The Anime Encyclopedia, 3rd Revised Edition


Book Description

"Impressive, exhaustive, labyrinthine, and obsessive—The Anime Encyclopedia is an astonishing piece of work."—Neil Gaiman Over one thousand new entries . . . over four thousand updates . . . over one million words. . . This third edition of the landmark reference work has six additional years of information on Japanese animation, its practitioners and products, plus incisive thematic entries on anime history and culture. With credits, links, cross-references, and content advisories for parents and libraries. Jonathan Clements has been an editor of Manga Max and a contributing editor of Newtype USA. Helen McCarthy was founding editor of Anime UK and editor of Manga Mania.




The Scum Villain's Self-saving System


Book Description

What happens after an epic tale ends? This collection of eleven short stories picks up days after Scum Villain's finale and follows the cast's relationships and adventures through their pasts and futures. The first trial? A glimpse into another world, where Luo Binghe was never saved by his beloved teacher--unless he can claim this world's Shen Qingqiu for himself. Other tales recount the riotous history of Shang Qinghua and Mobei-Jun, the bittersweet romance of Luo Binghe's parents, and the untold tragedy of the original scum villain himself. FINAL VOLUME




By Your Side


Book Description

The Untold Story of Lesbian Love in Japanese Anime and Comics... "By Your Side is the complete Yuri resource I only ever dreamed could exist. Decades in the making, this glorious collection surveys, analyzes, and contextualizes Yuri with unparalleled detail and enthusiasm. Friedman graces readers with illuminating insights as they follow her through a century of the genre's evolution and revolution. By sharing her extraordinary knowledge, she provides inquirers, scholars, and aficionados alike with a deeper appreciation and understanding of lesbian anime and manga while galvanizing them towards the next era of Yuri." -Nicki Bauman, Yurimother




Art in Anime


Book Description

Anime, hand-drawn or computer-animated Japanese cartoons, appears in television series, films, video, video games, and commercials, and represents most genres of fiction. This critical study explores anime's relationship with art from a twofold perspective. Drawing from categories as varied as romance, comedy, slice of life drama, science fiction, bildungsroman, and school drama, it examines anime's representation of characters pursuing diverse artistic activities and related aesthetic visions, focusing closely on the concepts of creativity, talent, expressivity and experimentation. Additionally, the analysis engages with anime's own artistry, proposing that those characters' endeavors provide metaphors for the aims and objectives pursued by anime itself as an evolving art form. The cross-cultural resonance of this work makes it relevant not only to anime fans and scholars, but also to those interested in the phenomenon of image-making.




Am I Actually the Strongest? 1 (Lite Novel)


Book Description

Reincarnated in an alternate world where magic rules all, a socially reclusive twenty-year-old is determined to build the perfect new life as a shut-in. But unlucky for him, his magical potential is deemed so ridiculously low that his royal parents abandon him immediately after his birth. Left to survive alone in a wild world full of magical dangers, the newborn prince manages to thrive against all odds…because, little does he know, his true magic power is ridiculously off the charts! Join Haruto, the socially awkward guy who just wants to chill out, as he navigates demon friendships, royal feuds, assassination plots, secret superhero identities, and having a little sister.




The Modern Hercules


Book Description

The Modern Hercules explores the reception of the ancient Greek hero Herakles – the Roman Hercules – in western culture from the nineteenth century to the present day, exploring the hero’s transformations of identity and significance in a wide range of media.




Anime's Knowledge Cultures


Book Description

Unlocking the technosocial implications of global geek cultures Why has anime, a “low-tech” medium from last century, suddenly become the cultural “new cool” in the information age? Through the lens of anime and its transnational fandom, Jinying Li explores the meanings and logics of “geekdom” as one of the most significant sociocultural groups of our time. In Anime’s Knowledge Cultures, Li shifts the center of global geography in knowledge culture from the computer boys in Silicon Valley to the anime fandom in East Asia. Drawing from film studies, animation studies, media theories, fan studies, and area studies, she provides broad cultural and theoretical explanations of anime’s appeal to a new body of tech-savvy knowledge workers and consumers commonly known as geeks, otaku, or zhai. Examining the forms, techniques, and aesthetics of anime, as well as the organization, practices, and sensibilities of its fandom, Anime’s Knowledge Cultures is at once a theorization of anime as a media environment as well as a historical and cultural study of transnational geekdom as a knowledge culture. Li analyzes anime culture beyond the national and subcultural frameworks of Japan or Japanese otaku, instead theorizing anime’s transnational, transmedial network as the epitome of the postindustrial knowledge culture of global geekdom. By interrogating the connection between the anime boom and global geekdom, Li reshapes how we understand the meanings and significance of anime culture in relation to changing social and technological environments.




The Representation of Japanese Politics in Manga


Book Description

This edited volume explores political motives, discourses and agendas in Japanese manga and graphic art with the objective of highlighting the agency of Japanese and wider Asian story-telling traditions within the context of global political traditions. Highly illustrated chapters presented here investigate the multifaceted relationship between Japan’s political storytelling practices, media and bureaucratic discourse, as played out between both the visual arts and modern pop-cultural authors. From pioneering cartoonist Tezuka Osamu, contemporary manga artists such as Kotobuki Shiriagari and Fumiyo Kōno, to videogames and everyday merchandise, a wealth of source material is analysed using cross-genre techniques. Furthermore, the book resists claims that manga, unlike the bandes dessinées and American superhero comic traditions, is apolitical. On the contrary, contributors demonstrate that manga and the mediality of graphic arts have begun to actively incorporate political discourses, undermining hegemonic cultural constructs that support either the status quo, or emerging brands of neonationalism in Japanese society. The Representation of Politics in Manga will be a dynamic resource for students and scholars of Japanese studies, media and popular cultural studies, as well as practitioners in the graphic arts.




The Gendered Motorcycle


Book Description

What happens to gender at 120mph? Are Harley-Davidsons more masculine than Yamahas? The Gendered Motorcycle answers such questions through a critical examination of motorcycles in film, advertising and television. Whilst bikers and biker cultures have been explored previously, the motorcycle itself has remained largely under-theorised, especially in relation to gender. Esperanza Miyake reveals how representations of motorcycles can produce different gendered bodies, identities, spaces and practices. This interdisciplinary book offers new and critical ways to think about gender and motorcycles, and will interest scholars and students of gender, technology and visual cultures, as well as motorcycle industry practitioners and motorcycle enthusiasts.




Cinema Anime


Book Description

This collection charts the terrain of contemporary Japanese animation, one of the most explosive forms of visual culture to emerge at the crossroads of transnational cultural production in the last twenty-five years. The essays offer bold and insightful engagement with animé's concerns with gender identity, anxieties about body mutation and technological monstrosity, and apocalyptic fantasies of the end of history. The contributors dismantle the distinction between 'high' and 'low' culture and offer compelling arguments for the value and importance of the study of animé and popular culture as a key link in the translation from the local to the global.