The Artful Match


Book Description

Cara Bernay has never fit in. At loose ends in 1881 London after a near tragedy costs her a job, she befriends a carefree artist. With his help, she begins planning a new life and developing her own artistic talent. But soon Cara finds herself at odds with the artist's brother--a handsome but arrogant earl forcing his brother back to a "respectable" life. Henry Burke, the Earl of Morestowe, feels the weight of growing financial burdens. His younger brother is the one person who can save their family, and Henry needs him back home. Despite misgivings about Cara's mysterious background, Henry sees she's a positive influence on his brother and on Henry's young ward, and he strikes a deal with her to return with them to their estate. But the family has their own secrets, and when Cara, drawn ever closer to Henry, stumbles onto the truth, she must choose between following her heart and pursuing a bold plan that could bring disaster.




Love Match


Book Description

Find the love of your life and keep the relationship going strong with this book from top-psychologist and relationship guru. True love isn’t a fairy tale or Hollywood fiction; it’s real, it’s beautiful, and it’s out there waiting for you. Love Match not only helps you find the love of your life—it keeps your relationship going strong for years to come. Love Match helps you find true, healthy, meaningful love—the kind that enriches your life and creates new opportunities for personal growth and happiness. Everything you need to find love and keep it, including: • Understanding the four types of intimacy • The difference between love and attachment, and your “attachment style” • Finding love after loss or heartbreak • Learning to speak the five “love languages” • Manage conflict in a long-term relationship Whether you’re new to the dating scene or looking to put yourself back out there, or even if you’re in a committed relationship and are trying to bring back that “spark,” Love Match is your guide to a new world of romantic happiness.




The Art of Gathering


Book Description

"Hosts of all kinds, this is a must-read!" --Chris Anderson, owner and curator of TED From the host of the New York Times podcast Together Apart, an exciting new approach to how we gather that will transform the ways we spend our time together—at home, at work, in our communities, and beyond. In The Art of Gathering, Priya Parker argues that the gatherings in our lives are lackluster and unproductive--which they don't have to be. We rely too much on routine and the conventions of gatherings when we should focus on distinctiveness and the people involved. At a time when coming together is more important than ever, Parker sets forth a human-centered approach to gathering that will help everyone create meaningful, memorable experiences, large and small, for work and for play. Drawing on her expertise as a facilitator of high-powered gatherings around the world, Parker takes us inside events of all kinds to show what works, what doesn't, and why. She investigates a wide array of gatherings--conferences, meetings, a courtroom, a flash-mob party, an Arab-Israeli summer camp--and explains how simple, specific changes can invigorate any group experience. The result is a book that's both journey and guide, full of exciting ideas with real-world applications. The Art of Gathering will forever alter the way you look at your next meeting, industry conference, dinner party, and backyard barbecue--and how you host and attend them.




The Art of Game Design


Book Description

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.




Matched


Book Description

Cassia has always trusted the Society to make the right choices for her: what to read, what to watch, what to believe. So when Xander's face appears on-screen at her Matching ceremony, Cassia knows with complete certainty that he is her ideal mate . . . until she sees Ky Markham's face flash for an instant before the screen fades to black. The Society tells her it's a glitch, a rare malfunction, and that she should focus on the happy life she's destined to lead with Xander. But Cassia can't stop thinking about Ky, and as they slowly fall in love, Cassia begins to doubt the Society's infallibility and is faced with an impossible choice: between Xander and Ky, between the only life she's known and a path that no one else has dared to follow. Look for CROSSED, the sequel to MATCHED, in Fall 2011! Watch a Video




Herve Tullet: The Big Book of Art


Book Description

This is your first book of art! Grab it, flip through the pages, turn it upside down?what do you see? Scribbles and splotches, shapes and letters, signs and lines? You're the artist: mix and match the patterns paintings by simply turning the page. Use your creativity and imagination - and most importantly, have fun! From the New York Times bestselling author of Press Here comes a new interactive book for pre-school children. The Big Book of Art features different colors, shapes, and patterns on pages that have been cut in two, presenting hundreds of possibilities for unique combinations. Young artists will delight in creating their own masterpieces time and time again.




The Sketchbook Idea Generator (Mix-And-Match Flip Book)


Book Description

A unique mix-and-match book that generates thousands of ideas for tackling a blank sketchbook page Designed to kickstart creativity for artists and hobbyists, the pages of this book are divided into three separate sections that can be flipped, mixed, and matched to generate more than 100,000 unique sketchbook prompts! Jennifer Orkin Lewis, author of Draw Every Day, Draw Every Way and 100 Days of Drawing, has gained a dedicated following on Instagram by posting her daily sketches. The Sketchbook Idea Generator begins with an introductory section, in which Jennifer provides examples of her work as well as insight into her process of interpreting a prompt. The rest of the book consists of pages that are sliced into three mix-and-match sections that represent the three essential elements of a good drawing prompt: medium, color, and subject. With those basic decisions made, you can get right down to it!




Araki Teller, Teller Araki


Book Description

"To coincide with the exhibition Araki Teller Teller Araki now on at OstLicht in Vienna, NOBUYOSHI ARAKI and JUERGEN TELLER present their first jointly conceived and designed book. The publication assembles more than 300 photographs, including those works shown as part of the exhibition which were previously unpublished. In addition, Araki and Teller have each dedicated a text to the other"--




The Art of Game Design


Book Description

The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.




The Art of Computer Game Design


Book Description

Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development