From Literature to Cultural Literacy


Book Description

Researchers in the new field of literary-and-cultural studies look at social issues – especially issues of change and mobility – through the lens of literary thinking. The essays range from cultural memory and migration to electronic textuality and biopolitics.




Cultures of Transparency


Book Description

This volume addresses the major questions surrounding a concept that has become ubiquitous in the media and in civil society as well as in political and economic discourses in recent years, and which is demanded with increasing frequency: transparency. How can society deal with increasing and often diverging demands and expectations of transparency? What role can different political and civil society actors play in processes of producing, or preventing, transparency? Where are the limits of transparency and how are these boundaries negotiated? What is the relationship of transparency to processes of social change, as well as systems of social surveillance and control? Engaging with transparency as an interrelated product of law, politics, economics and culture, this interdisciplinary volume explores the ambiguities and contradictions, as well as the social and political dilemmas, that the age of transparency has unleashed. As such it will appeal to researchers across the social sciences and humanities with interests in politics, history, sociology, civil society, citizenship, public policy, criminology and law.




Critical Perspectives on Ancient DNA


Book Description

The first comprehensive critical analysis of the practices and consequences of ancient DNA research. This edited collection, Critical Perspectives on Ancient DNA, presents a critical enquiry into the much-hyped “ancient DNA revolution” in archaeology. Offering the first comprehensive and in-depth scholarly analysis of the practices and effects of archaeogenetics, editors Daniel Strand, Anna Källén, and Charlotte Mulcare, along with other renowned scholars from Europe and the United States, address a host of questions, such as: What happens with our understanding of the past when archaeology is married to genetic science? What cultural forms and historical narratives are generated by ancient DNA (aDNA) research, and what energies could they unleash? Taking a multidisciplinary and multisite approach to the topic, these essays offer important insights into the epistemological, ethical, and political consequences around and beyond the scientific analysis of aDNA. As such, Critical Perspectives on Ancient DNA provides a timely and much-needed critical engagement with the rapidly growing field of aDNA research—a field that, while already having a notable impact on how we view the past in research, museums, and popular media—had not yet been subject to thorough critical scrutiny. Contributors Ruth Amstutz, Chip Colwell, Magnus Fiskesjö, K. Ann Horsburgh, Anna Källén, Stewart B. Koyiyumptewa, Amade M’charek, Charlotte Mulcare, Andreas Nyblom, Venla Oikkonen, Mélanie Pruvost, Marianne Sommer, Daniel Strand




Governance of Digital Game Environments and Cultural Diversity


Book Description

'This collection of legal, philosophical, economic, and cultural perspectives ultimately makes a strong case for the potential value of game environments for addressing diversity issues, but also raises important concerns regarding implementation of corporate and government policies in this sector highly recommended for anyone exploring this emerging field.' Benjamin T. Duranske, Pillsbury Winthrop Shaw Pittman LLP, US 'Videogaming is serious business. But the legal and theoretical implications of online and virtual environments are little understood. Professor Graber and Ms. Burri-Nenova have done a masterful job of bringing together several insightful articles that inform us about the business, legal and sociological implications of digital gaming. Innovative, fast-paced, and engaging as games themselves, these scholarly works provide invaluable insight for academics, policy makers and perhaps even participants themselves about the reality behind virtual worlds.' Shubha Ghosh, University of Wisconsin Law School, US 'This is an excellent and path-breaking collection of sharp and carefully researched essays. It provides wonderful insights on numerous important aspects of the complex relationship between play, cultural diversity, communications policy, and the governance of virtual societies. The phenomenal growth of these new digital realms has raised important questions across the academic disciplines, making this book's interdisciplinary focus extremely helpful to potential regulators and university scholars alike.' Greg Lastowka, Rutgers School of law, Camden, US This innovative book provides transdisciplinary analyses of the nature and dynamics of digital game environments whilst tackling the existing fragmentation of academic research. Digital game environments are of increasing economic, social and cultural value. As their influence on diverse facets of life grows, states have felt compelled to intervene and secure some public interests. Yet, the contours of a comprehensive governance model are far from recognisable and governments are grappling with the complexity and fluidity of online games and virtual worlds as private spaces and as experimentation fields for creativity and innovation. This book contributes to a more comprehensive and fine-grained understanding of digital game environments, which is a precondition for addressing any of the pressing governance questions posed. Particular attention is given to the concept and policy objective of cultural diversity, which also offers a unique entry point into the discussion of the appropriate legal regulation of digital games. Governance of Digital Game Environments and Cultural Diversity will be of interest to researchers of media law, internet law and governance, cultural studies, anthropology and sociology. As the book addresses a highly topical theme, it will attract the attention of policymakers at national, regional and international levels and will also serve as a great resource tool for scholars in new media and in particular digital games and virtual worlds.