Maker Camp


Book Description

Classic and innovative hands-on projects for kids ages 3 and up designed to teach both heritage skills and how to think creatively. Handcraft is part of human nature: we build, we create, we innovate. The 20+ projects in this book from an experienced art educator weave a story of human innovation and creativity, from the very beginnings of building shelters in the woods to tinkering with recycled materials. Heritage skills teach children how to be independent and capable makers; fiber and wood projects offer rewarding crafts that also teach planning, preparation, and safe risk taking; and tinkering activities connect the low-tech process of making and doing with innovation. From soap carving and knot tying to building toy cars and junk robots, this book brings the fun of making things with your hands to young kids and links skills of the past with the present. The book also explores how to set up a maker space and teaches foundational workshop practices that can easily be applied to the home studio. Each project offers extensions for different ages and abilities and provides guiding questions to enrich the experience for both the maker (teacher/parent) and the apprentice (child) to encourage and celebrate creative, practical play.




The Big Book of Maker Camp Projects


Book Description

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Fun DIY projects that will inspire young makers to explore, create, and share! This entertaining guide contains dozens of start-to-finish projects that enable you to host an engaging makercamp―the kids won’t even know they’re learning! Written by an experienced teacher and dedicated hobbyist, The Big Book of Maker Camp Projects clearly explains the awesome activities that will make your camp epic. Wearables, electronics, arts and crafts, cosplay, and other favorite topics are fully covered. With expert advice on howto create your own unique program, you will discover how to host the coolest camp on the block and inspire young hobbyists to hone their skills and gain confidence. Whether working with an established makerspace or taking your makercamp on to a local library, community center, school, museum, or private home, this book has you covered! Projects include: • Camp t-shirts using tie dye, spray paint, bleach,dirt, and Spin Art • Color-changing jewelry that teaches the basics of wearable technology • Light up and glow stick sunglasses that go further with wearables! • Cosplay outfits, masks, capes, swords, and more • Games that teach upcycling and hacking, including Lego-based labyrinths • Photos and videos that show campers green screen techniques • PVC pipe marshmallow shooting games and resin action figures • Faux campfires that glow using LEDs and CPX boards • Fireflies and moths that light up using origami and LEDs • Light-up, flying insects that reinforce electronics and origami skills




The Big Book of Maker Skills


Book Description

This ultimate guide for tech makers covers everything from hand tools to robots plus essential techniques for completing almost any DIY project. Makers, get ready: This is your must-have guide to taking your DIY projects to the next level. Legendary fabricator and alternative engineer Chris Hackett teams up with the editors of Popular Science to offer detailed instruction on everything from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry. Hackett also explains the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product. In The Big Book of Maker Skills, readers learn tried-and-true techniques from the shop classes of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow guide to getting your project done.




Making Simple Robots


Book Description

Making Simple Robots is based on the idea that anybody can build a robot! That includes kids, educators, parents, and anyone who didn't make it to engineering school. If you can cut, fold, and tape a piece of paper to make a tube or a box, you can build a no-tech robotic part. In fact, many of the models in this book are based upon real-life prototypes -- working models created in research labs and companies. What's more, if you can use the apps on your smartphone, you can quickly learn to tell robots what to do using free, online, beginner-level software like MIT's Scratch and Microsoft MakeCode. The projects in this book which teach you about electric circuits by making jumping origami frogs with eyes that light up when you get them ready to hop. You'll practice designing all-terrain robot wheel-legs with free, online Tinkercad software, and you'll create files ready for 3D printing. You'll also learn to sew -- and code -- a cyborg rag doll with a blinking electronic "eye." Each project includes step-by-step directions and clear illustrations and photographs. Along the way, you'll learn about the real research behind the DIY version, find shortcuts for making projects easier when needed, and get suggestions for adding to the challenge as your skill set grows.




Kids' Books and Maker Activities


Book Description

This book connects to the new AASL standards, ISTE Standards for Students, and provides simple directions for using a variety of books to create maker activities that deepen the reading experience. Books and maker activities help children to associate reading with hands-on learning. For educators looking for additional ways to engage youngsters in reading and maker activities, this book provides the perfect hands-on connection. Providing connections to the new AASL standards and the ISTE Standards for Students with simple directions for using a variety of books to create maker activities, this book can help elementary teachers and librarians to enhance and deepen the reading experience. Featured books represent a variety of genres for kindergarten through sixth-grade students and highlights very current titles as well as classics. The book is based on actual experiences with students and staff who have enjoyed and benefited from these activities in their elementary school library. The author's forty years of educational experience ensure the reliability and practicality of this resource that readers can trust and use every day.




Free to Make


Book Description

A fascinating study of the global Maker Movement that explores how ‘making’ impacts our personal and social development—perfect for enthusiastic DIY-ers Dale Dougherty, creator of MAKE: magazine and the Maker Faire, provides a guided tour of the international phenomenon known as the Maker Movement, a social revolution that is changing what gets made, how it’s made, where it’s made, and who makes it. Free to Make is a call to join what Dougherty calls the “renaissance of making,” an invitation to see ourselves as creators and shapers of the world around us. As the internet thrives and world-changing technologies—like 3D printers and tiny microcontrollers—become increasingly affordable, people around the world are moving away from the passivity of one-size-fits-all consumption and command-and-control models of education and business. Free to Make explores how making revives abandoned and neglected urban areas, reinvigorates community spaces like libraries and museums, and even impacts our personal and social development—fostering a mindset that is engaged, playful, and resourceful. Free to Make asks us to imagine a world where making is an everyday occurrence in our schools, workplaces, and local communities, grounding us in the physical world and empowering us to solve the challenges we face.




The Zoom, Fly, Bolt, Blast STEAM Handbook


Book Description

Rockport Publishing's creative engineering extraordinaire, Lance Akiyama, returns again with The Zoom, Fly, Bolt, Blast STEAM Handbook, featuring 18 STEAM projects to get kids doing, thinking, and building! There is new emphasis in education to introduce STEM and STEAM to children earlier in life, often in elementary school. Just take a look atschools' shifting curricula, the explosion of maker spaces around the country, and demand by parents to have their children engaged with STEAM acitivities. The Zoom, Fly, Bolt, Blast STEAM Handbook gives parents and kids ages 6 to 10 a selection of 18 engaging projects to build together. And when they're finished, they'll have personalized creations that fly, race, and blast off! Make an automaton, a pneumatic machine, a suspension bridge, a flexible hand, a crash-test car, a (working) vacuum cleaner, and a dozen more ingenious, kid-tested projects. This project book is the latest title by Rockport's creative-engineering rockstar, Lance Akiyama, (who you may remember from Rubber Band Engineer, Duct Tape Engineer, and Launchers, Lobbers, and Rockets Engineer) and was made in cooperation with Galileo Learning. Galileo Learning operates over 70 innovation camps in Chicagoland and California, where Lance proudly works as a curriculum developer. Galileo's curriculum is rigorously developed by a small team of project-based learning experts, including former classroom teachers, Stanford University grads, entrepreneurs, artists, and makers. Each project idea is created to support Galileo's mission of developing innovators who envision and create a better world.




The Whale


Book Description

The legend of the Great Spotted Whale has never been proven until two whale watchers set out on a journey fifty years later to find the mythical animal. When they finally see it, they discover another surprise even bigger than they imagined.




Make: Electronics


Book Description

"This is teaching at its best!" --Hans Camenzind, inventor of the 555 timer (the world's most successful integrated circuit), and author of Much Ado About Almost Nothing: Man's Encounter with the Electron (Booklocker.com) "A fabulous book: well written, well paced, fun, and informative. I also love the sense of humor. It's very good at disarming the fear. And it's gorgeous. I'll be recommending this book highly." --Tom Igoe, author of Physical Computing and Making Things Talk Want to learn the fundamentals of electronics in a fun, hands-on way? With Make: Electronics, you'll start working on real projects as soon as you crack open the book. Explore all of the key components and essential principles through a series of fascinating experiments. You'll build the circuits first, then learn the theory behind them! Build working devices, from simple to complex You'll start with the basics and then move on to more complicated projects. Go from switching circuits to integrated circuits, and from simple alarms to programmable microcontrollers. Step-by-step instructions and more than 500 full-color photographs and illustrations will help you use -- and understand -- electronics concepts and techniques. Discover by breaking things: experiment with components and learn from failure Set up a tricked-out project space: make a work area at home, equipped with the tools and parts you'll need Learn about key electronic components and their functions within a circuit Create an intrusion alarm, holiday lights, wearable electronic jewelry, audio processors, a reflex tester, and a combination lock Build an autonomous robot cart that can sense its environment and avoid obstacles Get clear, easy-to-understand explanations of what you're doing and why




Grandad's Island


Book Description

After the phenomenal success of The Storm Whale and On Sudden Hill, this new book by Benji Davies deals with the emotional topic of losing a grandparent. Subtly told, this beautifully illustrated book tackles a difficult subject with great sensitivity and depth. At the bottom of Syd’s garden, through the gate and past the tree, is Grandad’s house. Syd can let himself in any time he likes. But one day when Syd comes to call, Grandad isn’t in any of the usual places. He’s in the attic, where he ushers Syd through a door, and the two of them journey to a wild, beautiful island awash in color where Grandad decides he will remain. So Syd hugs Grandad one last time and sets sail for home. Visiting Grandad’s house at the bottom of the garden again, he finds it just the same as it’s always been — except that Grandad isn’t there anymore. Sure to provide comfort to young children struggling to understand loss, Benji Davies’s tale is a sensitive and beautiful reminder that our loved ones live on in our memories long after they’re gone. Praise for Grandad's Island: 'Davies’s elegantly rough illustrations, evoking a child’s paintings, tap into the imagination of death with little fuss, and his story declines to offer kids instruction on how to feel. Indeed, Grandad’s Island doesn’t mention death at all, but is deeply in touch with the ways in which loss and abundance commingle in the mind, correcting and assuaging each other.' The New York Times Book Review 'The creator of The Storm Whale (2014) offers another thoughtful picture book guaranteed to spark discussion...Recommend to young families dealing with loss, especially those who prefer to gloss over the scientific realities.' Booklist Online 'As with The Storm Whale, Davies offers a story of loneliness and togetherness distinguished by understated, deeply felt emotions and a nautical milieu.' Publishers Weekly 'This book is innovative and useful as a way to talk about the idea of loss—without ever referring to actual death. Parents and educators can use this to talk with a child about how it’s normal to be sad and miss loved ones...Cheerful, brightly colored illustrations make this a fine choice to use with the youngest of audiences. Since death isn’t directly specified, this title also works for when a child’s loved one is moving far away. An excellent vehicle to gently approach the topic of loss. Recommended for collections needing these types of materials.' School Library Journal 'Grandad's Island by British author-illustrator Benji Davies (The Storm Whale; Bizzy Bear series) celebrates a close grandfather-grandson relationship with warmth and style. Whether it's read as a picture book about love, loss or just missing someone who isn't around anymore, it's a charmer. Cheerful cinematic spreads invite young readers into all sorts of intriguing places, from a cozy attic full of curiosities like a turtle teapot, to a vast ship's deck, to the deep jungle of an island paradise.' Shelf Awareness for Readers 'A resonant, layered tale that will only gain in texture as its readers get older.' USA Today Books from the World of the Storm Whale: The Storm Whale The Storm Whale in Winter Grandma Bird Also by Benji Davies: On Sudden Hill, written by Linda Sarah When the Dragons Came, written by Naomi Kefford and Lynne Moore Jump on Board the Animal Train, written by Naomi Kefford and Lynne Moore