The Champions Game


Book Description




Champions Complete


Book Description

The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System 6th Edition rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length. CREATE and play the hero that you want. AN excellent purchase for first time players and handy companion for long time players. THE Hero System you know and love, in a condensed and easy to use format. INCLUDES everything a gamemaster needs to create anything from a single session to an extended campaign. Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required.




The Champion's Mind


Book Description

Even among the most elite performers, certain athletes stand out as a cut above the rest, able to outperform in clutch, game-deciding moments. These athletes prove that raw athletic ability doesn't necessarily translate to a superior on-field experience—its the mental game that matters most. Sports participation—from the recreational to the collegiate Division I level—is at an all-time high. While the caliber of their games may differ, athletes at every level have one thing in common: the desire to excel. In The Champion's Mind, sports psychologist Jim Afremow, PhD, offers the same advice he uses with Olympians, Heisman Trophy winners, and professional athletes, including: • How to get in a "zone," thrive on a team, and stay humble • How to progress within a sport and sustain long-term excellence • Customizable pre-performance routines to hit full power when the gun goes off or the puck is dropped With hundreds of useful tips, breakthrough science, and cutting-edge workouts from the world's top trainers, The Champion's Mind will help you shape your body to ensure a longer, healthier, happier lifetime.




Winning the Mental Game: The Playbook for Building Championship Mindsets


Book Description

From the Locker Room to the Board Room, delivering consistent performance excellence is one of the most desired yet elusive measures to attain. The human brain is an often untapped and unrealized source of energy, efficiency, and effectiveness that can help synergize people, purpose, and systems to achieve sustainable excellence. Winning the Mental Game is a playbook that allows high performers to lay the foundation of mental performance needed to accomplish their biggest goals while finding deep satisfaction along the journey. Performance coach Dr. Amber Selking reveals the powerful science behind her Championship Mindset Training program and recounts real-life stories of how her clients reached new heights of achievement. From implementation with the Notre Dame Football team to Fortune 500 companies to a nonprofit in South Africa, the mental plays within her program have provided training that has helped individuals and groups build a solid foundation from which they can chase their personal and professional goals with a sense of clarity and emotional stability. Sequential by intent and confirmed through years of application, Winning the Mental Game describes the eight foundational mental plays in this playbook, explaining how your brain works, how it impacts performance, and how you can find your next layer of greatness. It will provide specific Championship Mindset Training that will allow you to navigate the demands of high performance and everyday life itself, and build your own Championship Mindset.




Chess Duels


Book Description

He describes and analyses, in depth, his most memorable encounters-both famous victories and painful defeats, against the best chess players of the last 50 years. --




Champions Now


Book Description

Hero Games is proud to present Champions Now, to be created by pioneering game designer Ron Edwards, author of Sorcerer and co-founder of The Forge. Ron will revisit the original three editions of first-generation Champions (1981 to 1988), recovering the power of this foundational era of superhero roleplaying.




Changing the Game


Book Description

The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.




Champions


Book Description




Play Hive Like a Champion: Strategy, Tactics and Commentary


Book Description

”> SPECIAL FEATURE: Foreword written by John Yianni, designer of Hive. Hive is a fun, simple, award winning, abstract board game based around an insect theme. Using over 300 illustrations taken from more than 100 actual games, this book demonstrates strategy and tactics (both elementary and advanced) that will surely turn you into a Hive Master! Written by Randy Ingersoll, the 2011 Online Hive Champion, this book covers tactics ranging from elementary ones like 'The Pin' and 'The Cover' to more complex ones like 'The Hop Around' and 'The Two Beetle Attack.' Read this book and your Hive playing skills will no doubt improve.




The Algernon Files


Book Description

The Algernon Files is a compilation of heroic and villainous NPCs designed to give a GM and his players additional resources for the Mutants & Masterminds game. It includes over 100 write-ups for NPCs of varying power levels, as well as maps, new rules, new powers, and new feats. It introduces the hero teams, The Sentinels, The Aerie, and The Covenant, as well as solo heroes. The book also introduces the villainous teams The Black Knights, The Prometheans, and The Sinister Circle, as well as heavy hitters such as Praetorian and The Serpent Queen, followed by other villains and potential sparring partners of different types, power models, and general effectiveness.