Strongest Gamer: Let’s Play in Another World Volume 2


Book Description

Aoi faces his toughest task yet—a performance review like no other. He has to transform his starter-area ravine into a proper end-game labyrinth, and he’s on a deadline. He’s only got six months to do the job! In order to get Labyrinth #288 into shape in time, he’ll have to figure out a way to draw in intruders and then successfully repel them. There’s no way he can lure enough human adventurers into the treacherous domain, so he resorts to a less conventional plan—baiting Daemon hunters with a boss babe that’s too tempting to refuse!




Strongest Gamer


Book Description

It's life on hard mode as usual for Aoi Kousaka. This time, he's been tasked with turning his cozy ravine into a real labyrinth, where he'll have to rack up points by luring intruders and then scaring them off. The catch? He's only got six months to do it! With a little help from Suzu, a fellow labyrinth manager and gamer extraordinaire, and the strong sword arm of Mary, the kooky knight he took prisoner during the battle in Milt, Aoi's success seems guaranteed. But what will he do when a truly demonic Daemon arrives in town and challenges the labyrinth, determined to tear Ann away from Aoi for his own purposes?




Strongest Gamer: Let’s Play in Another World Volume 1


Book Description

Talk about a grind! Aoi Kousaka is a gamer extraordinaire who’s a little down on his luck in the poorly balanced game called real life. When he finds a curious wanted ad for a “facilities management” position seeking people proficient in games, he jumps at the chance to carve out a niche for himself. Little does he know he’ll be carving out a whole lot more than that when he suddenly winds up at the bottom of a ravine—in a game world! Can Aoi navigate the mechanics and challenges of this strange new place with all the finesse of a master gamer? You bet he can!




Strongest Gamer


Book Description

"I-Isn't this a little too hardcore!?"Kousaka Aoi is a young, avid gamer well-versed in all types of gaming. Down on his luck, he comes upon a suspicious job offer looking for those "proficient in games." Things were looking up, but before he knew it... he's thrown into another world! And now finds himself stuck at the bottom of a ravine with nothing but a pickaxe and shovel.At a loss of what to do, he slowly learns he can make a living in this by trading items he can craft. What other possibilities are there in this new ever-expanding, game-like world our protagonist finds himself in!? "If that's how it is, then I guess it's time to use all the knowledge I've gained from games, and let my gaming spirit shine!" Let's get to writing a strategy guide! I may be stuck in another world, but I'll do my best to make the most of it!




The Broadview Anthology of British Literature Volume 2: The Renaissance and the Early Seventeenth Century - Third Edition


Book Description

In all six of its volumes The Broadview Anthology of British Literature presents British literature in a truly distinctive light. Fully grounded in sound literary and historical scholarship, the anthology takes a fresh approach to many canonical authors, and includes a wide selection of work by lesser-known writers. The anthology also provides wide-ranging coverage of the worldwide connections of British literature, and it pays attention throughout to issues of race, gender, class, and sexual orientation. It includes comprehensive introductions to each period, providing in each case an overview of the historical and cultural as well as the literary background. It features accessible and engaging headnotes for all authors, extensive explanatory annotations, and an unparalleled number of illustrations and contextual materials. Innovative, authoritative and comprehensive, The Broadview Anthology of British Literature has established itself as a leader in the field. The full anthology comprises six bound volumes, together with an extensive website component; the latter has been edited, annotated, and designed according to the same high standards as the bound book component of the anthology, and is accessible by using the passcode obtained with the purchase of one or more of the bound volumes. For the third edition of this volume a considerable number of changes have been made. Newly prepared, for example, is a substantial selection from Baldassare Castiglione’s The Courtier, presented in Thomas Hoby’s influential early modern English translation. Thomas Kyd’s The Spanish Tragedy is another major addition. Also new to the anthology are excerpts from Thomas Dekker’s plague pamphlets. We have considerably expanded our representation of Elizabeth I’s writings and speeches, as well as providing several more cantos from Edmund Spenser’s Faerie Queene and adding selections from Sir Philip Sidney’s Arcadia. We have broadened our coverage, too, to include substantial selections of Irish, Gaelic Scottish, and Welsh literature. (Perhaps most notable of the numerous authors in this section are two extraordinary Welsh poets, Dafydd ap Gwilym and Gwerful Mechain.) Mary Sidney Herbert’s writings now appear in the bound book instead of on the companion website. Margaret Cavendish, previously included in volume 3 of the full anthology, will now also be included in this volume; we have added a number of her poems, with an emphasis on those with scientific themes. The edition features two new Contexts sections: a sampling of “Tudor and Stuart Humor,” and a section on “Levellers, Diggers, Ranters, and Covenanters.” New materials on emblem books and on manuscript culture have also been added to the “Culture: A Portfolio” contexts section. There are many additions the website component as well—including Thomas Deloney’s Jack of Newbury also published as a stand-alone BABL edition). We are also expanding our online selection of transatlantic material, with the inclusion of writings by John Smith, William Bradford, and Anne Bradstreet.




Let's Play Volume 3


Book Description

She’s young, single and about to achieve her dream of creating incredible video games. But then life throws her a one-two punch: a popular streamer gives her first game a scathing review. Even worse, she finds out that same troublesome critic is now her new neighbor! A funny, sexy, and all-too-real story about gaming, memes, and social anxiety. Come for the plot, stay for the doggo.




Min-Maxing My TRPG Build in Another World: Volume 1


Book Description

Commissioned in death to save a world in peril, a tabletop RPG fanatic is reborn as a humble farm boy with the rulebook for the universe at his fingertips! Young Erich’s quest for an invincible character build will require more than his decades as a number-crunching munchkin, though. Even with power-leveled skills, feudal life is no cakewalk—especially when you keep drawing more attention than you can handle… Can Erich adapt to his strange new world before his worst impulses take the campaign of a lifetime completely off the rails? Let the dice fall where they may!







Major League Baseball Profiles, 1871-1900, Volume 2


Book Description

"The business of baseball and player transactions by David Ball"-- t.p.




So I'm a Spider, So What?, Vol. 1 (light novel)


Book Description

I used to be a normal high school girl but in the blink of an eye, I woke up in a place I've never seen before and-and I was reborn as a spider?! How could something that's nothing more than a tiny spider (that's me) possibly survive in literally the worst dungeon ever? Are there no rules? There should be some rules! Who the hell is responsible for this? SHOW YOUR FACE!