Surfaces and Textures


Book Description

This book aims to provide a wealth of visual imagery for ideas and inspiration. This collection of amazing images has been gathered over the last 10 years, showing details of surface textures of everything from rust and wood to lichen and old sails, and has been divided up into themes to make it more accessible. The author has captured fascinating aspects of both natural and man-made things otherwise overlooked, showing the reader their hidden qualities. Elements of skips, old paint, driftwood and stone walls from around the world all contribute to a range of beautiful patterns and samples which make up this selection of photographs. Every surface tells a story and these beautiful images provide a visual sourcebook for artists from all areas of the Visual Arts.




Characterisation of Areal Surface Texture


Book Description

The function of a component part can be profoundly affected by its surface topography. There are many examples in nature of surfaces that have a well-controlled topography to affect their function. Examples include the hydrophobic effect of the lotus leaf, the reduction of fluid drag due to the riblet structure of shark skin, the directional adhesion of the gecko foot and the angular sensitivity of the multi-faceted fly eye. Surface structuring is also being used extensively in modern manufacturing. In this way many properties can be altered, for example optical, tribological, biological and fluidic. Previously, single line (profile) measurements were adequate to control manufacture of surfaces, but as the need to control the functionality of surfaces increases, there is a growing need for three-dimensional (areal) measurement and characterisation techniques. For this reason there has been considerable research, development and standardisation of areal techniques. This book will present the areal framework that is being adopted by the international community. Whereas previous books have concentrated on the measurement aspects, this book concentrates on the characterisation techniques, i.e. how to interpret the measurement data to give the appropriate (functional) information for a given task. The first part of the book presents the characterisation methods and the second part case studies that highlight the use of areal methods in a broad range of subject areas - from automobile manufacture to archaeology. Contents Introduction to Surface Topography The Areal Field Parameters The Areal Feature Parameters Areal Filtering Methods Areal Form Removal Areal Fractal Methods Choosing the Appropriate Parameter Characterisation of Individual Areal Features Multi-Scale Signature of Surface Topography Correlation of Areal Surface Texture Parameters to Solar Cell Efficiency Characterisation of Cylinder Liner Honing Textures for Production Control Characterisation of the Mechanical Bond Strength for Copper on Glass Plating Applications Inspection of Laser Structured Cams and Conrods Road Surfaces




101 Textures in Colored Pencil


Book Description

101 Textures in Colored Pencil provides step-by-step instruction and examples of a multitude of textures for creating realistic masterpieces in colored pencil.







Materials Experience 2


Book Description

Materials Experience 2: Expanding Territories of Materials and Design is the follow-up companion to Materials Experience published in 2014. Materials experience as a concept has evolved substantially and is now mobilized to incorporate new ways of thinking and designing. Through all-new peer-reviewed chapters and project write-ups, the book presents critical perspectives on new and emerging relationships between designers, materials, and artifacts. Subtitled Expanding Territories of Materials and Design, the book examines in depth the increased prevalence of material-driven design practices, as well as the changing role of materials themselves, toward active and influential agents within and outside design processes. The book is essential reading for anyone involved in materials and design, containing 11 authoritative chapters and 18 illustrated accounts of contemporary research projects and practices. Presents both the knowledge and understanding of what ‘new and emerging materials’ are, where they come from, and how they can be used effectively in design Looks at how the professional responsibility of material selection is evolving into a more complex and active role of material ‘creation’ and ‘appropriation’ Explores how an elevated sensitivity to materials influence people’s experiences of the designed world




101 Textures in Graphite & Charcoal


Book Description

101 Textures in Graphite & Charcoal provides artists with step-by-step instructions for learning how to draw a wide variety of the most common textures and surfaces.




Cut and Fold Paper Textures


Book Description

This book will show you inspirational ways in which paper can be used to create textured and relief surfaces. These techniques are mostly intuitive and easy to make, requiring no origami or paper engineering knowledge. There are 12 different techniques: Twisting narrow strips to make "paper string," Weaving strips, Layering, Coiling, Tearing, Bending, Incising and Lifting, Crumpling, Pleating, Cutting Pleats, Stippling, and using Translucent Surfaces. Each is beautifully illustrated with creative examples, first made in white paper and then in papers of different colors, weights, and textures. Finally, inspirational photographs show the techniques applied by designers to clothing, furniture, jewelry, and homewares, as well as artworks. These techniques could be used by professional designers, design students in disciplines from textiles to interior design, and anyone with an interest in paper craft.




You Can Draw!


Book Description

"From the artist and international YouTube sensation Leonardo Pereznieto, his first-ever book teaching how to draw the highly realistic surfaces and textures that earned him millions of YouTube views"--




Exploring Surface Texture


Book Description




Rendering Techniques 2001


Book Description

This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.