The Adventures of Little Red Robin Hood


Book Description

In this madcap mash-up of Robin Hood and Little Red Riding Hood, Grandma may lose her cottage to a developer who wants to cut down Sherwood Forest--but not if her granddaughter, Robin Hood, has anything to say about it. With the help of Robin and her Merry Maidens--and a decidedly friendly Wolf--can Grandma find a way to save the forest and her cottage, and keep her money out of the hands of the Sheriff, Prince John and a conniving Bishop? Farcical plot reversals, slapstick chases, clever disguises, and a money bag that changes hands every other minute make this fast-moving comedy as much fun to perform as it is to watch.







The Adventures of Robin Hood


Book Description

The story of the English folk hero and medieval outlaw Robin Hood who as legend would have it lived in the days of Richard the Lionheart and Prince John and, with his band of merry men, fought injustice and tyranny. This retelling of the stories, first published in 1956, has become an acknowledged classic: a literary mosaic in which Roger Lancelyn Green has brought together material from the old ballads, romances and plays, as well as retellings of Noyes, Tennyson, Peacock and Scott. “For Robin Hood’s is a story that can never die,” he wrote, “nor cease to fire the imagination. Like the old fairy tales it must be told and told again — for like them it is touched with enchantment...”




Phantasmal Spaces


Book Description

Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference. In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.




The Connoisseur


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On Cassette


Book Description




The Reacher Guy


Book Description

An exquisitely written and nuanced biography of an exceptional individual and writer who has created the # 1 international bestselling hero Jack Reacher, revered by dedicated and loyal readers worldwide. Lee Child has a great public persona: he is gracious and generous with readers and fans. But Jim Grant is a reticent and very private man. This rags-to-riches literary and social biography is based principally on disarmingly frank personal conversations and correspondence with the author since 2016 and privileged access to archival materials. It consists almost entirely of original material, and is the nearest thing the world is likely to get to the autobiography he does not intend to write. There are a handful of great Lee Child/Reacher stories that have been recycled over and over again. They are so good that no one has bothered to look beyond them. This book revisits (and sometimes revises) those irresistible stories, but goes back further and digs deeper. The emphasis on chronology, accuracy and specificity is unprecedented. The Lee Child origin myth is much loved. But mostly it sees him springing fully formed from the brow of Granada Television. There are glancing references to Aston Villa and the schoolyard, but no one has examined the social and historical detail or looked closely at where Lee really came from: the people, places and period. This is the first time someone has described the Lee Child arc: from peaceful obscurity in the Yorkshire Dales and Upstate New York to cult figure, no. 1 in America, rock star, celebrity and publishing institution through to backlash, the changing zeitgeist, and intimations of retirement. The analysis of the emotional power and significance of Lee’s work in the final chapters—the themes of happiness, addiction, dependency, loneliness, and existential absurdity—and the first-hand retrospective accounts of his life and second-act career are all exclusive to this definitive biography.




Monthly Bulletin


Book Description

"Teachers' bulletin", vol. 4- issued as part of v. 23, no. 9-




Publishing


Book Description

"This is an indispensable and highly-readable study of the publishing industry past, present and future. For students and professionals in publishing it provides an authoritative, up-to-date and reliable account of their complex and rapidly changing industry. For those interested more broadly in the role the creative industries play in the modern world this is a fine introduction. It is to be highly recommended." - Iain Stevenson, Director, UCL Centre for Publishing At last, a readable, authoritative and comprehensive book for students, readers and practitioners in print and digital publishing. The book guides the reader through the history of publishing and the main issues facing the industry today. Among these are: Legal conundrums Cultural conflicts Trade practices Publishing within and across sectors Editorial requirements The challenge of electronic publishing Making your ideas count in print Rationalization and the growth of corporate publishing cultures The result is an exciting one stop guide, written with real flair and aplomb. Packed with helpful real-world examples and illustrative interviews this practical resource leaves no stone of the publishing industry unturned.