The Building as Screen


Book Description

The Building as Screen: A History, Theory, and Practice of Massive Media describes, historicizes, theorizes, and creatively deploys massive media - a set of techno-social assemblages and practices that include large outdoor projections, programmable architectural façades, and urban screens - in order to better understand their critical and creative potential. Massive media is named as such not only because of the size and subsequent visibility of this phenomenon but also for its characteristic networks and interactive screen and cinema-like qualities. Examples include the programmable lighting of the Empire State Building and the interactive projections of Montreal's Quartier des spectacles, as well as a number of works created by the author himself. This book argues that massive media enables and necessitates the development of new practices of expanded cinema, public data visualization, and installation art and curation that blend the logics of urban space, monumentality, and the public sphere with the aesthetics and affordances of digital information and the moving image. Through case studies, participant observation, interviews with artists, designers, and cultural producers, close and distant readings of social media associated with various buildings-as-screens and their related events, archival and historical research, and creative probes, this book explores the capacity that massive media has to support a more participatory public culture in which we identify and engage with collective presence, memory, and action through information, architecture, and the moving image.




Screen-Free Playtime Activity Book


Book Description

Say goodbye to screens and hello to fun! There’s no better way for kids to put down their devices and fire up their creativity than with this engaging workbook of colorful, kid-friendly activities. The Screen-Free Playtime Activity Book from Glenda Horne is bursting with puzzles and games guaranteed to chase the boredom away. Inside you’ll find dozens of on-the-page adventures including dot-to-dots, wordfinds, crosswords, coloring pages, drawing pages, find-the-differences, mazes, and more! • More than 100 different activities to fill their day with creativity and learning • Enriching puzzles and games for brain-building, screen-free breaks • A convenient way to entertain kids at home and on the go




Rood Screens


Book Description

The rood screen was the visual focus of the medieval parish church, dividing the nave from the chancel. Most were built of wood and were adorned with intricate carved decoration painted in bright colours, often with images of saints. Defaced and often dismantled during the Reformation in the mid-sixteenth century, most surviving screens have been restored to their former glory since the nineteenth century and are now among the most prized treasures of our parish churches. This fully illustrated book explains the symbolic and practical significance of rood screens and describes the ways in which they were constructed and decorated. There is also an extensive list of churches in England and Wales where screens can be found.










Engineering Psychology and Cognitive Ergonomics


Book Description

The 12th International Conference on Human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the Symposium on Human Interface (Japan) 2007, the 7th International Conference on Engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in Human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on Digital Human Modeling. A total of 3403 individuals from academia, research institutes, industry and governmental agencies from 76 countries submitted contributions, and 1681 papers, judged to be of high scientific quality, were included in the program. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation th- oughly cover the entire field of Human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume, edited by Don Harris, contains papers in the thematic area of En- neering Psychology and Cognitive Ergonomics, addressing the following major topics: • Cognitive and Affective Issues in User Interface Design • Cognitive Workload and Human Performance • Cognitive Modeling and Measuring • Safety Critical Applications and Systems







"Code of Massachusetts regulations, 2008"


Book Description

Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2020.




"Code of Massachusetts regulations, 2007"


Book Description

Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2020.




"Code of Massachusetts regulations, 2011"


Book Description

Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2020.