The 10 Best Games of All Time


Book Description

The 10 Best Games of All Time introduces children to ten classic pastimes in one beautifully crafted compendium. From well-loved favourites like Solitaire or Snakes and Ladders to lesser-known treats like Bizingo or the Goose Game, theres lots of fun here for everyone!




Vintage Games


Book Description

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.




1001 Video Games You Must Play Before You Die


Book Description

In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.




The 50 Greatest Dodgers Games of All Time


Book Description

The Dodgers have played more than 10,000 games as a franchise. Their 50 greatest games span two coasts and three centuries worth of baseball. They include: • A doubleheader that lasted six and a half innings combined • A single game that featured three teams on the field • A game in which the Dodgers didn’t record a hit – and won • The games in which the single-season and career home run records were broken • Three perfect games and two no-hitters • The longest game in major league history • The first major league game ever televised • A game in which the Dodgers’ pitcher lost consciousness on the field • An exhibition game that drew 93,103 spectators • The first integrated game in major league history The 50 Greatest Dodgers Games features all the best players to don the uniform: Sandy Koufax, Jackie Robinson, Kirk Gibson, Zack Wheat, Fernando Valenzuela, Orel Hershiser, Duke Snider, Roy Campanella, Clayton Kershaw, Steve Garvey, Don Drysdale, Pee Wee Reese and more. It also features some of the unsung heroes of baseball history, like Cookie Lavagetto, Vic Davalillo, Sandy Amoros, Al Gionfriddo and Joe McGinnity. For the first time, their performances are laid side-by-side in this account of the greatest Dodgers games ever played. Which game ranks number one?







A History of Competitive Gaming


Book Description

Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.




Final Fantasy VII


Book Description







Comics and Videogames


Book Description

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.




The Redemption of the King


Book Description

LeBron James is back in Cleveland's court, and the city is on fire as its chosen one has decided to come home. His highly publicized, and equally highly emotional, return to Cleveland reveals his penultimate goal: to bring a championship back to northeast Ohio where he grew up. Now, for the first time ever, the full story is told from the beginning as author Vince McKee covers James's entire journey in every detail both on and off the court -- from the start of his career with the Cavaliers in Cleveland to his departure to Miami, his time with the Heat, and finally, the much debated and highly anticipated return of the "King." Although pro basketball is an international juggernaut in terms of dollars, this story revolves more around hometown pride and character than money or celebrity.