The Empress Angelina's Quest


Book Description

Epilogue The Pratis system is being resettled and the friends have been recalled to start construction on a new Warship. Sinister forces are trying to infiltrate Bearilian Society. Even after the fall of the Gang of Seven. Decent bears are wondering if some of their leaders arent still for sell. Bearys family has grown, so has the number of bears connected to his life. With each addition his quiet fears grow. Octavious is now Vice President of the Bearilian Federation. Angelina has started a new medical institute on Andreas Prime. She and Octavious past have threatened to surface. New threats face the Federation and their family. Tiberius and Babs have returned home to the Palisades with a cub on the way. Private Harpeths family was brought to Andreas Prime to be near him, as he goes through rehabilitation. Angelina has personally taken over his case. The entire 307th Aces Marine Division was transferred to Andreas Prime. This became their new home base. Alpine City was quickly becoming a major military shipyard. While St Elainas, was becoming a major commercial port, much to Justinians pleasure. The EAQ, with its new crew moved on, with, a destroyer escort, towards its next system. Soon others would be joining the team.




Andreas Prime The Legend Home


Book Description

It has been 12 months since Beary has arrived at the Academy from his tour aboard the Saber Claw. He enjoyed teaching the classes he had been assigned. At first, some of the older cadets resented the fact that their instructor was younger than they were. Then they would see the ribbons on his uniform and hear the rumors. Ben, of course, helped spread them. Flight training was going well. His many hours in jump ships were proving to be a blessing instead of a curse. He expected to graduate early from flight training. Caesar had spent six months at the academy then shipped off to aid a hospital ship that had lost one of its surgeons to an accident. The Hospital ship was trying to combat a new disease that had cropped up on an agricultural colony in the Darius system. Once again, his work under Dr Maxumus was proving invaluable. Ben, along with taking accelerated classes, was teaching a class in survival and weapons. Ben had taken to this task with enthusiasm. With the help of two of the Marine Professors, he wrote the training manual for the course, which they used as a major project in two of his classes. The class he taught was so popular there was a waiting list. Pompey kept busy trying to prepare for the cub, which was due in three months, running two homes, plus working for her new father- in- law on special issues. Senator Maxumus was busy trying to get the Senate to strengthen its rules. He did not want to see new conspiracies flair up. The idea that eight senators some in critical positions could become traitors had shaken the Senate. The Bearilian house of Representatives was demanding a full and open investigation as it scrutinized its own members. The Arcrilians had suffered such a devastating defeat that they were asking for terms for a treaty and for aid. The Bearilian President immediately started negotiations along with the Antillean Supreme Council. The result was the removal of all Arcrilian ships from Bearilian and Antillean territory, in exchange for food and raw materials purchased at a reasonable price. For the Antilleans this was a big win. For Angelina Maxumus the last 12 months had been hectic as she tried to balance her time between Bearilia Prime and Andreas Prime. She enjoyed being a Neuro-surgeon a lot more than being an Empress. She even found that she had to show up at State functions not as a wife of a prominent Senator, but as a Head of State. There had also been a need to appoint representatives to the two Bearilian Houses. One of her second Brother's sons, Iacomus Augustus, had joined his cousins on Andreas Prime. He found some unclaimed land near the western ocean connected to the Augustan land. A young Dragon, Silver Tail agreed to be his Family Dragon. The Dragon Counsel suggested that he be appointed as the Planet's Senator. A young nomad also moved to Andreas Prime. He had no family or land. A young Dogon, Saraina, approached the Dogon Counsel and asked that this young Nomad be given its sheep and become its family. His name was Khristophoros. The Dogon Counsel gave him the last name Theodoros. Khristophoros Theodoros was called before Angelina. She questioned him for several cycles. She found out that he had been part of a servant family to the Pompaius family. She found goodness and strength in this young Bear. After talking with both counsels, she appointed him to the House of Representatives. He would prove to be a loyal and excellent choice. Savato Artemus was not happy. He loved the Crimson Blade but he could not find a gunner that met his standards. He also missed his friends. Captain Centaurus found he hated the paper work of a ship's captain as much as Atilus had. Yet he loved the Saber Claw, especially with the new upgrades. Commodore Atilus was a taskmaster with his Destroyer Squadron. Only Centaurus had no complaints. Yet Destroyer Squadron 9 was shapin




Caraval


Book Description

The acclaimed New York Times bestseller Welcome, welcome to Caraval--Stephanie Garber's sweeping tale of the unbreakable bond between two sisters. It's the closest you'll ever find to magic in this world... Scarlett has never left the tiny island where she and her beloved sister, Tella, live with their powerful, and cruel, father. Now Scarlett's father has arranged a marriage for her, and Scarlett thinks her dreams of seeing Caraval, the far-away, once-a-year performance where the audience participates in the show, are over. But this year, Scarlett's long-dreamt of invitation finally arrives. With the help of a mysterious sailor, Tella whisks Scarlett away to the show. Only, as soon as they arrive, Tella is kidnapped by Caraval's mastermind organizer, Legend. It turns out that this season's Caraval revolves around Tella, and whoever finds her first is the winner. Scarlett has been told that everything that happens during Caraval is only an elaborate performance. But she nevertheless becomes enmeshed in a game of love, heartbreak, and magic with the other players in the game. And whether Caraval is real or not, she must find Tella before the five nights of the game are over, a dangerous domino effect of consequences is set off, and her sister disappears forever. Welcome, welcome to Caraval . . . beware of getting swept too far away. New York Times bestseller #1 IndieNext Pick Publishers Weekly Flying Start Entertainment Weekly Best 10 YA Books of 2017 Teen Vogue Best YA Book of the Year Amazon Best Book of the Year Barnes & Noble Best Book of the Year BuzzFeed Best Book of the Year "The Hunger Games meets The Night Circus. Grade: A-." --Entertainment Weekly "Impressive, original, wondrous." --USA Today "Spellbinding." --US Weekly "Magnificent." --Publishers Weekly, starred review "I lost myself in this world." --Sabaa Tahir, author of An Ember in the Ashes "Beautifully written." --Ren e Ahdieh, author of The Wrath and the Dawn "Shimmers with magic." --Marie Rutkoski, author of The Winner's Curse "Darkly enchanting." --Kiersten White, author of And I Darken "Decadent." --Roshani Chokshi, author of The Star-Touched Queen "Like stepping into a living dream." --Stacey Lee, author of Outrun the Moon "Destined to capture imaginations." --Kirkus Reviews "Ideal for fans of The Night Circus, Stardust, and The Hunger Games." --School Library Journal




The Game Master's Book of Non-Player Characters


Book Description

From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.




Catherine the Great & Potemkin


Book Description

From the author of The Romanovs: a vivid account of history's most successful political partnership—as sensual and fiery as it was creative and visionary. Catherine the Great was a woman of notorious passion and imperial ambition. Prince Potemkin—wildly flamboyant and sublimely talented—was the love of her life and her co-ruler. Together they seized Ukraine and Crimea, territories that define the Russian sphere of influence to this day. Their affair was so tumultuous that they negotiated an arrangement to share power, leaving each of them free to take younger lovers. But these “twin souls” never stopped loving each other. Drawing on the pair’s intimate letters and on vast research, Simon Sebag Montefiore's widely acclaimed biography restores these imperial partners to their rightful place as titans of their age.




Keeper of the Lost Cities


Book Description

A New York Times bestselling series A USA TODAY bestselling series A California Young Reader Medal–winning series In this riveting series opener, a telepathic girl must figure out why she is the key to her brand-new world before the wrong person finds the answer first. Twelve-year-old Sophie has never quite fit into her life. She’s skipped multiple grades and doesn’t really connect with the older kids at school, but she’s not comfortable with her family, either. The reason? Sophie’s a Telepath, someone who can read minds. No one knows her secret—at least, that’s what she thinks… But the day Sophie meets Fitz, a mysterious (and adorable) boy, she learns she’s not alone. He’s a Telepath too, and it turns out the reason she has never felt at home is that, well…she isn’t. Fitz opens Sophie’s eyes to a shocking truth, and she is forced to leave behind her family for a new life in a place that is vastly different from what she has ever known. But Sophie still has secrets, and they’re buried deep in her memory for good reason: The answers are dangerous and in high-demand. What is her true identity, and why was she hidden among humans? The truth could mean life or death—and time is running out.







100 Greatest American and British Animated Films


Book Description

Animation has been a staple of the filmmaking process since the early days of cinema. Animated shorts had been produced for decades, but not until 1937 did a major studio venture into animated features when Walt Disney produced Snow White and the Seven Dwarfs. Of the hundreds of animated feature films made since, many have proven their importance over the years while also entertaining generations of audiences. There are also many recent animated movies that promise to become classics in the field. In 100 Greatest American British Animated Films, Thomas S, Hischak looks at the most innovative, influential, and entertaining features that have been produced since the late 1930s—from traditional hand-drawn works and stop-motion films to computer-generated wonders. These movies have been selected not simply because of their popularity or critical acceptance but for their importance. Entries in this volume contain plot information production history critical reaction commentary on the film’s cinematic quality a discussion of the film’s influence voice casts production credits songs sequels, spin-offs, Broadway versions, and television adaptations awards and nominations Each movie is also discussed in the context of its original release as well as the ways in which the film has lived on in the years since. Familiar favorites and lesser-known gems are included, making the book a fascinating journey for both the avid animation fan and the everyday moviegoer. With a sweeping look at more than eight decades of movies, 100 Greatest American and British Animated Films highlights some of the most treasured features of all time.







Assassin's Gambit


Book Description

Vitala Salonius, champion of the warlike game of Caturanga, is as deadly as she is beautiful. She’s a trained assassin for the resistance, and her true play is for ultimate power. Using her charm and wit, she plans to seduce her way into the emperor’s bed and deal him one final, fatal blow, sparking a battle of succession that could change the face of the empire. As the ruler of a country on the brink of war and the son of a deposed emperor, Lucien must constantly be wary of an attempt on his life. But he’s drawn to the stunning Caturanga player visiting the palace. Vitala may be able to distract him from his woes for a while—and fulfill other needs, as well. Lucien’s quick mind and considerable skills awaken unexpected desires in Vitala, weakening her resolve to finish her mission. An assassin cannot fall for her prey, but Vitala’s gut is telling her to protect this sexy, sensitive man. Now she must decide where her heart and loyalties lie and navigate the dangerous war of politics before her gambit causes her to lose both Lucien and her heart for good.…