NCJRS Catalog


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The American Drug Culture


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KEY FEATURES: Two opening chapters introduce readers to the theories and perspectives used by social scientists to study drugs and alcohol, and to the larger trends in legal and illegal use of controlled substances. Six chapters on alcohol provide comprehensive coverage of the most widely used and abused drug in America. Lively discussions of alcohol and drugs in American popular culture brings the topic to life and relatable. Two appendices contain case histories from the authors' field research of individuals with alcohol and substance use disorders.




National drug control strategy


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The Coach's Playbook Against Drugs


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How athletic coaches can use their positions as role models and mentors to help prevent drug use among young people.




The Devil's Playbook


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NEW YORK TIMES EDITORS’ CHOICE • Big Tobacco meets Silicon Valley in this “deeply reported and illuminating” (The New York Times Book Review) corporate exposé of what happened when two of the most notorious industries collided—and the vaping epidemic was born. “The best business book I’ve read since Bad Blood.”—Jonathan Eig, New York Times bestselling author of Ali: A Life Howard Willard lusted after Juul. As the CEO of tobacco giant Philip Morris’s parent company and a veteran of the industry’s long fight to avoid being regulated out of existence, he grew obsessed with a prize he believed could save his company—the e-cigarette, a product with all the addictive upside of the original without the same apparent health risks and bad press. Meanwhile, in Silicon Valley, Adam Bowen and James Monsees began working on a device that was meant to save lives and destroy Big Tobacco, but they ended up baking the industry’s DNA into their invention’s science and marketing. Ultimately, Juul’s e-cigarette was so effective and so market-dominating that it put the company on a collision course with Philip Morris and sparked one of the most explosive public health crises in recent memory. In a deeply reported account, award-winning journalist Lauren Etter tells a riveting story of greed and deception in one of the biggest botched deals in business history. Etter shows how Philip Morris’s struggle to innovate left Willard desperate to acquire Juul, even as his own team sounded alarms about the startup’s reliance on underage customers. And she shows how Juul’s executives negotiated a lavish deal that let them pocket the lion’s share of Philip Morris’s $12.8 billion investment while government regulators and furious parents mounted a campaign to hold the company’s feet to the fire. The Devil’s Playbook is the inside story of how Juul’s embodiment of Silicon Valley’s “move fast and break things” ethos wrought havoc on American health, and how a beleaguered tobacco company was seduced by the promise of a new generation of addicted customers. With both companies’ eyes on the financial prize, neither anticipated the sudden outbreak of vaping-linked deaths that would terrorize a nation, crater Juul’s value, end Willard’s career, and show the costs in human life of the rush to riches—while Juul’s founders, board members, and employees walked away with a windfall.







Juvenile Justice


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The Playbook


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A companion to the Newbery Medal-winning middle grade novel The Crossover, the basis of the show streaming on Disney+! What can we imagine for our lives? What if we were the star players, moving and grooving through the game of life? What if we had our own rules of the game to help us get what we want, what we aspire to, what will enrich our lives? Illustrated with photographs by Thai Neave, The Playbook is intended to provide inspiration on the court of life. Each rule contains wisdom from inspiring athletes and role models such as Nelson Mandela, Serena Williams, LeBron James, Carli Lloyd, Steph Curry, and Michelle Obama. Kwame Alexander also shares his own stories of overcoming obstacles and winning games in this motivational and inspirational book for readers of any age and for anyone needing a little bit of encouragement. You gotta know the rules to play the game. Ball is life. Take it to the hoop. Soar.