Book Description
Nostalgic journey through the VHS tapes of the past via their rental store stickers.
Author : Josh Schafer
Publisher :
Page : 160 pages
File Size : 10,81 MB
Release : 2020
Category :
ISBN : 9781733333610
Nostalgic journey through the VHS tapes of the past via their rental store stickers.
Author : Phyllis Root
Publisher : Candlewick Press
Page : 41 pages
File Size : 29,12 MB
Release : 2017-02-14
Category : Juvenile Fiction
ISBN : 0763691461
"Perfect for reading aloud, this counting book not only contains bright bold illustrations but also has lots of . . . sound effects that children will love to replicate." -- BOOKLIST Down by the marsh, by the sleepy, slimy marsh, one duck gets stuck in the muck . . . Can two fish, tails going swish, help? What about three moose, munching on spruce? Bright, spirited illustrations by Jane Chapman enhance this one-of-a-kind counting tale by Phyllis Root - a feast of sounds and numbers that will have listeners scrambling to join in the slippy, sloppy fun.
Author : Kevin Lewis
Publisher : Little, Brown Books for Young Readers
Page : 30 pages
File Size : 47,92 MB
Release : 2014-07-29
Category : Juvenile Fiction
ISBN : 1484717511
My Truck Is Stuck. Rotten luck. Can't go! My truck is stuck. Tug and tow. Two engines roar. But the truck won't go. Not one inch more. Does anyone know how to make my stuck truck go? In this lyrical read-aloud, young drivers are introduced to the ins and outs of hauling, beeping, and repairing -- get ready for a fun ride!
Author : Meg Hafdahl
Publisher : Simon and Schuster
Page : 285 pages
File Size : 26,67 MB
Release : 2020-02-18
Category : Science
ISBN : 1510751769
From scream queens to femmes fatale, horror isn’t just for the boys. Gothic media moguls Meg Hafdahl and Kelly Florence, authors of The Science of Monsters, and co-hosts of the Horror Rewind podcast called “the best horror film podcast out there” by Film Daddy, present a guide to the feminist horror movies, TV shows, and characters we all know and love. Through interviews, film analysis, and bone-chilling discoveries, The Science of Women in Horror uncovers the theories behind women’s most iconic roles of the genre. Explore age-old tropes such as “The Innocent” like Lydia in Beetlejuice, “The Gorgon” like Pamela Voorhees in Friday the 13th, and “The Mother” like Norma Bates in Pyscho and Bates Motel, and delve deeper into female-forward film and TV including: The Haunting of Hill House Teeth Chilling Adventures of Sabrina Buffy the Vampire Slayer And so much more! Join Kelly and Meg in The Science of Women in Horror as they flip the script and prove that every girl is a “final girl.”
Author : Thomas Hodge
Publisher : Schiffer Publishing
Page : 0 pages
File Size : 42,60 MB
Release : 2015
Category : Commercial art
ISBN : 9780764348679
Video cover art is a unique and largely lost artform representing a period of unabashed creativity during the video rental boom of the 1980s to early 1990s. The art explodes with a succulent, indulgent blend of design, illustration, typography, and hilarious copywriting. Written and curated by Tom "The Dude Designs" Hodge, poster artist extraordinaire and VHS obsessive, with a foreword by Mondo's Justin Ishmael, this collection contains over 240 full-scale, complete video sleeves in the genres of action, comedy, horror, kids, sci-fi, and thriller films. It's a world of mustached, muscled men, buxom beauties, big explosions, phallic guns, and nightmare-inducing monsters. From the sublime to the ridiculous, some are incredible works of art, some are insane, and some capture the tone of the films better than the films themselves. All are amazing and inspiring works of art that captivate the imagination. It's like stepping back in time into your local video store!
Author : Stephen Graham Jones
Publisher : Simon and Schuster
Page : 432 pages
File Size : 19,37 MB
Release : 2021-08-31
Category : Fiction
ISBN : 1982137657
Winner of the Bram Stoker Award for Best Novel In her quickly gentrifying rural lake town Jade sees recent events only her encyclopedic knowledge of horror films could have prepared her for in this latest chilling novel that “will give you nightmares. The good kind, of course” (BuzzFeed) from the Jordan Peele of horror literature, Stephen Graham Jones. “Some girls just don’t know how to die…” Shirley Jackson meets Friday the 13th in My Heart Is a Chainsaw, written by the New York Times bestselling author of The Only Good Indians Stephen Graham Jones, called “a literary master” by National Book Award winner Tananarive Due and “one of our most talented living writers” by Tommy Orange. Alma Katsu calls My Heart Is a Chainsaw “a homage to slasher films that also manages to defy and transcend genre.” On the surface is a story of murder in small-town America. But beneath is its beating heart: a biting critique of American colonialism, Indigenous displacement, and gentrification, and a heartbreaking portrait of a broken young girl who uses horror movies to cope with the horror of her own life. Jade Daniels is an angry, half-Indian outcast with an abusive father, an absent mother, and an entire town that wants nothing to do with her. She lives in her own world, a world in which protection comes from an unusual source: horror movies…especially the ones where a masked killer seeks revenge on a world that wronged them. And Jade narrates the quirky history of Proofrock as if it is one of those movies. But when blood actually starts to spill into the waters of Indian Lake, she pulls us into her dizzying, encyclopedic mind of blood and masked murderers, and predicts exactly how the plot will unfold. Yet, even as Jade drags us into her dark fever dream, a surprising and intimate portrait emerges…a portrait of the scared and traumatized little girl beneath the Jason Voorhees mask: angry, yes, but also a girl who easily cries, fiercely loves, and desperately wants a home. A girl whose feelings are too big for her body. My Heart Is a Chainsaw is her story, her homage to horror and revenge and triumph.
Author : R.L. Stine
Publisher : Abrams
Page : 208 pages
File Size : 14,35 MB
Release : 2020-09-29
Category : Juvenile Fiction
ISBN : 1683358384
Goosebumps creator R.L. Stine teams up with the pop-culture phenomenon Garbage Pail Kids for a first-ever GPK illustrated middle-grade series Welcome to the town of Smellville, where ten kids all live in a big tumbledown house and have as much fun as they possibly can. People may think that they’re gross and weird and strange, but they’re not bad kids—they just don’t know any better. In this hilarious new illustrated series from bestselling author R.L. Stine, the Garbage Pail Kids—from Adam Bomb to Brainy Janey—get into mischief at their middle school, all while battling bullies and their archenemies, Penny and Parker Perfect. These all-new illustrated stories are sure to amuse, entertain, and blow away readers of all ages. Bonus: includes four exclusive Garbage Pail Kids stickers!
Author : Frank Cottrell Boyce
Publisher : Harper Collins
Page : 260 pages
File Size : 47,2 MB
Release : 2010-01-19
Category : Juvenile Fiction
ISBN : 0061998346
Liam has always felt a bit like he's stuck between two worlds. This isprimarily because he's a twelve-year-old kid who looks like he's about thirty. Sometimes it's not so bad, like when his new principal mistakes him for a teacher on the first day of school or when he convinces a car dealer to let him take a Porsche out on a test drive. But mostly it's just frustrating, being a kid trapped in an adult world. And so he decides to flip things around. Liam cons his way onto the first spaceship to take civilians into space, a special flight for a group of kids and an adult chaperone, and he is going as the adult chaperone. It's not long before Liam, along with his friends, is stuck between two worlds again—only this time he's 239,000 miles from home. Frank Cottrell Boyce, author of Millions and Framed, brings us a funny and touching story of the many ways in which grown-upness is truly wasted on grown-ups.
Author : Ernest Cline
Publisher : Ballantine Books
Page : 385 pages
File Size : 27,97 MB
Release : 2020-11-24
Category : Fiction
ISBN : 1524761338
#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.
Author : James Paul Gee
Publisher : Macmillan
Page : 233 pages
File Size : 30,17 MB
Release : 2014-12-02
Category : Education
ISBN : 1466886420
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.