The Art and Science of C


Book Description

This work sets out to provide a solid introduction to computer science that emphasizes software engineering and the development of good programming style. The text focuses on the use of libraries and abstractions, which are essential to modern programming, and readers will learn the fundamentals of ANSI C, the industry standard. Rather than attempt to translate Pascal-based approaches into a new domain, this text is written from the ground up as an introduction to C.




Art and Science of Java


Book Description

In The Art and Science of Java, Stanford professor and well-known leader in Computer Science Education Eric Roberts emphasizes the reader-friendly exposition that led to the success of The Art and Science of C. By following the recommendations of the Association of Computing Machinery's Java Task Force, this first edition text adopts a modern objects-first approach that introduces readers to useful hierarchies from the very beginning. Introduction; Programming by Example; Expressions; Statement Forms; Methods; Objects and Classes; Objects and Memory; Strings and Characters; Object-Oriented Graphics; Event-Driven Programs; Arrays and ArrayLists; Searching and Sorting; Collection Classes; Looking Ahead. A modern objects-first approach to the Java programming language that introduces readers to useful class hierarchies from the very beginning.




The Art and Science of Social Research    


Book Description

Written by a team of internationally renowned sociologists with experience in both the field and the classroom, The Art and Science of Social Research offers authoritative and balanced coverage of the full range of methods used to study the social world. The authors highlight the challenges of investigating the unpredictable topic of human lives while providing insights into what really happens in the field, the laboratory, and the survey call center.




Programming Abstractions in C++


Book Description

This text is intended for use in the second programming course Programming is a matter of learning by doing. Eric Roberts' Programming Abstractions in C++ gives students opportunities to practice and learn with engaging graphical assignments. A client-first approach to data structures helps students absorb, and then apply the material. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. It will help: Improve Student Comprehension with a Client-first Approach to Data Structures: To aid in student understanding, this book presents the full set of collection classes early. Defer the Presentation of C++ Features that Require a Detailed Understanding of the Underlying Machine: Introducing collection classes early enables students to master other equally important topics without having to struggle with low-level details at the same time. Engage Students with Exciting Graphical Assignments: An open-source library supports graphics and interactivity in a simple, pedagogically appropriate way. Support Instructors and Students: The companion website provides source code, sample run PDFs, answers to review questions, and more.




The Art and Science of Smalltalk


Book Description

An introduction to programming in Smalltalk, covering technical background for programmers and managers and introducing some of the basic philosophy of the language. Step-by-step instructions take the reader through the basics via object-oriented programming with the Smalltalk language and its development environment. Includes a tour of the Smalltalk class library and the model-view-controller mechanism. For programmers who want to move from traditional languages to an object-oriented language. Annotation copyright by Book News, Inc., Portland, OR




The Art and Science of Interface and Interaction Design


Book Description

Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this field. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.




The Art of C Programming


Book Description

The programming language C occupies an unusual position midway between conventional high-level and assembly languages, allowing the programmer to combine the best features of both. This book is an introduction to the language itself, and to the special style of thinking that goes with it. Anyone wishing to learn C is likely to have some experience in a high-level language such as BASIC or Pascal, and it seems sensible to make use of that experience. We therefore assume some facility with conventional notation for computer arith metic, and simple notions (such as looping and branching) common to most high-level languages. However, that cannot be the whole story. One cannot learn to speak colloquial French by thinking in English and performing a routine translation. No more can one learn to program in colloquial C by thinking in BASIC and performing a routine translation. However, when learning French it is normal to assume familiarity with English, building on that in the early stages, thereby creating the confidence necessary to provide that mot juste to which nothing corresponding exists in English. Our approach to C is similar. In particular we do not introduce at the very beginning some of the features of C which eventually lead to more efficient and elegant code-for example, the ability to do several things, apparently at once. Initially, such constructs can be confusing. Once the reader has acquired some facility with the language it then becomes possible to bring these features into play in a natural manner.




Clout


Book Description

Results. Everyone wants them, whether to sell more products, spread good ideas, or win more funding. In our busy digital world, the way to results is influencing people on the web. But how? An ad campaign won't cut it. A Twitter account doesn't guarantee it. Manipulative tricks will backfire. Instead, you need quality, compelling web content that attracts people and engages them for the long haul. Clout explains the key principles of influence and how to apply them to web content. Along the way, those principles come to life with lots of practical examples. With this book, you'll: Discover why a technology feature, marketing campaign, SEO effort, or redesign aren't enough to influence online. Understand the business value of compelling web content. Learn 8 principles for influence from the art of rhetoric and the science of psychology. Find out what context is and why it's so important to influence. Jump start your planning for content over time with patterns and diagrams. Learn the basics of evaluation to determine whether your web content is making a difference.




The Art and Science of Analyzing Software Data


Book Description

The Art and Science of Analyzing Software Data provides valuable information on analysis techniques often used to derive insight from software data. This book shares best practices in the field generated by leading data scientists, collected from their experience training software engineering students and practitioners to master data science. The book covers topics such as the analysis of security data, code reviews, app stores, log files, and user telemetry, among others. It covers a wide variety of techniques such as co-change analysis, text analysis, topic analysis, and concept analysis, as well as advanced topics such as release planning and generation of source code comments. It includes stories from the trenches from expert data scientists illustrating how to apply data analysis in industry and open source, present results to stakeholders, and drive decisions. - Presents best practices, hints, and tips to analyze data and apply tools in data science projects - Presents research methods and case studies that have emerged over the past few years to further understanding of software data - Shares stories from the trenches of successful data science initiatives in industry




The Art of Programming


Book Description

Steven Lawlor's readable explanations and accessible approach carefully guide students through the programming process with an emphasis on sound design principles. His friendly, open writing style, and use of rich, informative pedagogical features make it easy for students to read and understand. Lawlor uses a superior in-text learning system of chapter previews, memory diagrams, object summaries, execution charts, marginal notes, and boxes that demonstrate and teach C++ features. The book's flexible, modular design enables instructors to use it in a variety of situations. Lawlor introduces objects early (in Chapter 2), grouping together behaviors and properties in a special Object Charts section; however, students are not obliged to use classes until later, in Chapter 7. Lawlor also takes advantage of the new standard C++ string class to simplify handling character data.