Electro-Optical Displays


Book Description

Covers principles, applications, and issues pertaining to all major elecro-optical displays presently in use, with discussion of display evaluation characteristics and human factor topics. Coverage includes: liquid crystal (LC) display properties, matrix addressing, and photoaddressing issues; time-




Introduction to Infrared and Electro-Optical Systems, Third Edition


Book Description

This newly revised and updated edition offers a current and complete introduction to the analysis and design of Electro-Optical (EO) imaging systems. The Third Edition provides numerous updates and several new chapters including those covering Pilotage, Infrared Search and Track, and Simplified Target Acquisition Model. The principles and components of the Linear Shift-Invariant (LSI) infrared and electro-optical systems are detailed in full and help you to combine this approach with calculus and domain transformations to achieve a successful imaging system analysis. Ultimately, the steps described in this book lead to results in quantitative characterizations of performance metrics such as modulation transfer functions, minimum resolvable temperature difference, minimum resolvable contrast, and probability of object discrimination. The book includes an introduction to two-dimensional functions and mathematics which can be used to describe image transfer characteristics and imaging system components. You also learn diffraction concepts of coherent and incoherent imaging systems which show you the fundamental limits of their performance. By using the evaluation procedures contained in this desktop reference, you become capable of predicting both sensor test and field performance and quantifying the effects of component variations. The book contains over 800 time-saving equations and includes numerous analyses and designs throughout. It also includes a reference link to special website prepared by the authors that augments the book in the classroom and serves as an additional resource for practicing engineers. With its comprehensive coverage and practical approach, this is a strong resource for engineers needing a bench reference for sensor and basic scenario performance calculations. Numerous analyses and designs are given throughout the text. It is also an excellent text for upper-level students with an interest in electronic imaging systems.




A Summary of Research 1995


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Liquid Crystal Displays


Book Description

LIQUID CRYSTAL DISPLAYS THE NEW EDITION OF THE GOLD-STANDARD IN TEACHING AND REFERENCING THE FUNDAMENTALS OF LCD TECHNOLOGIES This book presents an up-to-date view of modern LCD technology. Offering balanced coverage of all major aspects of the field, this comprehensive volume provides the theoretical and practical information required for the development and manufacture of high-performance, energy-efficient LCDs. The third edition incorporates new technologies and applications throughout. Several brand-new chapters discuss topics such as the application of Oxide TFTs and high mobility circuits, high-mobility TFT-semiconductors in LCD addressing, liquid crystal displays in automotive instrument clusters and touch-screen systems, and the use of ultra-high-resolution LCD panels in augmented reality (AR) and virtual reality (VR) displays. This practical reference and guide: Provides a complete account of commercially relevant LCD technologies, including their physics, mathematical descriptions, and electronic addressing Features extensively revised and expanded information, including more than 150 pages of new material Includes the addition of Oxide Transistors and their increased mobilities, the advances of fringe field switching and an overview of automotive displays Presents quantitative results with full equation sets, their derivation, and tabular summaries of related information sets







Virtual Environments and Advanced Interface Design


Book Description

This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.







Weapon Systems


Book Description