The Art of Simulation Using PSPICEAnalog and Digital


Book Description

This comprehensive volume covers both elementary and advanced analog and digital circuit simulation using PSpice. The text includes many worked examples, circuit diagrams, tables, and code listings. It also compares practical results with those obtained from simulation.




The Science and Art of Simulation I


Book Description

The new book series “The Science and Art of Simulation” (SAS) addresses computer simulations as a scientific activity and engineering artistry (in the sense of a technē). The first volume is devoted to three topics: 1. The Art of Exploring Computer Simulations Philosophy began devoting attention to computer simulations at a relatively early stage. Since then, the unquestioned point of view has been that computer simulation is a new scientific method; the philosophy of simulation is therefore part of the philosophy of science. The first section of this volume discusses this implicit, unchallenged assumption by addressing, from different perspectives, the question of how to explore (and how not to explore) research on computer simulations. Scientists discuss what is still lacking or considered problematic, while philosophers draft new directions for research, and both examine the art of exploring computer simulations. 2. The Art of Understanding Computer Simulations The results of computer simulations are integrated into both political and social decisions. It is implicitly assumed that the more detailed, and consequently more realistic, a computer simulation is, the more useful it will be in decision-making. However, this idea is by no means justified. Different types of computer simulations have to be differentiated, which in turn requires the specific skill of understanding computer simulation results. The articles in this section examine the capabilities and limits of simulation results in political and social contexts, exploring the art of understanding computer simulation results. 3. The Art of Knowing through Computer Simulations? The advent of computer simulation in today’s scientific practices challenges the order of science. What kind of knowledge is gained through computer simulations is the key question in this section. Computer simulations are often compared to experiments or to arguments, and the transformation of our traditional scientific notions might be more challenging than expected – these Ideas are put forward in the third section to conceptualize the art of knowing through computer simulations.




Liliana Porter and the Art of Simulation


Book Description

Visually appealing, conceptually startling, and intellectually engaging-these phrases aptly describe the art of Liliana Porter. Florencia Bazzano-Nelson's study focuses on the principal theme in the Argentine-born artist's work since the 1970s: her playful but subversive dismantling of the limits that separate everyday reality from the world of illusion and simulacra. Over the years, Porter's own evolving interest in perception lead the author to explore a series of interconnected and timely issues in her artistic production, such as the representative function of art, the structural links between art and language, and the witty re-signification of the art-historical images and mass-produced kitsch figurines she has so often featured in her art. Strongly founded in critical theory, Bazzano-Nelson's approach considers Porter's art as the site of conceptually exciting dialogues with Jorge Luis Borges, Ren?agritte, Michel Foucault, and Jean Baudrillard. Her carefully crafted interdisciplinary analysis not only combines art-historical, literary, and theoretical perspectives but also addresses the artist's work in different media, such as printmaking, conceptual art, photography, and film.




The Art of Molecular Dynamics Simulation


Book Description

First time paperback of successful physics monograph. Copyright © Libri GmbH. All rights reserved.




Simulating Social Phenomena


Book Description

In this book experts from quite different fields present simulations of social phenomena: economists, sociologists, political scientists, psychologists, cognitive scientists, organisational scientists, decision scientists, geographers, computer scientists, AI and AL scientists, mathematicians and statisticians. They simulate markets, organisations, economic dynamics, coalition formation, the emergence of cooperation and exchange, bargaining, decision making, learning, and adaptation. The history, problems, and perspectives of simulating social phenomena are explicitly discussed.




Building Software for Simulation


Book Description

Building Software for Simulation A unique guide to the design and implementation of simulation software This book offers a concise introduction to the art of building simulation software, collecting the most important concepts and algorithms in one place. Written for both individuals new to the field of modeling and simulation as well as experienced practitioners, this guide explains the design and implementation of simulation software used in the engineering of large systems while presenting the relevant mathematical elements, concept discussions, and code development. The book approaches the topic from the perspective of Zeigler’s theory of modeling and simulation, introducing the theory’s fundamental concepts and showing how to apply them to engineering problems. Readers will learn five necessary skills for building simulations of complicated systems: Working with fundamental abstractions for simulating dynamic systems Developing basic simulation algorithms for continuous and discrete event models Combining continuous and discrete event simulations into a coherent whole Applying strategies for testing a simulation Understanding the theoretical foundations of the modeling constructs and simulation algorithms The central chapters of the book introduce, explain, and demonstrate the elements of the theory that are most important for building simulation tools. They are bracketed by applications to robotics, control and communications, and electric power systems; these comprehensive examples clearly illustrate how the concepts and algorithms are put to use. Readers will explore the design of object-oriented simulation programs, simulation using multi-core processors, and the integration of simulators into larger software systems. The focus on software makes this book particularly useful for computer science and computer engineering courses in simulation that focus on building simulators. It is indispensable reading for undergraduate and graduate students studying modeling and simulation, as well as for practicing scientists and engineers involved in the development of simulation tools.




Systems Simulation


Book Description

Fundamentals of modeling. Systems investigation.




Liliana Porter and the Art of Simulation


Book Description

Visually appealing, conceptually startling, and intellectually engaging-these phrases aptly describe the art of Liliana Porter. Florencia Bazzano-Nelson's study focuses on the principal theme in the Argentine-born artist's work since the 1970s: her playful but subversive dismantling of the limits that separate everyday reality from the world of illusion and simulacra. Over the years, Porter's own evolving interest in perception lead the author to explore a series of interconnected and timely issues in her artistic production, such as the representative function of art, the structural links between art and language, and the witty re-signification of the art-historical images and mass-produced kitsch figurines she has so often featured in her art. Strongly founded in critical theory, Bazzano-Nelson's approach considers Porter's art as the site of conceptually exciting dialogues with Jorge Luis Borges, Ren?agritte, Michel Foucault, and Jean Baudrillard. Her carefully crafted interdisciplinary analysis not only combines art-historical, literary, and theoretical perspectives but also addresses the artist's work in different media, such as printmaking, conceptual art, photography, and film.




Endgame


Book Description

Endgame provides the first comprehensive discussion of two interrelated groups of artists who have recently emerged amidst brisk critical debate and who all, in various ways, represent a critique of the commodity, or the commodification of art objects.




Numerical Simulation, An Art of Prediction 1


Book Description

Numerical simulation is a technique of major importance in various technical and scientific fields. Used to understand diverse physical phenomena or to design everyday objects, it plays a major role in innovation in the industrial sector. Whilst engineering curricula now include training courses dedicated to it, numerical simulation is still not well-known in some economic sectors, and even less so among the general public. Simulation involves the mathematical modeling of the real world, coupled with the computing power offered by modern technology. Designed to perform virtual experiments, digital simulation can be considered as an "art of prediction". Embellished with a rich iconography and based on the testimony of researchers and engineers, this book shines a light on this little-known art. It is the first of two volumes and focuses on the principles, methods and industrial practice of numerical modeling.