Stelarc


Book Description

A user's guide to Stelarc, the international performance artist whose extreme performances explore the borderland between bodies and machines.




Virtual Theatres


Book Description

Giannachi offers an investigation of the interface between theatre performance & digital arts, investigating the aesthetic concerns of current computer arts practices & showing how they radically question our conventional uses & definitions of time, space, place, character, identity & realness.




Body Modification


Book Description

This volume explores the growing range of practices such as piercing, tattooing, branding, cutting and inserting implants which have sprung up recently in the West.




Cyborgism: Cyborgs, Performance and Society


Book Description

Developed from a PhD thesis, this book ranges across history, philosophy, sociology and performance to examine the nature of identity in a world where machines are becoming more and more a part of our lives, and of ourselves.




Human-Machine Reconfigurations


Book Description

Publisher description




Digital Scenography


Book Description

Shortlisted for the PQ Best Publication Award in Performance Design & Scenography 2023 This book uses digital media theory to explore contemporary understandings of expanded scenography as spatial practice. It surveys and analyses a selection of ground-breaking, experimental digital media performances that comprise a genealogy spanning the last 30 years, in order to show how the arrival of digital technologies have profoundly transformed performance practice. Performances are selected based on their ability to elicit the unique specificities of digital media in new and original ways, thereby exposing both the richness and shortcomings of digital culture. O'Dwyer argues that contemporary scenography is largely propelled by and dependent on digital technologies and represents a rich, fertile domain, where unbridled creativity can explore new techniques and challenge the limits of knowledge. The 30-year genealogy includes works by Troika Ranch, Stelarc, Klaus Obermaier, Chunky Moves, Onion Lab and Blast Theory. In addition to applying a broad scope of performance analysis and aesthetic theory, the work includes artists' interviews and opinions. The volume opens important aesthetic, philosophical and socio-political themes in order to highlight the impact of digital technologies on scenographic practice and the blossoming of experimental interdisciplinarity. Ultimately, the book is an exploration of how evolutionary leaps in technology contribute to how humans think, act, make work, engage one another, and therefore construct meaning and identity.




Critical Digital Studies


Book Description

An indispensable resource for instructors and students in digital studies programs, Critical Digital Studies is a comprehensive, creative, and fascinating look at a digital culture that is struggling to be born, survive, and flourish."--Publisher description.




The Stages of Age


Book Description

A first-of-its-kind study that explores the intersections of performance and aging. Playwright and scholar Anne Davis Basting explores both aging actors and aging AS acting in a cross-section of American theatrical representations that hope to catalyze shifts in our understanding of age. Illustrations.




The Posthuman Condition


Book Description

If biotechnology can be used to upgrade humans physically and mentally, should it be used at all? And, if so, to what extent? How will biotechnology affect societal cohesion? Can the development be controlled, or is this a Pandoras box that should remain closed? These are but a few of the perplex questions facing scientists as a result of the increasing ability of technology to change biology and, in turn, profoundly change human living conditions. This development has created a new posthuman horizon that will influence contemporary life and politics in a number of ways.The anthology brings together researchers from a wide range of disciplines: biotechnology, medicine, ethics, politics, and aesthetics, and among contributors are Francis Fukuyama, Julian Savulescu, Maxwell Mehlman, John Harris and Chris Hables Gray.




Parables for the Virtual


Book Description

Since its publication twenty years ago, Brian Massumi's pioneering Parables for the Virtual has become an essential text for interdisciplinary scholars across the humanities. Massumi views the body and media such as television, film, and the internet as cultural formations that operate on multiple registers of sensation. Renewing and assessing William James's radical empiricism and Henri Bergson's philosophy of perception through the filter of the postwar French philosophy of Deleuze, Guattari, and Foucault, Massumi links a cultural logic of variation to questions of movement, affect, and sensation. Replacing the traditional opposition of literal and figural with distinctions between stasis and motion and between actual and virtual, Massumi tackles related theoretical issues by applying them to cultural mediums as diverse as architecture, body art, the digital art of Stelarc, and Ronald Reagan's acting career. The result is an intriguing combination of cultural theory, science, and philosophy that asserts itself in a crystalline and multifaceted argument. This twentieth anniversary edition includes a new preface in which Massumi situates the book in relation to developments since its publication and outlines the evolution of its main concepts. It also includes two short texts, “Keywords for Affect” and “Missed Conceptions about Affect,” in which Massumi explicates his approach to affect in ways that emphasize the book's political and philosophical stakes.