Teen Titans Go! Vol. 3: Mumbo Jumble


Book Description

AS SEEN ON THE HIT CARTOON NETWORK SERIES! TEEN TITANS GO-WILD! Robin, Starfire, Cyborg, Raven and Beast Boy are more than just the coolest group of teenage superheroes in Jump City-theyÕre the Teen Titans! And everyoneÕs favorite pizza-loving super-team is always ready for the next awesome adventureÉ The Titans will go head-to-mouth with a pair of robotic teeth controlled by an alien virus, help cure StarfireÕs super gross super-powered Tamaranean flu and face off against Teen Titans East in an epic baseball game. Plus, will they be able to sneak the Batmobile out for a road trip before the WorldÕs Greatest Detective catches them? What wishes will be granted when the team gets a fairy godmother? And finally, the Teen Titans battle the most villainous villain theyÕve ever faced-reality TV producers! The Teen Titans are ready for action in their latest all-ages exploits in TEEN TITANS GO! VOL. 3: MUMBO JUMBLE, from writers Sholly Fisch (THE ALL-NEW BATMAN: THE BRAVE AND THE BOLD), Merrill Hagan (The Astonishing Spider-Man) and Derek Fridolfs (SCOOBY-DOO, WHERE ARE YOU?), artists Lea Hernandez (Killer Princesses) and Marcelo DiChiara (SMALLVILLE SEASON 11) and more!




Teen Titans GO! Vol. 3: Mumbo Jumble


Book Description

As seen on the hit animated series! TEEN TITANS GO—WILD! Robin, Starfire, Cyborg, Raven and Beast Boy are more than just the coolest group of teenage superheroes in Jump City—they’re the Teen Titans! And everyone’s favorite pizza-loving super-team is always ready for the next awesome adventure… The Titans will go head-to-mouth with a pair of robotic teeth controlled by an alien virus, help cure Starfire’s super gross super-powered Tamaranean flu and face off against Teen Titans East in an epic baseball game. Plus, will they be able to sneak the Batmobile out for a road trip before the World’s Greatest Detective catches them? What wishes will be granted when the team gets a fairy godmother? And finally, the Teen Titans battle the most villainous villain they’ve ever faced—reality TV producers! The Teen Titans are ready for action in their latest all-ages exploits in Teen Titans Go! Vol. 3: Mumbo Jumble, from writers Sholly Fisch (The All-New Batman: The Brave and The Bold), Merrill Hagan (The Astonishing Spider-Man) and Derek Fridolfs (Scooby-Doo, Where Are You?), artists Lea Hernandez (Killer Princesses) and Marcelo DiChiara (Smallville Season 11) and more!




Teen Titans Go!: Roll With It!


Book Description

Heather Nuhfer and P.C. Morrissey team up in this fun story about game night with the Titans! The Titans have a regular game of Basements and Basilisks, but when the basement boss (Robin, of course) tries to make the game super fun by making it super-impossible to win, the team rebels. Their new BB is much more fun-and she actually lets them complete their quests, which is excellent motivation to keep playing. But the Boy Wonder begins to worry that the Titans will be trapped in their imaginations forever, going on endless, easy-breezy quests, neglecting their duties in Jump City. There might also be problems with the campaign's most important relic, the "Anklet of Extreme Crushing (and Chafing)," which Robin has tightly clasped to his leg.




Teen Titans Go! Vol. 3: Mumbo Jumble


Book Description

AS SEEN ON THE HIT CARTOON NETWORK SERIES! TEEN TITANS GO-WILD! Robin, Starfire, Cyborg, Raven and Beast Boy are more than just the coolest group of teenage superheroes in Jump City-theyÕre the Teen Titans! And everyoneÕs favorite pizza-loving super-team is always ready for the next awesome adventureÉ The Titans will go head-to-mouth with a pair of robotic teeth controlled by an alien virus, help cure StarfireÕs super gross super-powered Tamaranean flu and face off against Teen Titans East in an epic baseball game. Plus, will they be able to sneak the Batmobile out for a road trip before the WorldÕs Greatest Detective catches them? What wishes will be granted when the team gets a fairy godmother? And finally, the Teen Titans battle the most villainous villain theyÕve ever faced-reality TV producers! The Teen Titans are ready for action in their latest all-ages exploits in TEEN TITANS GO! VOL. 3: MUMBO JUMBLE, from writers Sholly Fisch (THE ALL-NEW BATMAN: THE BRAVE AND THE BOLD), Merrill Hagan (The Astonishing Spider-Man) and Derek Fridolfs (SCOOBY-DOO, WHERE ARE YOU?), artists Lea Hernandez (Killer Princesses) and Marcelo DiChiara (SMALLVILLE SEASON 11) and more!




Teen Titans Go!: Weirder Things


Book Description

When Robin catches Starfire, Raven and Cyborg making paper airplanes, he warns them that they’re dangerously close to unlocking “The Deadliest Art”: origami. Then, the Titans are shunned by social media elites when a bad after-action photo reveals them as “Posers.” Can they finalize a successful stance in time to defeat their next great menace? Collects issues #31-36.




Teen Titans Go! Vol. 5: Falling Stars


Book Description

Gear up for the highly anticipated animated movie, Teen Titans Go! To The Movies, with TEEN TITANS GO! VOL. 5! Robin, Starfire, Beast Boy, Cyborg and Raven are back in the all-ages comic books based on the hit Cartoon Network animated series Teen Titans Go! Being a superhero is tough enough, but the team must face some everyday chores and obstacles that may prove to be too much, even for them. The Titans tackle the single most terrifying word in the English language: "dentist"! Will Robin's dental routine save him from making a dreaded trip? Then, the heroes get crafty when Raven and Cyborg create a pair of spooky-looking leggings from a pattern in one of Raven's arcane books. Robin's in for quite the fright when he tries on these "Scaredy-Pants"! Before you catch them in theaters, join the Teen Titans as they try to make it through the mundane chores and everyday hurdles that are just a little extra super for these superheroes. Collects TEEN TITANS GO! #25-30.




Teen Titans Go! to Camp


Book Description

Summer's in the air, and the Teen Titans are leaving Jump City behind for six funfilled weeks of mosquitoes, sunstroke, and poison ivy at summer camp! What the Titans don't realize until they arrive is that this is Camp Apokolips, where the "bug juice" is made with real bugs, the swimming pool is a fire pit, and the lunch lady is Granny Goodness! Things only get worse when they encounter the bunks they'll be competing against in the camp's games: the Titans East and the H.I.V.E. Five! Given all of that, there's only one thing on Robin's mind... No, not escape. It's how to beat the other bunks to become the camp champions. This is Robin, remember?




Teen Titans Go!/DC Super Hero Girls: Exchange Students!


Book Description

Starfire has always wanted to be better friends with her sister, who mostly comes to Earth to cause trouble instead of enjoying sisterly bonding. But this time, Blackfire’s not even in the same universe! The Teen Titans will have to go undercover in a strange new version of Metropolis…and manage new secret identities!




Born to Run


Book Description

A New York Times bestseller 'A sensation ... a rollicking tale well told' - The Times At the heart of Born to Run lies a mysterious tribe of Mexican Indians, the Tarahumara, who live quietly in canyons and are reputed to be the best distance runners in the world; in 1993, one of them, aged 57, came first in a prestigious 100-mile race wearing a toga and sandals. A small group of the world's top ultra-runners (and the awe-inspiring author) make the treacherous journey into the canyons to try to learn the tribe's secrets and then take them on over a course 50 miles long. With incredible energy and smart observation, McDougall tells this story while asking what the secrets are to being an incredible runner. Travelling to labs at Harvard, Nike, and elsewhere, he comes across an incredible cast of characters, including the woman who recently broke the world record for 100 miles and for her encore ran a 2:50 marathon in a bikini, pausing to down a beer at the 20 mile mark.




A History of Communications


Book Description

A History of Communications advances a theory of media that explains the origins and impact of different forms of communication - speech, writing, print, electronic devices and the Internet - on human history in the long term. New media are 'pulled' into widespread use by broad historical trends and these media, once in widespread use, 'push' social institutions and beliefs in predictable directions. This view allows us to see for the first time what is truly new about the Internet, what is not, and where it is taking us.