The Game Master's Dungeon Journal (Garnet Red)


Book Description

Welcome to Geek Therapeutics' Game Master's Dungeon Journal! This specially designed and tested Dungeon Journal is to be used for campaigns of 10-12 sessions or adventures and has been created for everyday Game/Dungeon Masters, Professional Game/Dungeon Masters, and Therapeutic Game/Dungeon Masters. You will find grid paper to draw out the map that you will use for your campaign as well as important pages to help build the setting of your campaign. This can be used for worlds that you develop on your own, use from books, and for worlds that use a collaborative approach and those who do not. In this journal you will find 176 pages of tools for: - creating and organizing your party, - your session zero, - consent building for your group, - world building, - campaign planning, - boss and minion planning, - customizing your places of interest for the party, - graph paper for drawing your world, dungeons, cities, and more, - flow charts to keep you and your party on track, - additional pages that allow for you to keep a snapshot of your party, to include their Armor Class (AC), Health Points (HP) and more, - and documenting each session as it happens.




Special Edition Dungeon Master's Guide


Book Description

A deluxe version of the essential core rulebook every D&D Dungeon Master needs, this special release features an embossed, leather-bound cover and premium, gilt-edged paper.




Dungeon Masters


Book Description

Awesome tools, rules, and adventure content for every Dungeon Master. If yours"re aDungeons & Dragonsplayer interested in taking on the role of the Dungeon Master, or if yours"re an experienced DM looking for more game advice, tools, and adventure content, theDungeon Masterrs"s Kittrade;has exactly what you need to build your ownDungeons & Dragonscampaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 130. It also includes useful DM tools such as a Dungeon Masterrs"s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: bull; 96-page book of rules and advice for Dungeon Masters bull; 32-page monster book bull; Two 32-page adventures bull; 2 sheets of die-cut dungeon terrain tiles bull; 2 sheets of die-cut monster tokens bull; 2 double-sided battle maps bull; Fold-out Dungeon Masterrs"s screen




The Masters and the Path


Book Description




Life and Times of Frederick Douglass


Book Description

Frederick Douglass recounts early years of abuse, his dramatic escape to the North and eventual freedom, abolitionist campaigns, and his crusade for full civil rights for former slaves. It is also the only of Douglass's autobiographies to discuss his life during and after the Civil War, including his encounters with American presidents such as Lincoln, Grant, and Garfield.




Monster Manual 3


Book Description

This core rulebook introduces an innovative monster stat block format, that makes running monsters easier for the Dungeon Master, and presents a horde of iconic monsters that fit into any campaign.




Ultimate Toolbox


Book Description







WALC 6


Book Description

Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.




Dungeon Master's Guide


Book Description

Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.