The Computer Training Handbook


Book Description

This is considered the resource textbook for the technology training and learning field. This best-selling book provides practical solutions and hundreds of tips for new and experienced trainers facing the challenge of how to help users learn new technology. It addresses the methods, technologies, and organizational issues faced by all training professionals.




Handbook On Computer Learning And Intelligence (In 2 Volumes)


Book Description

The Handbook on Computer Learning and Intelligence is a second edition which aims to be a one-stop-shop for the various aspects of the broad research area of computer learning and intelligence. This field of research evolved so much in the last five years that it necessitates this new edition of the earlier Handbook on Computational Intelligence.This two-volume handbook is divided into five parts. Volume 1 covers Explainable AI and Supervised Learning. Volume 2 covers three parts: Deep Learning, Intelligent Control, and Evolutionary Computation. The chapters detail the theory, methodology and applications of computer learning and intelligence, and are authored by some of the leading experts in the respective areas. The fifteen core chapters of the previous edition have been written and significantly refreshed by the same authors. Parts of the handbook have evolved to keep pace with the latest developments in computational intelligence in the areas that span across Machine Learning and Artificial Intelligence. The Handbook remains dedicated to applications and engineering-orientated aspects of these areas over abstract theories.Related Link(s)




The Computer Training Handbook


Book Description




The Cambridge Handbook of Computing Education Research


Book Description

This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.




Handbook of Game-Based Learning


Book Description

A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan




The ASTD Handbook of Training Design and Delivery


Book Description

This comprehensive companion volume to the bestselling ASTD Training and Development Handbook (Craig, ed.) helps trainers design classroom, self-study, or technology-based training programs. Delivering the latest information on how adults learn best and human performance technology, it shows trainers how to prepare lesson plans, create visual aids, and deliver highly memorable presentations.




Programming Challenges


Book Description

There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.




Human Computer Interaction Handbook


Book Description

Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st




Multimedia-based Instructional Design


Book Description

Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.




Handbook On Computational Intelligence (In 2 Volumes)


Book Description

With the Internet, the proliferation of Big Data, and autonomous systems, mankind has entered into an era of 'digital obesity'. In this century, computational intelligence, such as thinking machines, have been brought forth to process complex human problems in a wide scope of areas — from social sciences, economics and biology, medicine and social networks, to cyber security.The Handbook of Computational Intelligence (in two volumes) prompts readers to look at these problems from a non-traditional angle. It takes a step by step approach, supported by case studies, to explore the issues that have arisen in the process. The Handbook covers many classic paradigms, as well as recent achievements and future promising developments to solve some of these very complex problems. Volume one explores the subjects of fuzzy logic and systems, artificial neural networks, and learning systems. Volume two delves into evolutionary computation, hybrid systems, as well as the applications of computational intelligence in decision making, the process industry, robotics, and autonomous systems.This work is a 'one-stop-shop' for beginners, as well as an inspirational source for more advanced researchers. It is a useful resource for lecturers and learners alike.