Building a GIS


Book Description

The book's reach is as broad as it is detailed, intended both for IT experts just now adopting the technology and for GIS experts just now getting into system design - and for the nontechnical executives who need to take advantage of advancements in technology while managing change."--Jacket.




System Architecture Design and Platform Development Strategies


Book Description

This book provides readers with a hands-on guide to system architecture design and platform development strategies for electronic systems. While system architecture design is a sub topic of systems engineering, the author discusses platform development as a matter of strategy, engineering efficiency and quality. This book helps readers by combining system architecture and platform development in a defined way, discussing processes and consequences in the context of the newest developments in technology, processes and management, such as artificial intelligence, agile development, and organizational change. Provides first book to offer a combined perspective on system architecture design and platform development strategy; Offers a systematic, state-of-the-art description of all aspects of system architecture and platform development; Presents system architecture and platform development in the modern context of agile development and artificial intelligence, as it relates to product development in the electronics industry.




Game Programming Patterns


Book Description

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.




System Architecture Design and Platform Development Strategies


Book Description

This book provides readers with a hands-on guide to system architecture design and platform development strategies for electronic systems. While system architecture design is a sub topic of systems engineering, the author discusses platform development as a matter of strategy, engineering efficiency and quality. This book helps readers by combining system architecture and platform development in a defined way, discussing processes and consequences in the context of the newest developments in technology, processes and management, such as artificial intelligence, agile development, and organizational change. Provides first book to offer a combined perspective on system architecture design and platform development strategy; Offers a systematic, state-of-the-art description of all aspects of system architecture and platform development; Presents system architecture and platform development in the modern context of agile development and artificial intelligence, as it relates to product development in the electronics industry.




The Software Architect Elevator


Book Description

As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation




IT Architectures and Middleware


Book Description

The challenges of designing, building, and maintaining large-scale, distributed enterprise systems are truly daunting. Written by and for IT professionals, IT Architectures and Middleware, Second Edition, will help you rise above the conflicts of new business objectives, new technologies, and vendor wars, allowing you to think clearly and productively about the particular challenges you face. This book focuses on the essential principles and priorities of system design and emphasizes the new requirements emerging from the rise of e-commerce and distributed, integrated systems. It offers a concise overview of middleware technology alternatives and distributed systems. Numerous increasingly complex examples are incorporated throughout, and the book concludes with some short case studies. Topics covered include: Middleware technology review Key principles of distributed systems: resiliency, performance and scalability, security, and systems management Information access requirements and data consistency Application integration design Recasting existing applications as services In this new edition, with updates throughout, coverage has been expanded to include: Service-oriented architecture concepts Web services and .NET technology A more structured approach to system integration design




Software Architecture: The Hard Parts


Book Description

There are no easy decisions in software architecture. Instead, there are many hard parts--difficult problems or issues with no best practices--that force you to choose among various compromises. With this book, you'll learn how to think critically about the trade-offs involved with distributed architectures. Architecture veterans and practicing consultants Neal Ford, Mark Richards, Pramod Sadalage, and Zhamak Dehghani discuss strategies for choosing an appropriate architecture. By interweaving a story about a fictional group of technology professionals--the Sysops Squad--they examine everything from how to determine service granularity, manage workflows and orchestration, manage and decouple contracts, and manage distributed transactions to how to optimize operational characteristics, such as scalability, elasticity, and performance. By focusing on commonly asked questions, this book provides techniques to help you discover and weigh the trade-offs as you confront the issues you face as an architect. Analyze trade-offs and effectively document your decisions Make better decisions regarding service granularity Understand the complexities of breaking apart monolithic applications Manage and decouple contracts between services Handle data in a highly distributed architecture Learn patterns to manage workflow and transactions when breaking apart applications




A Philosophy of Software Design


Book Description

"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.




Safety and Security of Cyber-Physical Systems


Book Description

Cyber-physical systems (CPSs) consist of software-controlled computing devices communicating with each other and interacting with the physical world through sensors and actuators. Because most of the functionality of a CPS is implemented in software, the software is of crucial importance for the safety and security of the CPS. This book presents principle-based engineering for the development and operation of dependable software. The knowledge in this book addresses organizations that want to strengthen their methodologies to build safe and secure software for mission-critical cyber-physical systems. The book: • Presents a successful strategy for the management of vulnerabilities, threats, and failures in mission-critical cyber-physical systems; • Offers deep practical insight into principle-based software development (62 principles are introduced and cataloged into five categories: Business & organization, general principles, safety, security, and risk management principles); • Provides direct guidance on architecting and operating dependable cyber-physical systems for software managers and architects.




Designing Software Architectures


Book Description

Designing Software Architectures will teach you how to design any software architecture in a systematic, predictable, repeatable, and cost-effective way. This book introduces a practical methodology for architecture design that any professional software engineer can use, provides structured methods supported by reusable chunks of design knowledge, and includes rich case studies that demonstrate how to use the methods. Using realistic examples, you’ll master the powerful new version of the proven Attribute-Driven Design (ADD) 3.0 method and will learn how to use it to address key drivers, including quality attributes, such as modifiability, usability, and availability, along with functional requirements and architectural concerns. Drawing on their extensive experience, Humberto Cervantes and Rick Kazman guide you through crafting practical designs that support the full software life cycle, from requirements to maintenance and evolution. You’ll learn how to successfully integrate design in your organizational context, and how to design systems that will be built with agile methods. Comprehensive coverage includes Understanding what architecture design involves, and where it fits in the full software development life cycle Mastering core design concepts, principles, and processes Understanding how to perform the steps of the ADD method Scaling design and analysis up or down, including design for pre-sale processes or lightweight architecture reviews Recognizing and optimizing critical relationships between analysis and design Utilizing proven, reusable design primitives and adapting them to specific problems and contexts Solving design problems in new domains, such as cloud, mobile, or big data