Book Description
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Author : Richard Williams
Publisher : Macmillan
Page : 393 pages
File Size : 25,80 MB
Release : 2012-09-25
Category : Art
ISBN : 086547897X
"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.
Author : Tod Polson
Publisher : Chronicle Books
Page : 178 pages
File Size : 42,70 MB
Release : 2013-08-13
Category : Performing Arts
ISBN : 1452127387
This extraordinary volume examines the life and animation philosophy of Maurice Noble, the noted American animation background artist and layout designer whose contributions to the industry span more than 60 years and include such cartoon classics as Duck Dodgers in the 24 ½th Century, What's Opera, Doc?, and The Road Runner Show. Revered throughout the animation world, his work serves as a foundation and reference point for the current generation of animators, story artists, and designers. Written by Noble's longtime friend and colleague Tod Polson and based on the draft manuscript Noble worked on in the years before his death, this illuminating book passes on his approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career.
Author : Jonathan Cooper
Publisher : CRC Press
Page : 307 pages
File Size : 38,89 MB
Release : 2021-04-19
Category : Computers
ISBN : 1000357805
The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.
Author : Paul Wells
Publisher : AVA Publishing
Page : 199 pages
File Size : 30,49 MB
Release : 2006-06
Category : Art
ISBN : 2940373027
The Fundamentals of Animation by Paul Wells offers an illustrated and visually stimulating introduction to the key elements of animation. It discusses the key principles and processes involved in animation, exploring the entirety of the creative process from finding and researching a concept, through the preparation and techniques used, to the execution of the work. Each stage is presented in an engaging visual style, accompanied by examples and analysis of contemporary student and commercial animation. The book also discusses the links between animation and the styles and narratives of other areas of popular culture, aligning theory and ideas to practical advice. It includes a section for aspiring animators examining career paths, portfolios and the structure of the creative industries.
Author : Rao Heidmets
Publisher : CRC Press
Page : 260 pages
File Size : 46,42 MB
Release : 2022-12-13
Category : Computers
ISBN : 1000828158
This introductory textbook provides practical exercises to help students and beginner animators get to grips with the basics of creating animated films. It covers both traditional 2D and 3D animated film, as well as experimental and computer animation. The first part of the book includes exercises colour-coded by difficult, to guide readers through the activities as they become more challenging. The second part of the book focuses on development, pre-production, production, and post-production to assist you with making your animated films feel more professional. The book also includes information and guidance on how to easily create animation using only a mobile phone. This book will be helpful to all students and newcomers looking to gain a grounding in the basics of animated film.
Author : Barbara Barbieri McGrath
Publisher : Triangle Interactive, Inc.
Page : 38 pages
File Size : 19,89 MB
Release : 2020-12-11
Category : Juvenile Fiction
ISBN : 1684520762
Five little penguins are content in the cold--until they spot a menacing mammal! With a rhyming narrative that counts to five, adorable penguins are soaring--or flying--through the sea, trying to elude a lurking creature. But as young readers of this charming tale will discover, a friendly seal is only looking to play a game of tag.
Author : David Pagano
Publisher : No Starch Press
Page : 216 pages
File Size : 28,37 MB
Release : 2016-10-16
Category : Performing Arts
ISBN : 159327789X
Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation—no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: –Create special effects like explosions and flying minifigures –Convey action and emotion with your minifigure actors –Design sets for animation—make three buildings look like an entire city! –Light, frame, and capture consistent photos –Add detail and scope to your films by building in different scales –Build camera dollies and rigs out of LEGO bricks –Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play! For ages 10+
Author : Maureen Furniss
Publisher :
Page : 0 pages
File Size : 50,40 MB
Release : 2016
Category : Art
ISBN : 9780500292099
A brand-new, comprehensive history of world animation
Author : Rick Parent
Publisher : Elsevier
Page : 626 pages
File Size : 13,22 MB
Release : 2007-11-01
Category : Computers
ISBN : 0080553850
Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Author : Stephen Cavalier
Publisher :
Page : 0 pages
File Size : 35,71 MB
Release : 2011
Category : Performing Arts
ISBN : 9780520261129
Lavishly illustrated and encyclopedic in scope, The World History of Animation tells the genre's 100-year-old story around the globe, featuring key players in Europe, North America, and Asia. From its earliest days, animation has developed multiple iterations and created myriad dynamic styles, innovative techniques, iconic characters, and memorable stories. Stephen Cavalier's comprehensive account is organized chronologically and covers pioneers, feature films, television programs, digital films, games, independent films, and the web. An exhaustive time line of films and innovations acts as the narrative backbone, and must-see films are listed along with synopses and in-depth biographies of individuals and studios. The book explains the evolution of animation techniques, from rotoscoping to refinements of cel techniques, direct film, claymation, and more. A true global survey, The World History of Animation is an exciting and inspirational journey through the large and still-expanding animation universe--a place as limitless as the human imagination. - A comprehensive international history of animation, featuring all genres, styles, media, and techniques - Features film, television, and web-based animation - Illustrated in full color throughout - Includes comprehensive biographies of leading practitioners