The Artist's Guide to Success in the Music Business


Book Description

The music industry and you - Your band: working with other musicians - Defining and refining your sound - Managing, performing, and booking gigs - Solo or band touring - The music business plan - In the recording studio - Fundraising and investors - Your band is the brand - Music marketing and promotions - Your career in the music business of today.




The Artist's Guide


Book Description

A comprehensive guide for both emerging and mid-career artists to pursue a career in the visual arts. Providing real-life examples, illustrations, and step-by-step exercises, Battenfield offers readily applicable advice on all aspects of the job. Along with tips on planning and assessment, she presents strategies for self-management, including marketing, online promotion, building professional relationships, grant writing, and portfolio development. Each chapter ends with an insightful "Reality Check" interview, featuring advice and useful information from high-profile artists and professionals. The result is an inspiring, experiential guide brimming with field-tested techniques that readers can easily apply to their own career.




The Artist's Guide to Composition


Book Description

Examining the elements of good composition in painting, this book looks at each factor in turn, including shape, line, space, tone, texture, object size, and colour. Each point is illustrated via simple diagrammatic line drawings, and through the work of 24 artists the author demonstrates good composition in over 140 finished paintings. Key points, and some of the author's ideas, are highlighted in the tips section which closes each chapter.




The Artist's Guide to Grant Writing


Book Description

The Artist’s Guide to Grant Writing is designed to transform readers from starving artists fumbling to get by into working artists who confidently tap into all the resources at their disposal. Written in an engaging and down-to-earth tone, this comprehensive guide includes time-tested strategies, anecdotes from successful grant writers, and tips from grant officers and fundraising specialists. The book is targeted at both professional and aspiring writers, performers, and visual artists who need concrete information about how to write winning grant applications and fundraise creatively so that they can finance their artistic dreams.




The Artist's Guide to Sketching


Book Description

A bold new edition of the groundbreaking book by two of America's most prominent visual artists, James Gurney (Dinotopia, Color and Light), and Thomas Kinkade, freshly updated with a new introduction, archival photographs, and illuminating text to guide a new generation of illustrators. Since its release in 1982, The Artist's Guide to Sketching has become a classic art guide for students and laypeople around the world. The book includes instruction and artwork by James Gurney and Thomas Kinkade--two students who would go on to fame with Dinotopia (Gurney) and as the "Painter of Light" (Kinkade). This new edition restores the classic text with updated visuals and a special section chronicling the book's origins and the friendship, drawing on archives from Gurney and the Kinkade family estate. Chapters and topics include: Chapter 1: THE EXPERIENCE OF SKETCHING (Coping with the Weather, Sketching at Night, Sitting or Standing?, Dealing with Curious Spectators, Being Inconspicuous, At Home Amid the Elements Chapter 2: MATERIALS (Sketchbooks, Pencils, Pens, Markers, Wash and Drybrush, Sketchboxes and Carrying Cases, Experiencing Your Materials) Chapter 3: ACHIEVING ACCURACY: (When to Use an Underdrawing, How Much Underdrawing is Necessary, Establishing the Large Shapes, Measuring Lengths, Measuring Slopes, Using Perspective Guidelines, Constructing with Geometric Forms, Completed Underdrawing, The Final Execution) Chapter 4: CAPTURING MOTION (Freezing Motion: A New Way of Drawing, Learning to Observe Motion, Training Your Memory, Getting It Down Fast, The Scribble Approach, The Gestural Approach, The Mannikin Approach, The Tonal Mass Approach, When Your Subject Moves Unexpectedly, Places to Go for Motion Sketching) Chapter 5: CREATING MOOD (Choosing a Subject, Noting Impressions, Composing with Thumbnails, Selectivity, Center of Interest, Dramatic Opposition, Delicacy, Mystery, Structure and Expression) Chapter 6: USING IMAGINATION (Dare to be Creative, Being Imaginative On-the-Spot, Exaggeration, Changing Context and Scale, Using Anthropomorphism, Additions and Combinations, Feeding the Imagination, Becoming More Imaginative) Chapter 7: STUDYING NATURE (Nature: Your Personal Drawing Workshop, The Experience of Nature Sketching, Plants, Animals, Sketching at the Zoo, Natural History Museum, Clouds, Rocks and Landforms, The Benefits of Studying Nature) Chapter 8: SKETCHING PEOPLE (Finding Raw Material, Exaggerating Character Traits, The Cartoon Approach, Portraying People in Their Environment, Two Characters, Group Composition, The On-The-Spot Portrait, Making People Sketches Come Alive, Family and Friends: Your Free Models) Chapter 9: EXPLORING THE MAN-MADE WORLD (Begin with the Commonplace, Sketching the Home, Indicating Building Exteriors, Signs and Letterforms, A New Look at Machines, Using Clutter, On-The-Spot Spot Research, Using Written Notes, Thinking As a Documentary Artist, The Joy of Exploration) Chapter 10: SKETCHING IN YOUR LIFE (Keeping Specialized Sketchbooks, Developing Sketches into Paintings, Sharing Sketches With Others, Sketching Alone or With Others)







An Artist's Guide to Programming


Book Description

Learn to program with visual examples. Programs increase in complexity as you progress — from drawing a circle to 3D graphics, animations, and simulations. A Graphical Introduction to Programming teaches computer programming with the aid of 100 example programs, each of which integrates graphical or sound output. The Processing-language-based examples range from drawing a circle and animating bouncing balls to 3D graphics, audio visualization, and interactive games. Readers learn core programming concepts like conditions, loops, arrays, strings and functions, as well as how to use Processing to draw lines, shapes, and 3D objects. They’ll learn key computer graphics concepts like manipulating images, animating text, mapping textures onto objects, and working with video. Advanced examples include sound effects and audio visualization, network communication, 3D geometry and animation, simulations of snow and smoke, predator-prey populations, and interactive games.




The Artist's Guide to Perspective


Book Description

In order to draw or paint anything successfully, an artist needs a good understanding of perspective, but it is a subject that most people seem to find very confusing and challenging. In stark contrast to other books on the market, The Artist's Guide to Perspective demystifies this subject and explains it in a clear, accessible way. Before pencil is put to paper, a series of simple exercises which purely involve 'looking', enables readers to discover the basic principles of perspective for themselves; observing and understanding. The book then builds on these fundamentals, clearly progressing through the chapters covering picture planes, vanishing points, aerial perspective and foreshortening, culminating in how to produce a projection for a large piece of work. Sequences of colour photographs and clearly sketched diagrams accompany the exercises and information, so there is always a visual to back up the points being made. This book is for anyone who wants to draw or paint with the benefit of sound knowledge, method and consistency, in order to produce realistic, well thought-out work.




Artist's Manual


Book Description

Donated by the Merrickville Artist's Guild.




The Artist's Guide to Selling Work


Book Description

From pricing work, to using online marketplaces, to printing quality reproductions, this guide provides all the advice artists and craftspeople need to sell their work in today's competitive market.