Starting from Square Two


Book Description

Gert Healy thought she was finished with dating. She thought she'd never again have to worry about what to wear and what to say and whether she was pretty enough. She thought she'd be picking out strollers and booties for the children she and her husband were planning to have. Instead, she's mourning his loss and coming to terms with being a widow at twenty-nine. It's been over a year now, and her friends—with the best of intentions, really—have convinced her it's time to get back into the swing of things (even though looking for love is the last thing she wants to do). Although they've developed many a dating rule between them, now that Gert's a part of their single-girl crew, she's beginning to realize they don't know the first thing about men. Of course, Gert doesn't know the first thing about dating, since she married her college sweetheart, so maybe joining forces will work out after all. But does Gert have it in her to fight her way through the leather-jacketed and miniskirted crowds in search of a second miracle? It's back to square one on everything. Well, actually she's done it all before. Square two, then.




The Square Root of 2


Book Description

An elegantly dramatized and illustrated dialog on the square root of two and the whole concept of irrational numbers.




Starting from Square Two


Book Description

Gert Healy thought she was finished with dating. She thought she'd be picking out strollers and booties for the children she and her husband were planning to have. Instead, she's mourning his loss and coming to terms with being a widow at twenty-nine. It's been over a year now, and her friends have convinced her it's time to get back into the swing of things (even though looking for love is the last thing she wants to do). Although they've developed many a dating rule between them, now that Gert's a part of their single-girl crew, she's beginning to realize they don't know the first thing about men. Of course, Gert doesn't know the first thing about dating, since she married her college sweetheart, so maybe joining forces will work out after all. But does Gert have it in her to fight her way through the leather-jacketed and miniskirted crowds in search of a second miracle? It's back to square one on everything. Well, actually she's done it all before. Square two, then.




Square in a Square


Book Description




The Love Square


Book Description

‘Joyful and romantic!’ COSMOPOLITAN ‘Full of delicious food, real kindness and sexy men... what’s not to like?!’ BETH O’LEARY, bestselling author of The Flatshare




Designers


Book Description

Modern product development means problem solving by teams in complex working environments. Thereby, the design process is influenced by factors from various fields, the task, the individual, the team, and the organisational context. This complex network of influences turns product development into a challenge with requirements for the designers aside from technical problems. This book contains the proceedings of the international symposium Designers - The Key to Successful Product Development held in Darmstadt, Germany, December 1997. During this meeting exponents from different leading research groups in engineering design came together to present and discuss their results. Within this volume different aims, issues and methods of design research are addressed in 23 contributions by different research groups. Structured in six sections according to the main fields of influence, it provides a survey of the state of scientifically-based knowledge and the trends of engineering design research on the influences leading to successful product development.




Introduction to Programming in Java


Book Description

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Programming skills are indispensable in today’s world, not just for computer science students, but also for anyone in any scientific or technical discipline. Introduction to Programming in Java, Second Edition, by Robert Sedgewick and Kevin Wayne is an accessible, interdisciplinary treatment that emphasizes important and engaging applications, not toy problems. The authors supply the tools needed for students and professionals to learn that programming is a natural, satisfying, and creative experience, and to become conversant with one of the world’s most widely used languages. This example-driven guide focuses on Java’s most useful features and brings programming to life for every student in the sciences, engineering, and computer science. Coverage includes Basic elements of programming: variables, assignment statements, built-in data types, conditionals, loops, arrays, and I/O, including graphics and sound Functions, modules, and libraries: organizing programs into components that can be independently debugged, maintained, and reused Algorithms and data structures: sort/search algorithms, stacks, queues, and symbol tables Applications from applied math, physics, chemistry, biology, and computer science Drawing on their extensive classroom experience, throughout the text the authors provide Q&As, exercises, and opportunities for creative engagement with the material. Together with the companion materials described below, this book empowers people to pursue a modern approach to teaching and learning programming. Companion web site (introcs.cs.princeton.edu/java) contains Chapter summaries Supplementary exercises, some with solutions Detailed instructions for installing a Java programming environment Program code and test data suitable for easy download Detailed creative exercises, projects, and other supplementary materials Companion studio-produced online videos (informit.com/sedgewick) are available for purchase and provide students and professionals with the opportunity to engage with the material at their own pace and give instructors the opportunity to spend their time with students helping them to succeed on assignments and exams. Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.







Algorithmic Puzzles


Book Description

Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.




Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned


Book Description

"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.