Storyplaying


Book Description

Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present of any given gameplay situation. Surveying the latest trends in the field, the volume discusses the complex relationship of narrative and gameplay.










Playing Doctor


Book Description

Will They Let Us Be Together? Erik is a young, inexperienced freshman studying to be a gym teacher. Kent is pre-med, an optimistic future doctor wanting to cure the world. Both are yearning for their first-time experience. When their parents start dating, they are forced into spending the night together and wake up the next morning forever changed. Kent and Erik discover what they are feeling is beyond simple lust, but the odds are stacked against them. Will they overcome roadblocks unwittingly laid down in front of them by clueless, unfeeling parents? Playing Doctor is a steamy novella about two young men discovering themselves, and their first true love. This tale is based on a true story, and it features a whole lot of love, scorching hot passion, and a happily ever after.




Playing Dystopia


Book Description

Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.




We're Going on a Spooky Ghost Hunt (A StoryPlay Book)


Book Description

StoryPlay (TM) Books -- the best new way to engage with your little one during story time -- continues with four new stories! StoryPlay Books is the smart way to read and play together! StoryPlay Books offer fun ways to engage with little ones during story time and playtime with prompts and activities that everyone will love! Each quality story will delight readers while building early literacy skills for ages 3-5 by helping them develop: problem-solving abilities, reading comprehension, social development, pre-reading skills, memory strength and more! Each book includes story-related games and crafts to extend the reading experience. Teachers agree that StoryPlay Books are perfect for parents looking to stimulate and engage their kids at home while having fun together! Each book also shines a spotlight on important topics for this age. We're Going on a Spooky Ghost Hunt -- an original, new holiday twist on the classic song -- focuses on sequencing.Are you ready to start reading the StoryPlay way? Ready. Set. Smart!




Playing the Text, Performing the Future


Book Description

This volume examines the structure of text-based Future Narratives in the widest sense, including choose-your-own-adventure books, forking-path novels, combinatorial literature, hypertexts, interactive fiction, and alternate reality games. How 'radical' can printed Future Narratives really be, given the constraints of their media? When exactly do they not only play with the mere idea of multiple continuations, but actually stage genuine openness and potentiality? Process- rather than product-oriented, text-based Future Narratives are seen as performative and contingent systems, simulating their own emergence.




Teaching Mathematics through Story


Book Description

How do you make mathematics relevant and exciting to young children? How can mathematics and literacy be combined in a meaningful way? How can stories inspire the teaching and learning of mathematics? This book explores the exciting ways in which story can be used as a flexible resource to facilitate children’s mathematical thinking. It looks at the potential relationship between story and mathematics and practically demonstrates how they can be combined to help children connect, understand and express mathematical ideas using story language. Written for all early years practitioners and students, the book offers a playful pedagogical approach to facilitating children’s mathematical thinking which brings a creative satisfaction and confidence to teaching mathematics. Encouraging a creative approach to teaching mathematics that draws on picture books and oral mathematical stories, the book shows you how to: Move from reading to telling stories with mathematical themes Encourage children to pose and solve problems by playing with the plot of stories Enable children to translate abstract mathematical ideas to concrete representations with supporting story props and puppets Create original oral mathematical stories alongside children Capture children’s mathematical thinking in an observational framework, supported with audio or video recordings which can be shared with parents and colleagues There are free audio recordings of children and adults telling oral mathematical stories, which feature in the book. These can be downloaded from: www.routledge.com/9780415688154 This book draws on practical work with children, educators, parents, professional storytellers, and trainee practitioners, who bring theoretical ideas to life and offer insight into their mathematical story experiences. It is a ‘must have’ for all those who want to make mathematics relevant, accessible and imaginative for young children.




The Play Versus Story Divide in Game Studies


Book Description

Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened." This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.




Playing with the Bridge Legends


Book Description

Since winning the world's most prestigious pairs event in his early twenties, with the equally precocious Michael Rosenberg, Barnet Shenkin has continued to build a an impressive bridge career. Over the last 25 years, he has had the opportunity to play with and against some of the best in the world, and in this book he recounts his favourite hands and stories. While much of his early career was based in Scotland and England, Barnet now lives in Florida and is becoming well-known on the US tournament scene. The book comes to a climax with the US team's record-breaking world title win in January 2000, an event which Barnet covered as a journalist.




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