Feedback Systems


Book Description

The essential introduction to the principles and applications of feedback systems—now fully revised and expanded This textbook covers the mathematics needed to model, analyze, and design feedback systems. Now more user-friendly than ever, this revised and expanded edition of Feedback Systems is a one-volume resource for students and researchers in mathematics and engineering. It has applications across a range of disciplines that utilize feedback in physical, biological, information, and economic systems. Karl Åström and Richard Murray use techniques from physics, computer science, and operations research to introduce control-oriented modeling. They begin with state space tools for analysis and design, including stability of solutions, Lyapunov functions, reachability, state feedback observability, and estimators. The matrix exponential plays a central role in the analysis of linear control systems, allowing a concise development of many of the key concepts for this class of models. Åström and Murray then develop and explain tools in the frequency domain, including transfer functions, Nyquist analysis, PID control, frequency domain design, and robustness. Features a new chapter on design principles and tools, illustrating the types of problems that can be solved using feedback Includes a new chapter on fundamental limits and new material on the Routh-Hurwitz criterion and root locus plots Provides exercises at the end of every chapter Comes with an electronic solutions manual An ideal textbook for undergraduate and graduate students Indispensable for researchers seeking a self-contained resource on control theory




Zebrato


Book Description

"Michael Levin's photographs have gained international attention. The American fine art magazine Focus declared that "Michael Levin's captivating images are soulful and evocative; he is truly one of the rising stars in the world of photography". He has won numerous prestigious awards including 'Photographer of the Year' at the 2006/07 International Photography Awards in New York and 'Fine Art Photographer of the Year' at the 2007 Prix de la Photographie in Paris." "Using long exposures, Levin pulls his world taut, so that what remains in the landscape feels essential and revealed. There is a deceptive simplicity in his images as if these places need only to be found to be realised. Places that are simple and totemic. It is Levin's pure sensibility which arranges this view, which finds these small moments and gives them weight and value and timelessness. He is particularly adept at capturing the smooth skin of light, the way it rolls over a place in the course of minutes rendering his subjects with their own private beauty. Levin illuminates these common places with new intent, making images which are both transfixing and transformative."--BOOK JACKET.







Phosphor Handbook


Book Description

A benchmark publication, the first edition of the Phosphor Handbook set the standard for references in this field. Completely revised and updated, this second edition explores new and emerging fields such as nanophosphors, nanomaterials, UV phosphors, quantum cutters, plasma display phosphors, sol-gel and other wet phosphor preparation techniques, preparation through combustion, bioluminescence phosphors and devices, and new laser materials such as OLED. It also contains new chapters on the applications of phosphors in solid state lighting, photoionization of luminescent centers in insulating phosphors, and recent developments in halide-based scintillators. The handbook provides a comprehensive description of phosphors with an emphasis on practical phosphors and their uses in various kinds of technological applications. It covers the fundamentals, namely the basic principles of luminescence, the principle phosphor materials, and their optical properties. The authors describe phosphors used in lamps, cathode-ray tubes, x-ray, and ionizing radiation detection. They cover common measurement methodology used to characterize phosphor properties, discuss a number of related items, and conclude with the history of phosphor technology and industry.




Software-Defined Radio for Engineers


Book Description

Based on the popular Artech House classic, Digital Communication Systems Engineering with Software-Defined Radio, this book provides a practical approach to quickly learning the software-defined radio (SDR) concepts needed for work in the field. This up-to-date volume guides readers on how to quickly prototype wireless designs using SDR for real-world testing and experimentation. This book explores advanced wireless communication techniques such as OFDM, LTE, WLA, and hardware targeting. Readers will gain an understanding of the core concepts behind wireless hardware, such as the radio frequency front-end, analog-to-digital and digital-to-analog converters, as well as various processing technologies. Moreover, this volume includes chapters on timing estimation, matched filtering, frame synchronization message decoding, and source coding. The orthogonal frequency division multiplexing is explained and details about HDL code generation and deployment are provided. The book concludes with coverage of the WLAN toolbox with OFDM beacon reception and the LTE toolbox with downlink reception. Multiple case studies are provided throughout the book. Both MATLAB and Simulink source code are included to assist readers with their projects in the field.




HTML5 Canvas


Book Description

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications




Visuals for Information


Book Description




Operations Management


Book Description

Featuring an ideal balance of managerial issues and quantitative techniques, this introduction to operations management keeps pace with current innovations and issues in the field. It presents the concepts clearly and logically, showing readers how OM relates to real business. The new edition also integrates the experiences of a real company throughout each chapter to clearly illustrate the concepts. Readers will find brief discussions on how the company manages areas such as inventory and forecasting to provide a real-world perspective.




High-tech Ventures


Book Description

This book is written primarily for people who are creating the future high-tech world by designing, building, and marketing innovative products. More specifically, it is for all engineers, engineering managers, entrepreneurs and intapreneurs. The book provides insight into the problems entrepreneurs face and gives a model for successful startup companies in a formal checklist.




Musical Sound Effects


Book Description

For decades performers, instrumentalists, composers, technicians and sound engineers continue to manipulate sound material. They are trying with more or less success to create, to innovate, improve, enhance, restore or modify the musical message. The sound of distorted guitar of Jimi Hendrix, Pierre Henry’s concrete music, Pink Flyod’s rock psychedelic, Kraftwerk ‘s electronic music, Daft Punk and rap T-Pain, have let emerge many effects: reverb, compression, distortion, auto-tune, filter, chorus, phasing, etc. The aim of this book is to introduce and explain these effects and sound treatments by addressing their theoretical and practical aspects.