Studio Ghibli Diagonals Waves Dots Swirls Lines Coloring Book


Book Description

Studio Ghibli Spirograph Coloring Book Best greetings to all the biggest fans of Japanese animation films! I suppose that the Studio Ghibli Spirograph Coloring Book should be already in your cart to check out ASAP! You might wonder why! Then, let's discover the reasons below with me! This awesome Studio Ghibli Spirograph Coloring Book will show you a good time because: The book would be a perfect way to de-stress, relax and stretch your brain muscles to keep your mind active. Even if you're just a beginner, thanks to a perfect combination of captivating designs and activities, you will not feel overwhelmed at all, but genuinely happy instead. This book is a brilliant present for all the big fans of Japanese anime. It will help you unwind, especially when you start doing it with your friends. What will impress you within this book? Regarding every page of this spirograph coloring book, you are able to enter into the brilliant world of coloring and incredible characters, where you can relieve all the stress and enjoy yourself as you color. Inside this book, we bring to you 5 fascinating activities: Dots Swirls Lines Diagonals Waves Then, all you need to do is just pick up your pencils, markers, or anything else that you believe can help you to create your own work of art! So, why don't you unlock your sense of creativity and decorate the Studio Ghibli world as you wish right now!?




Princess Mononoke Swirls Lines Waves Dots Diagonals Coloring Book


Book Description

Princess Mononoke Spirograph Coloring Book Are you passionate about the journey to find the cure for a Tatarigami's curse, Ashitaka finds himself in the middle of a war between the forest gods and Tatara, a mining colony? If your answer is yes, you had better not let this golden opportunity to get this book pass up! Are you curious about the reasons? Let's find out the reasons together! This impressive Princess Mononoke Spirograph Coloring Book will make your day because: The book would be a perfect way to de-stress, relax and stretch your brain muscles to keep your mind active. Even if you're just a beginner, thanks to a perfect combination of fascinating designs and activities, you will not feel overwhelmed at all, but genuinely content instead. This book is a great gift for all the huge fans of this Japanese epic fantasy film. Let's share this book with friends, then you are able to have fun together! What will amaze you within this book? In terms of each page of this spirograph coloring book, you will have many chances to wander into the spectacular world of Princess Mononoke characters, where you can reduce all the stress and encourage unlimited creativity and imagination. Inside this book, we bring to you 5 brilliant activities: Dots Swirls Lines Diagonals Waves Thus, what you need to do is just pick up your pencils, markers, or anything else that you believe can help you to create your own piece of art!




Blade Runner Dots Waves Lines Swirls Diagonals Coloring Book


Book Description

Blade Runner Spirograph Coloring Book If you are so obsessed with both the film series and spirograph, I suppose this Spirograph Coloring Book would be a great choice to add to your collection! Thus, why don't you check the reasons below with me!? This mind-blowing Blade Runner Spirograph Coloring Book will make your day along pages because: It would be a perfect way to de-stress, chill out and stretch your brain muscles to keep your mind active. It is a great gift for all huge fans of the film series. Let's share this book with friends, then you guys have fun together! Even if you're just a beginner, thanks to a combination of fascinating designs and activities, you will not feel overwhelmed at all, but genuinely excited instead. What will astound you within this book? In terms of each page of this spirograph coloring book, you will have many chances to wander into the spectacular world of Blade Runner's iconic characters. It definitely shows you a good time and leaves you entertained while immersing yourself in coloring all the pages! Inside this book, we offer you 5 brilliant activities: Dots Swirls Lines Diagonals Waves Then, what you need to do is sharpen your pencils or pick some markers to plunge into creating your own works of art!




The Anime Machine


Book Description

Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.




Japanese Prints


Book Description




Coding Art


Book Description

Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. In this book you'll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. You'll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike. What You’ll Learn Review ideas and approaches from creative programming to different professional domains Work with computational tools like the Processing language Understand the skills needed to move from static elements to animation to interaction Use interactivity as input to bring creative concepts closer to refinement and depth Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures Leverage the diversity of art code on other platforms like the web or mobile applications Understand the end-to-end process of computation art through real world use cases Study best practices, common pitfalls, and challenges of the creative process Who This Book Is For Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.




Ambient Media


Book Description

Ambient Media examines music, video art, film, and literature as tools of atmospheric design in contemporary Japan, and what it means to use media as a resource for personal mood regulation. Paul Roquet traces the emergence of ambient styles from the environmental music and Erik Satie boom of the 1960s and 1970s to the more recent therapeutic emphasis on healing and relaxation. Focusing on how an atmosphere works to reshape those dwelling within it, Roquet shows how ambient aesthetics can provide affordances for reflective drift, rhythmic attunement, embodied security, and urban coexistence. Musicians, video artists, filmmakers, and novelists in Japan have expanded on Brian Eno’s notion of the ambient as a style generating “calm, and a space to think,” exploring what it means to cultivate an ambivalent tranquility set against the uncertain horizons of an ever-shifting social landscape. Offering a new way of understanding the emphasis on “reading the air” in Japanese culture, Ambient Media documents both the adaptive and the alarming sides of the increasing deployment of mediated moods. Arguing against critiques of mood regulation that see it primarily as a form of social pacification, Roquet makes a case for understanding ambient media as a neoliberal response to older modes of collective attunement—one that enables the indirect shaping of social behavior while also allowing individuals to feel like they are the ones ultimately in control.




Buyology


Book Description

NEW YORK TIMES BESTSELLER • “A fascinating look at how consumers perceive logos, ads, commercials, brands, and products.”—Time How much do we know about why we buy? What truly influences our decisions in today’s message-cluttered world? In Buyology, Martin Lindstrom presents the astonishing findings from his groundbreaking three-year, seven-million-dollar neuromarketing study—a cutting-edge experiment that peered inside the brains of 2,000 volunteers from all around the world as they encountered various ads, logos, commercials, brands, and products. His startling results shatter much of what we have long believed about what captures our interest—and drives us to buy. Among the questions he explores: • Does sex actually sell? • Does subliminal advertising still surround us? • Can “cool” brands trigger our mating instincts? • Can our other senses—smell, touch, and sound—be aroused when we see a product? Buyology is a fascinating and shocking journey into the mind of today's consumer that will captivate anyone who's been seduced—or turned off—by marketers' relentless attempts to win our loyalty, our money, and our minds.




Anagram Solver


Book Description

Anagram Solver is the essential guide to cracking all types of quiz and crossword featuring anagrams. Containing over 200,000 words and phrases, Anagram Solver includes plural noun forms, palindromes, idioms, first names and all parts of speech. Anagrams are grouped by the number of letters they contain with the letters set out in alphabetical order so that once the letters of an anagram are arranged alphabetically, finding the solution is as easy as locating the word in a dictionary.




Japanese Visual Culture


Book Description

Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.