Book Description
A unique, gorgeously illustrated guide to dozens of games--for divination, personal growth, and solitary or communal fun--that can be played with any tarot deck.
Author : Cait Johnson
Publisher : HarperSanFrancisco
Page : 128 pages
File Size : 45,37 MB
Release : 1994-08-19
Category : Body, Mind & Spirit
ISBN : 9780062509642
A unique, gorgeously illustrated guide to dozens of games--for divination, personal growth, and solitary or communal fun--that can be played with any tarot deck.
Author : Matthew Lowes
Publisher : Createspace Independent Publishing Platform
Page : 152 pages
File Size : 40,16 MB
Release : 2016-06-22
Category :
ISBN : 9781534651555
DARE TO ENTER THE LABYRINTH OF SOULS ... Dungeon Solitaire: Labyrinth of Souls is a fantasy game for tarot cards. Defeat monsters, disarm traps, open doors, and navigate mazes as you explore a dangerous dungeon. Collect treasure and magic items, gain skills, and gather companions. But beware, the dungeon is vast, and death awaits those who linger too long. If your torches burn out you will be lost forever in the darkness. If your rations run dry, you will starve or go mad. And the dungeon itself is a force of corruption, threatening all who enter. Includes Basic, Expert, and Advanced Rules, as well as six game variations: Two-Player Cooperative, Dragon's Lair, Undead Hordes, Mega-Dungeon, Campaign Mode, and Cartomancy. For one or two players. Playable with any tarot deck. Labyrinth of Souls tarot cards are available for purchase through matthewlowes.com/games. REVIEWS FOR THE ORIGINAL GAME: "It is called Dungeon Solitaire ... and it is brilliant." -- John Payne, Sycarion Diversions "It's an amazing game ...." -- Tim Snider, The Savage Afterworld LABYRINTH OF SOULS BACKER QUOTES: "An extremely awesome, super fun game." "Amazingly detailed and well thought out .... Absolutely fantastic." "I have been consumed by this game and overjoyed at how much clever thought went into the making of this project." "There are literally hundreds, if not thousands, of solitaire variants out there, but this is exactly what I've been looking for since the dawn of time. It's amazing something like this hasn't been created until now." "Received my book today and absolutely love it." "Arrived and I couldn't stop playing it ....: -)"
Author : Michael A. E. Dummett
Publisher :
Page : 76 pages
File Size : 19,32 MB
Release : 2009
Category : Card games
ISBN : 9780956237002
Author : Frank Fradella
Publisher : U S Games Systems
Page : pages
File Size : 30,8 MB
Release : 2003-03-01
Category : Games
ISBN : 9781572814073
Fradella Adventure Tarot features a unique collection of characters originally introduced in the Cyber Age Adventures. This deck combines powerful images with a fantastical approach to true tarot.
Author : C. Compe
Publisher : U S Games Systems
Page : 78 pages
File Size : 44,20 MB
Release : 2001-06-01
Category : Body, Mind & Spirit
ISBN : 9780913866948
Reproduction of the 78-card tarot deck in the book "Practical Astrology by Comte C. de Saint-Germain. The symbolism of each card draws from Egyptian mythology and culture.
Author : Apostolos Spanos
Publisher : Routledge
Page : 200 pages
File Size : 13,15 MB
Release : 2021-06-13
Category : History
ISBN : 1000397394
Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.
Author : Philebus
Publisher : Jerry Neill Furr
Page : 227 pages
File Size : 10,16 MB
Release : 2009-06-13
Category :
ISBN : 1448609720
It might surprise you to learn that tarot cards were created for playing card games and not fortune telling. Indeed, contrary to popular myths, there is nothing occult in their origins. The family of tarot games has been played since the 15th century and continues to be played throughout continental Europe to this day. Sadly, English speakers have usually only heard of tarot in the context of magic and divination. This little book sets out to correct that, starting with chapters about the real history of the cards and continuing with the rules to more than 40 games from across Europe. To help you get started many of the terms and conventions have been standardised and Anglicised, and there is a guide on buying cards suitable for modern game play.Tarot includes some of the most sophisticated and challenging card games ever devised - discover what you've been missing and you may never pick up a 52 card pack again.
Author :
Publisher :
Page : 348 pages
File Size : 30,16 MB
Release : 1979
Category : Games
ISBN :
Author : Nicolae Sfetcu
Publisher : Nicolae Sfetcu
Page : 825 pages
File Size : 32,84 MB
Release : 2014-05-04
Category : Games & Activities
ISBN :
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Author : Gina Bloom
Publisher : University of Michigan Press
Page : 305 pages
File Size : 14,3 MB
Release : 2018-07-10
Category : Games & Activities
ISBN : 0472053817
Illuminates the fascinating, intertwined histories of games and the Early Modern theater