The Fun Master


Book Description

A self-involved academic struggling to cope with his own neurological problems, Jeff could hardly take care of himself, let alone a child with special needs, when his son, Ethan, was born. But despite multiple surgeries, hospitalizations, serious breathing and swallowing problems, hearing loss, and a challenging social environment in his first months of life, Ethan thrived—all the while teaching Jeff to take things as they came. And eight years later, the arrival from China of adopted baby sister Penelope took Jeff's on-the-job training to a whole new level. Ethan's instinct for fun proved the perfect complement to Jeff's determination to live life fully. He died too young, but not before he, Penelope, and their mother, Janet, taught Jeff that the true path to happiness was putting other people's needs before his own—and living in the moment rather than trying to control it.




Dinosaur Fun


Book Description

EXPLORE THE A TO Z'S OF DINOSAURS IN THIS MULTI SKILL LEARNING BOOK




The Game Master's Book of Random Encounters


Book Description

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.




Foundations Phonics


Book Description

An easy and fun approach to teaching your child to read A stand-alone phonics & reading program, flexible for use in either kindergarten or first gradeA workbook filled with lessons, instructions, and suggested hands-on activities for a full semester of studySuggested hands-on activities will utilize materials typically found in the kitchen or playroom (e.g., crayons, markers, flour, rice, play-dough) This unique curriculum will take your student on a journey from the beginning of creation to the Resurrection of Christ as they learn each letter and corresponding sound. Designed to meet the needs of students who are ready to begin writing, as well as those who may not have mastered the hand-eye coordination skills yet that are needed for writing.




Masters of Doom


Book Description

Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams




Red Rain


Book Description

The New York Times bestselling author of the Goosebumps and Fear Street series delivers a terrifying horror novel for adults centered on a town in the grip of a sinister revolt. After travel writer Lea Sutter barely survives a merciless hurricane on a tiny island off the South Carolina coast, she impulsively brings two orphaned twin boys home with her to Long Island. Samuel and Daniel seem amiable and intensely grateful at first, but no one in Lea’s family anticipates the twins’ true evil nature—or predicts that within a few weeks’ time her husband, a controversial child psychologist, will be implicated in two brutal murders. “The horror is grisly” (Associated Press) in legendary author R.L. Stine’s “creepy, fun read” (Library Journal)—an homage to the millions of adult fans who grew up reading his classic series and a must-read for every fan of deviously inventive chillers.




Your Kids Can Master Their Money


Book Description

Current research tells us today's kids and teens don't know how to budget or spend wisely. They have purchasing influence, but they aren't prepared to handle money. Parents presume that their kids “get it” or that they are learning these skills in school. Yet kids still need parental guidance on how to manage money. Your Kids Can Master Their Money reveals key traits of financially wise people and gives parents tools to instill those traits in their children.




The Fun Parts


Book Description

The Fun Parts is Sam Lipsyte at his very best—a far-ranging exploration of new voices and vistas from "the most consistently funny fiction writer working today" (Time). A boy eats his way to self-discovery, while another must battle the reality-brandishing monster preying on his fantasy realm. Elsewhere, an aerobics instructor—the daughter of a Holocaust survivor—makes the most shocking leap imaginable to save her soul. These are just a few of the characters you'll encounter in Sam Lipsyte's richly imagined world. Featuring a grizzled and possibly deranged male doula, a doomsday hustler who must face the multi-universal truth of "the real-ass jumbo," and a tawdry glimpse of a high school shot-putting circuit in northern New Jersey, circa 1986, Lipsyte's short stories combine the tragicomic brilliance of his beloved novels with the compressed vitality of Venus Drive.




The Ultimate RPG Game Master's Guide


Book Description

"Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D'Amato. Leading an RPG can be a challenge, but The Ultimate Game Master's Guide is here to help! With advice from RPG expert James D'Amato, you'll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level."--




Cocktail Party Mathematics


Book Description

Want to master math while having a blast? Discover how to turn simple sums into magic you'll have to see to believe. If you like learning shortcuts, making money, and being the center of attention, then you'll love Amir Pirnazar's far-from-formulaic book.