The Art of Zombie Warfare


Book Description

Sun Tzu meets George Romero in Scott Kenemore’s third zombie book. 40 color illustrations




The Art of Plants vs. Zombies


Book Description

Get the story of the mulchifying super hit Plants vs. Zombies™ from the zombies' point of view. Part zombie memoir, part celebration of zombie triumphs, and part antiplant screed, this treasure trove of never-before-seen concept art covers Plants vs. Zombies, Plants vs. Zombies 2, Plants vs. Zombies Adventures, Plants vs. Zombies: Garden Warfare, and more! * Part art book—part zombie memoir! * Eighty-eight pages of "behind-the-leaves" material! * The original Plants vs. Zombies game has been installed over 100 million times and has 16 million active users!




The Art of War for Zombies


Book Description

They walk among us: the Living. They seek to vanquish us. And we bite back. Still, every zombie needs support. Now an ancient military manual reveals the secrets to keep Undead Comrades from losing their heads as they learn to assess the Enemy and develop offensive strategy (an easy task for us of the decaying flesh). It all starts by declaring one word: WAR! (And please note: the Apocalypse will not be televised.) a hilarious mash-up of the ancient Sun-Tzu classic, the Art of War, with Zombie, er, components.Illustrator Bruce Waldman has been teaching at the School of Visual Arts for more than 25 years, is a member of the Board of Governors of the Robert Blackburn Printmaking Workshop, and a Director of the New York Society of Etchers. His prints are in the permanent collections of the Metropolitan Museum of Art in New York, the Royal Collection, London, the Library of Congress, Washington DC, and other museums. Endsheet cartography by David Lindroth. Additional historical art image reproductions.




The Ultimate Book of Zombie Warfare and Survival


Book Description

The Gory Guide to the Walking Dead While most people know what zombies look like, do they actually know how they act? What they do during their spare time? What their work ethic is? Probably not. Enter The Ultimate Book of Zombie Warfare and Survival. From bestselling zombie author Scott Kenemore, learn all the tricks to the living dead trade. Whether you’re fighting the zombies or are a zombie yourself, this collection is all that you need to survive on your own. Included in this book are excerpts and illustrations from such helpful handbooks as: The Code of the Zombie Pirate The Art of Zombie Warfare Z.E.O. The Zen of Zombie Zombies vs. Nazis The Ultimate Book of Zombie Warfare and Survival is a one-stop shop for everything you’ve ever wanted to know about the world of zombies. Whether you’re the undead seeking to make it in the business industry, fine-tune your martial arts, master your swashbuckling, or move on up the corporate ladder, this compendium is just for you. With gory full-color illustrations and insightful knowledge from the man who knows zombies better than they know themselves, The Ultimate Book of Zombie Warfare and Survival will scare, teach, and prepare you for everything you’ve ever needed to know about zombies. Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.




Plants vs. Zombies: Garden Warfare Volume 2


Book Description

Garden Warfare Returns to Neighborville! Just when you thought Neighborville was safe, the Garden Warfare is back on! Zombies have taken over and forced neighborhood defenders Nate, Patrice, and their fearless plants back on their heels! Not all hope is lost however when an unlikely plant hero comes to the rescue with the fate of Neighborville at stake!




Zombie Spaceship Wasteland


Book Description

Prepare yourself for a journey through the world of Patton Oswalt, one of the most creative, insightful, and hysterical voices on the entertain­ment scene today. Widely known for his roles in the films Big Fan and Ratatouille, as well as the television hit The King of Queens, Patton Oswalt—a staple of Comedy Central—has been amusing audiences for decades. Now, with Zombie Spaceship Wasteland, he offers a fascinating look into his most unusual, and lovable, mindscape. Oswalt combines memoir with uproarious humor, from snow forts to Dungeons & Dragons to gifts from Grandma that had to be explained. He remem­bers his teen summers spent working in a movie Cineplex and his early years doing stand-up. Readers are also treated to several graphic elements, includ­ing a vampire tale for the rest of us and some greeting cards with a special touch. Then there’s the book’s centerpiece, which posits that before all young creative minds have anything to write about, they will home in on one of three story lines: zom­bies, spaceships, or wastelands. Oswalt chose wastelands, and ever since he has been mining our society’s wasteland for perversion and excess, pop culture and fatty foods, indie rock and single-malt scotch. Zombie Spaceship Wasteland is an inventive account of the evolution of Patton Oswalt’s wildly insightful worldview, sure to indulge his legion of fans and lure many new admirers to his very entertaining “wasteland.”




World War Z


Book Description

An account of the decade-long conflict between humankind and hordes of the predatory undead is told from the perspective of dozens of survivors who describe in their own words the epic human battle for survival, in a novel that is the basis for the June 2013 film starring Brad Pitt. Reissue. Movie Tie-In.




Books of the Dead


Book Description

The zombie has cropped up in many forms—in film, in television, and as a cultural phenomenon in zombie walks and zombie awareness months—but few books have looked at what the zombie means in fiction. Tim Lanzendörfer fills this gap by looking at a number of zombie novels, short stories, and comics, and probing what the zombie represents in contemporary literature. Lanzendörfer brings together the most recent critical discussion of zombies and applies it to a selection of key texts including Max Brooks’s World War Z, Colson Whitehead’s Zone One, Junot Díaz’s short story “Monstro,” Robert Kirkman’s comic series The Walking Dead, and Seth Grahame-Smith’s Pride and Prejudice and Zombies. Within the context of broader literary culture, Lanzendörfer makes the case for reading these texts with care and openness in their own right. Lanzendörfer contends that what zombies do is less important than what becomes possible when they are around. Indeed, they seem less interesting as metaphors for the various ways the world could end than they do as vehicles for how the world might exist in a different and often better form.




Last Days: Zombie Apocalypse


Book Description

A quick-playing skirmish game of survival and horror in the aftermath of a zombie plague.




Science Fiction beyond Borders


Book Description

Since the turn of the previous century, science fiction and its native tropes have been used by authors, artists, filmmakers and critics in order to challenge boundaries – whether these be conceptual, literary or metaphorical. Uniquely inherent to the genre is its ability to explore, as a form of thought experiment, different ways of crossing and subverting borders previously thought to be inviolable; these transgressions and their effects on popular culture have in turn led to an increased presence of science fiction studies in academia. This volume features papers presented at the 2014 and 2015 Science Fiction Symposia, held at Tel-Aviv University. These essays, submitted by an eclectic mix of scholars from different disciplines, institutes and walks of life, demonstrate the diversity and adaptability of science fiction as a tool for asking – and answering – impossible questions.