Swords Against the Shadowland


Book Description

“Robin has splendidly captured the quintessential spirit of Fafhrd and the Gray Mouser. Somewhere in Lankhmar, Fritz is smiling” (Dennis L. McKiernan, national bestselling author). Lankhmar, an ancient and decadent city of magic, where witches and sorcerers scheme, where gods and ghosts walk the streets and shadow-haunted alleys, where violence and death dance together like lovers in the darkness. Lankhmar–a city of plague! Years ago, two rogues bound together by friendship and a shared destiny neither understood met in Lankhmar. Living by their swords, their wits and their daring, they sought adventure and love. Adventure they found, but love–they lost. In despair, they left the city, vowing never to return. Yet vows are made to be broken. Once again, Fafhrd and the Gray Mouser are drawn back to Lankhmar and quickly ensnared in its wizard-games as one jealous mage turns on his rivals and unleashes a black force not even he can control, a power that threatens the city itself. Fafhrd and the Gray Mouser, two of the greatest and most beloved characters in fantasy literature, return in this novel-length adventure by Nebula Award nominated author Robin Wayne Bailey. Swords Against the Shadowland, authorized by series creator Fritz Leiber, is a direct sequel to Leiber’s famous story, “Ill-Met in Lankhmar!” Named one of the six best fantasy novels of 1998 by the Science Fiction Chronicle.




Swords and Deviltry


Book Description

The award-winning sword and sorcery classic that introduced Fafhrd and the Gray Mouser, from a Grand Master of Science Fiction and Fantasy. First in the influential fan-favorite series, Swords and Deviltry collects four fantastical adventure stories from Fritz Leiber, the author who coined the phrase “sword and sorcery” and helped birth an entire genre. In “Induction,” in the realm of Nehwon, fate brings young prince Fafhrd and apprentice magician the Gray Mouser together to mark the beginning of a loyal and lifelong friendship. Consumed by his wicked mother’s enchantments, Fafhrd finds freedom by pursuing the love of a beautiful actress in the Nebula and Hugo Award–nominated “The Snow Women.” Studying sorcery under a great wizard in a land where it is forbidden, Mouse crosses the thin line between white and black magic to avenge a great wrong in “The Unholy Grail.” And in the Nebula and Hugo Award–winning novella “Ill Met in Lankhmar,” Fafhrd and the Gray Mouser disguise themselves as beggars to infiltrate the Thieves’ Guild—only to pay a horrible price for their greed when they come face-to-face with a monstrous evil.




The Knight and Knave of Swords


Book Description

The final book in the seminal sword and sorcery series featuring Fafhrd and the Gray Mouser from the Grand Master of Science Fiction and Fantasy. After their adventures in Swords and Ice Magic, Fafhrd the barbarian and Gray Mouser the thief remain on Rime Isle with their loves, seeking lives of respectability and peace. Fafhrd works to regain his archery skills after losing his left hand to Odin in battle. Meanwhile, the Gray Mouser embarks on a trading expedition aboard the ship Seahawk. But their respite will soon come to an end—for on the world of Nehwon, a brother and sister plot to regain the treasures stolen from them by the pirates of Rime Isle. Soon Fafhrd and the Gray Mouser, alone and together, are plagued by dreams and curses that will force them to confront the vengeful siblings, destructive temptations, sea demons, and ancient obsessions as “one of the great works of fantasy in this century” comes to its climactic end (Publishers Weekly). The highly regarded British horror author Ramsey Campbell called Fritz Leiber “the greatest living writer of supernatural horror fiction.” Drawing many of his own themes from the works of Shakespeare, Edgar Allan Poe, and H. P. Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre, actually having coined the term sword and sorcery that would describe the subgenre he would more than help create. While The Lord of the Rings took the world by storm, Leiber’s fantastic but thoroughly flawed antiheroes, Fafhrd and Grey Mouser, adventured and stumbled deep within the caves of Inner Earth as well, albeit a different one than Tolkien’s. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon’s grandest and most mystically corrupt city. Lankhmar is Leiber’s fully realized, vivid incarnation of urban decay and civilization’s corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery.




Swords in the Mist


Book Description

Fafhrd and the Gray Mouser take to the sea in the third installment of this seminal sword and sorcery series that “has lost none of its luminous magic” (San Francisco Chronicle). Swords in the Mist, book three in the Lankhmar series, thrusts our indentured, sword-swinging servants into the question of hate, its power, and its purpose. Times are lean in Lankhmar, illuminating the link between money and love. Luckily, Fafhrd and the Gray Mouser don’t always believe in love. When Lankhmar gets too gritty, our travelers take to their other, less harsh mistress, the sea. But the sea can play tricks on men, and so can the sea king. He can break a man, or worse yet, curse him. But when he is away, it’s all play for the formidable swordsmen and the Triple Goddess . . . and two luscious sea queens. But luck may not always be there, as they discover on the way to see Ningauble, their wizard employer. After a long journey in defense of their control over their own fates, Fafhrd and the Gray Mouser find themselves pawns in a life-and-death chess game, all of Lankhmar being the pieces. How many pawns will be left on the board before someone wins? Before The Lord of the Rings took the world by storm, Leiber’s fantastic but thoroughly flawed antiheroes, Fafhrd and Gray Mouser, adventured deep within the caves of Inner Earth, albeit a different one. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon’s grandest and most mystically corrupt city. Lankhmar is Leiber’s fully realized, vivid incarnation of urban decay and civilization’s corroding effect on the human psyche. Drawing on themes from Shakespeare, Edgar Allan Poe, and H. P. Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre and actually coined the term Sword and Sorcery that describes the subgenre he helped create.




Swords Against Wizardry


Book Description

Drawing themes from Shakespeare, Edgar Allen Poe, and H.P Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre, actually coining the term "Sword and Sorcery" that describes the sub-genre he helped create. Before THE LORD OF THE RINGS took the world by storm, Leiber's fantastic but thoroughly flawed anti-heroes, Fafhrd and Gray Mouser, adventured and stumbled deep within the caves of Inner Earth as well, albeit a different one. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon's grandest and most mystically corrupt city. Lankhmar is Leiber's fully realized vivid incarnation of urban decay and civilization's corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery. With SWORDS AGAINST WIZARDRY, the fourth installment of the Lankhmar series, the story unveils behind the curtain in the Witch's Tent. Fafhrd and Gray Mouser are there to consult a sorceress who holds the secret to their escape but when would they ever need to escape? Would they need this knowledge when they journey to Stardock? Where is there to escape up there? No doubt the icy seduction of "the cruel one", with her greed for both gore and graciousness, could offer them several ways out. Their luck has been good so far; one way out should work. Their luck continues as thieves. They are the best thieves in Lankhmar until better positions arise: The Lords of Quarmall. Gray Mouser and Fafhrd steal a kingdom within a hill and declare themselves Lords.




The Wanderer


Book Description

This Hugo Award–winning disaster epic from the Science Fiction Grand Master “ranks among [his] most ambitious works” (SFSite). The Wanderer inspires feelings of pure terror in the hearts of the five billion human beings inhabiting Planet Earth. The presence of an alien planet causes increasingly severe tragedies and chaos. However, one man stands apart from the mass of frightened humanity. For him, the legendary Wanderer is a mere tale of bizarre alien domination and human submission. His conception of the Wanderer bleeds into unrequited love for the mysterious “she” who owns him.




The Lords of Quarmall


Book Description

FANTASTIC Editorial, January 1964: Old friends of Fafhrd and the Gray Mouser may be surprised to see a byline on their story in this issue that reads-"By Fritz Leiber and Harry Fischer." "Who," you are saying, "is Harry Fischer? Some Johnny-come-lately trying to horn in on Leiber's master-characters?" Well, hardly. According to Fritz himself, Harry Fischer is the inventor of Fafhrd and the Mouser. And this is indeed a tale in itself, and one with which we shall acquaint you here and now, in the words of Leiber himself: "Harry and I met in 1930 at the University of Chicago, became fast friends, and have been friends ever since. We had in common enthusiasms for fencing, chess, bridge, drama, and fantasy literature. In our correspondence we often extemporized fragments of fantasy. One day I got a letter from Harry inventing two characters. He wrote: 'All do fear the one known as the Gray Mouser. He walks with swag-ger 'mongst the bravos, though he's but the stature of a child. His costume is all of grey. His weapons [are called] Cat's Claw and Scalpel . . . Fafhrd was full seven feet of height. His wrist . . . was thick as a hero's ankle . . . . His mouth smiled as he fingered the ponderous hilt of a huge longsword.' " From this beginnning, Fischer and Leiber utilized Fafhrd and the Mouser in their dreams and fantasy fragments. In 1937 Fischer wrote about 10,000 words of a novel to be called The Lords of Quarmall, a subterranean kingdom Leiber had invented as part of the land of Nehwon. But the fragment languished for 25 years. During this time Leiber wrote other sagas of Lankhmar, and Fischer put aside the fantasy world to become a successful businessman. A year ago, however, Leiber visited Fischer and suggested that he (Leiber) finish Quarmall. So Fritz took the original 10,000 words, plotted and wrote over twice as many more, and-lo! the result begins on page [1].




Swords' Masters


Book Description

They'd met by chance while both were still quite young - the finest swordsmen on Nehwon, as different in appearance as they were identical in other ways. They shared a love of adventure, of riches, or women ... and the courage to pursue their dreams, whether faced with foes mortal, magical, or somewhere in-between. Swords Against Wizardry / The Swords of Lankhmar / Swords and Ice Magic.




Ill Met in Lankhmar


Book Description




Swords Against Death


Book Description

Join the renowned barbarian and thief in this sword-and-sorcery adventure from a Grand Master of Science Fiction and Fantasy. While The Lord of the Rings took the world by storm, Fritz Leiber’s fantastic but thoroughly flawed antiheroes, Fafhrd and Gray Mouser, adventured and stumbled deep within the caves of Inner Earth as well. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon, and throughout every nook and cranny of gothic Lankhmar, Nehwon’s grandest and most mystically corrupt city. Lankhmar, is Leiber’s fully realized, vivid incarnation of urban decay and civilization’s corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery. Swords Against Death, the second volume in the Lankhmar series, finds Fafhrd and the Gray Mouser beginning their real journey. Their hearts altered by the loss of first true love, they embark on a long and winding path of drunken debauchery and womanizing until crossing paths with two cross wizards, Sheelba of the Eyeless Face and Ningauble of the Seven Eyes. A most violent of clashes ensues. Fafhrd and the Gray Mouser descend into Thieves House to discover the exacting skill of the united backstabbing Thieves of Lankhmar and their rival guild, the Slayer’s Brotherhood, the city’s unionized killers. They would wander along the Bleak Shore to a howling tower to show how fear is not the product of murder but the cause. Fafhrd and the Gray Mouser must resume their plundering and drunken debauchery until once again darkness had taken the balance for its favor and then a change would come. These are just a few of the encounters our swindling swordsmen will willingly endure in ridding their hearts of their first true loves. But did they know it would make them indentured swordsman servants to their former foes, the formidable Sheelba and Ningauble?