The Swamp Thing (2021-) #4


Book Description

Still trapped within the Green, Levi and Jennifer have encountered its denizens, both friendly and vile. But something is terribly wrong within the Green itself, and its origins may be closer to home than Levi thinks. As Swamp Thing, he must now use lessons learned to embrace his power and bring peace. But is he already too late? Have the seeds of discontent already been planted for the contagion to enter our world?




Swamp Thing (1972-) #4


Book Description

The lord and lady of a castle take in Matt Cable and Abby Arcane after a plane crash. But their intentions are anything but altruistic as they intend to use Matt in an experiment to cure their son of being a werewolf.




Swamp Thing


Book Description

"He has become a modern legend, this mysterious creature of the Louisiana bayou. Feared as a monster, hailed as a god, by turns wonderfully benevolent and pitiless in his wrath, the Swamp Thing has carved his unique niche in the American Landscape. Writer Len Wein and legendary horror artist Bernie Wrightson, the original creators of the most complex creature in comics, brought the 'Swamp Thing' to life in an 8-page story from House of secrets #92. Now that classic story, plus the first ten issues of SWAMP THING Volume One, are reprinted in a new edition of Swamp thing - Dark genesis. In 'Dark genesis', learn the astonishing secret of Swamp Thing's "birth"; share the forbidden passions of Anton Arcane and the measureless sorrow of the Patchwork Man; shiver to the timeless horror of the witch named Rebecca Ravenwind and of a tortured Scottish werewolf. These eleven stories are not merely acknowledged classics of the comics field; they are an incredible reading experience, and the ideal introduction to the many-faceted creature known as Swamp Thing"--googlebooks.com.




Swamp Thing


Book Description

"Swamp Thing created by Len Wein and Bernie Wrightson"




Swamp Thing (1972-) #9


Book Description

Swamp Thing sneaks aboard a train to the Louisiana swamp where he was 'born.' However, he is unaware that an alien has landed there to repair its spaceship.




Roots of the Swamp Thing


Book Description




Swamp Thing


Book Description

The trials of the Swamp Thing build to a crescendo in this collected exploration of urban myth and horror. The method behind mystic John Constantine's seemingly random testing is finally revealed. And only the Swamp Thing can stop the twisted killer known as Invulche, if only he knew how




Swamp Thing: The New 52 Omnibus


Book Description

THE SAGA OF THE SWAMP THING LIVES ON! Dr. Alec Holland was a brilliant scientist who was developing a bio-restorative formula that would rejuvenate plant life. When he died, he was reborn as the Swamp Thing, the avatar of the Green. As champion and protector of all plants on the planet, Swamp Thing has access to untold power. But such power also attracts danger. In this daring new reinterpretation, Swamp Thing is put to the ultimate test when he faces several challenges that push the limits of his abilities. There’s the Rot, the kingdom of death and decay that is hell-bent on destroying all life on Earth. Anton Arcane, his archnemesis, has also returned from the grave yet again. When another contender for the role of avatar of the Green steps forth, the creature who was once Alec Holland is forced to defend the mantle that he has grudgingly learned to accept. And just when you thought that the Green had its hands full with the Red and the Rot, yet another kingdom, the Machines, declares war. Take a journey into the deepest depths of the bayou in Swamp Thing: The New 52 Omnibus. This comprehensive volume contains every Swamp Thing issue from the New 52 era written and illustrated by SCOTT SNYDER (Dark Nights: Death Metal), JEFF LEMIRE (Animal Man), CHARLES SOULE (Red Lanterns), YANICK PAQUETTE (Batman Incorporated), JESUS SAIZ (Birds of Prey), and more. Collects Swamp Thing #0-40, 23.1; Swamp Thing Annual #1-3; Swamp Thing: Futures End #1; Animal Man #12, 17; and Aquaman #31.




A Research Guide to Gothic Literature in English


Book Description

The Gothic began as a designation for barbarian tribes, was associated with the cathedrals of the High Middle Ages, was used to describe a marginalized literature in the late eighteenth century, and continues today in a variety of forms (literature, film, graphic novel, video games, and other narrative and artistic forms). Unlike other recent books in the field that focus on certain aspects of the Gothic, this work directs researchers to seminal and significant resources on all of its aspects. Annotations will help researchers determine what materials best suit their needs. A Research Guide to Gothic Literature in English covers Gothic cultural artifacts such as literature, film, graphic novels, and videogames. This authoritative guide equips researchers with valuable recent information about noteworthy resources that they can use to study the Gothic effectively and thoroughly.




Comics through Time [4 volumes]


Book Description

Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.