The Evolution of Space Suits Guided Reading 6-Pack


Book Description

If you were traveling to outer space, what would you wear? Luckily, some of the best scientists have figured that out for astronauts. NASA scientists and engineers have designed the best gear to help astronauts travel to space and return home safely. Find out how space suits have changed over time--and what they might look like in the future! Created in collaboration with the Smithsonian Institution, this book builds students' literacy skills while fostering curiosity, creativity, and innovation. The hands-on STEAM challenge is ideal for makerspace activities, and guides students through every stage of the engineering design process. This book features: Real-world examples provide insight into how the engineering design process is used to solve real-world problems; Content that highlights every component of STEAM: science, technology, engineering, art, and math; Career advice from Smithsonian employees working in STEAM fields; Dynamic images and text features enhance the reading experience and build visual literacy. This 6-Pack includes six copies of this title and a lesson plan that specifically supports guided reading instruction.




The Evolution of Space Suits 6-Pack


Book Description

Learn about the science behind space suits and how they have changed over time. With a hands-on STEAM activity and career connections, this 6-Pack uses real-world examples to teach how the engineering design process is used to solve problems.




The Evolution of Space Suits


Book Description

Design a flexible protective layer for a space suit. Space suits have come a long way. The look and function of space suits has evolved over time, but their purpose has always been the same--to keep astronauts safe. From the first suits worn during the Mercury missions, to the latest suits being tested by NASA, there have been great improvements. Learn all about the science behind space suits and how they have changed over time. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students’ curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!




History of Monster Movies Guided Reading 6-Pack


Book Description

Vampires, werewolves, and aliens - oh my! The History of Monster Movies takes a thrilling look at the imaginary creatures that have scared audiences throughout the years. Featuring TIME content, this high-interest nonfiction reader builds critical literacy skills and academic vocabulary and is purposefully leveled to engage different types of learners. Developed by Timothy Rasinski and Lori Oczkus, the text includes a table of contents, captions, glossary, index, and images to deepen understanding. The detailed sidebars feature fun facts that develop higher-order thinking. The Try It! culminating activity provides additional language-development activities. Aligned with McREL and WIDA/TESOL standards, this text features complex content appropriate for middle school students. This 6-Pack includes six copies of this Level V title and a lesson plan that specifically supports Guided Reading instruction.




Designing a Shuttle Guided Reading 6-Pack


Book Description

How do you build a reusable spacecraft that is strong enough to hold up in outer space, but is light enough to fly? How do you design it to meet the needs of the astronauts it carries? In the 1970s, NASA scientists and engineers were tasked with creating something completely new: a rocket-airplane combination that could safely transport astronauts to and from outer space. What they came up with changed the world! Created in collaboration with the Smithsonian Institution, this book builds students' literacy skills while fostering curiosity, creativity, and innovation. The hands-on STEAM challenge is ideal for makerspace activities, and guides students through every stage of the engineering design process. This book features: Real-world examples provide insight into how the engineering design process is used to solve real-world problems; Content that highlights every component of STEAM: science, technology, engineering, art, and math; Career advice from Smithsonian employees working in STEAM fields; Dynamic images and text features enhance the reading experience and build visual literacy. This 6-Pack includes six copies of this title and a lesson plan that specifically supports guided reading instruction.




The Spacesuit


Book Description

An inspirational true-story about the a group of seamstresses who designed the spacesuit for the first men to walk on the Moon! "Ellie’s team was small, and they only had six weeks. Many believed that the seamstresses could never win. But Ellie ignored them and set to work." Inspired by true events, The Spacesuit tells the story of Ellie, a seamstress tasked with creating a new spacesuit for the Apollo 11 moon landing. After emerging as the underdogs in a multi-company competition, Ellie's team works hard to win! Follow Ellie as she uses impressive knowledge to solve the issue of clunky, uncomfortable spacesuits. The perfect book for young children interested in space exploration and women in history. Alison Donald expertly weaves facts into the story to keep young readers engaged. Including a glossary of key terms, this book is a fun learning tool for 3-6 year olds.





Book Description




US Spacesuits


Book Description

* the most accurate and comprehensive work on U.S. spacesuits ever published. *A unique insight into the development of US spacesuits through to the present day. * Presents in context the authors’ unique collection of 172 black and white photographs. * Explains why spacesuits are a last refuge for astronauts for survival. * Details many technically and historically interesting developments, but which never achieved fruition.




Backpacker


Book Description

Backpacker brings the outdoors straight to the reader's doorstep, inspiring and enabling them to go more places and enjoy nature more often. The authority on active adventure, Backpacker is the world's first GPS-enabled magazine, and the only magazine whose editors personally test the hiking trails, camping gear, and survival tips they publish. Backpacker's Editors' Choice Awards, an industry honor recognizing design, feature and product innovation, has become the gold standard against which all other outdoor-industry awards are measured.




Space Case


Book Description

It’s a murder mystery on the moon in this humorous and suspenseful space adventure from the author of Belly Up and Spy School that The New York Times Book Review called “a delightful and brilliantly constructed middle grade thriller.” Like his fellow lunarnauts—otherwise known as Moonies—living on Moon Base Alpha, twelve-year-old Dashiell Gibson is famous the world over for being one of the first humans to live on the moon. And he’s bored out of his mind. Kids aren’t allowed on the lunar surface, meaning they’re trapped inside the tiny moon base with next to nothing to occupy their time—and the only other kid Dash’s age spends all his time hooked into virtual reality games. Then Moon Base Alpha’s top scientist turns up dead. Dash senses there’s foul play afoot, but no one believes him. Everyone agrees Dr. Holtz went onto the lunar surface without his helmet properly affixed, simple as that. But Dr. Holtz was on the verge of an important new discovery, Dash finds out, and it’s a secret that could change everything for the Moonies—a secret someone just might kill to keep...