The Grand Game (Vol. 2)


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The Ultimate History of Video Games, Volume 2


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The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.




The Board Game Book


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Proofs in Competition Math: Volume 2


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All too often, through common school mathematics, students find themselves excelling in school math classes by memorizing formulas, but not their applications or the motivation behind them. As a consequence, understanding derived in this manner is tragically based on little or no proof. This is why studying proofs is paramount! Proofs help us understand the nature of mathematics and show us the key to appreciating its elegance. But even getting past the concern of "why should this be true?" students often face the question of "when will I ever need this in life?" Proofs in Competition Math aims to remedy these issues at a wide range of levels, from the fundamentals of competition math all the way to the Olympiad level and beyond. Don't worry if you don't know all of the math in this book; there will be prerequisites for each skill level, giving you a better idea of your current strengths and weaknesses and allowing you to set realistic goals as a math student. So, mathematical minds, we set you off!




Unloaded Volume 2


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The Anthony-nominated collection of crime stories without guns—the collection we didn't want to be necessary—is back for Volume 2. Two dozen more crime writers have come together to raise their voices and take pen in hand to call for a sensible and reasoned debate about guns in America. As the mass shootings continue, the avoidable accidents, the suicides, the gun violence that consumes our country rolls on unabated and unaddressed by our leadership other than to say, “Now is not the time to discuss it,” these crime writers have chosen to start the dialogue. In stories of crime, mystery and suspense these authors have left the guns out to show for a short while that we can do without them and the plot doesn’t fall apart. Maybe, in a small way, we can show that the American way of life doesn’t cease to be, either. Not anti-gun, Unloaded Vol. 2 is pro-reason. These authors comprise gun owners and non-owners, voters on both sides of the political aisle. The cause that unites us all is the desire to see the senseless killing stop and to be able to have the discussion without the divisive language, vitriol and name calling that too often accompanies this debate. The top priority in these stories is to entertain with thrilling action and suspense that readers know and love about a crime story. To do so without guns leads to some creative leaps from writers who spin tales of simians on the loose, androids with buried secrets, punk rock shows and tattoo shops. Bestselling authors like Chris Holm, Lori Rader-Day, Bill Crider, Laura McHugh, James Ziskin and John Rector along with many more join together to call for an end to the needless violence and a start to a reasoned debate. With a forward by legendary Sara Paretsky, Unloaded Vol. 2 is a book we wish wasn’t needed. But staying silent is no longer an option. Proceeds go to the non-profit States United To Prevent Gun Violence. Praise for UNLOADED VOLUME 2: “[A collection of] entertaining and often thought-provoking stories.” —Publishers Weekly




Base Ball Founders


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This book completes the series of histories of the clubs and players responsible for making baseball the national pastime that began with Base Ball Pioneers, 1850-1870 (McFarland 2011). Forty clubs and hundreds of pioneer players from the first hotbeds of New York City, Philadelphia, New Jersey, and Massachusetts are profiled by leading experts on baseball's early years. The subjects include legendary clubs such as the Knickerbockers of New York, the Eckfords and Atlantics of Brooklyn, the Athletics of Philadelphia, and Harvard's first baseball clubs, and fabled players like Jim Creighton, Dickey Pearce, and Daniel Adams, but space is also given to less well remembered clubs such as the Champion Club of Jersey City and the Cummaquids of Barnstable, Massachusetts. What united all of these founders of the game was that their love of baseball during its earliest years helped to make it the national pastime.




Adventures of the Ojibbeway and Ioway Indians Volume 2 of 2


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Over 175 years ago George Catlin, American painter, writer and explorer, realized that the white settlers would eventually destroy the native cultures of North America. Devoting his life to preserving the Indian heritage, he traveled throughout the West sketching and painting hundreds of Indian portraits, village scenes, religious rituals and games. Eager to preserve the vanishing tribes and customs of the Native Americans through his art, his encounters with these fascinating people resulted in the book, The North American Indians, a collection of his letters with over 400 illustrations. Catlin toured Europe for eight years presenting his famous collection of portraits and sketches. As a result of this tour, Catlin published ADVENTURES OF THE OJIBBEWAY AND IOWAY INDIANS concentrating on these two intriguing tribes in this two-volume set.




Reborn Master vs. School Beauty


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Soldier King Li Qiang, who was part of the Special Forces ace army's Winged Dragon commandos, had accidentally broken the relationship between his fiancee and his adulterer and had lost his life because of this! Under the effects of the treasure, he was reborn as a normal high school student, and actually discovered that the school beauty, Lin Ya Shi, was the daughter of his fiancee and his adulterer. In order to take revenge on his enemy, he used the opportunity to get close to the Lin family while the school beauty was his bodyguard, but he discovered that a huge crisis was approaching everyone ...




In Colours Green and White: Volume 2


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In Colours Green and White is the second volume in John Campbell's fascinating post-war history of Hibernian Football Club, which continues to relive the club's past with a game-by-game and goal-by-goal account of the Easter Road team between 1967 and 1990. In the years that followed the halcyon days of the Famous Five and the club's domination of the league championship, the Easter Road faithful continued to witness some outstanding milestones in the history of the club. As pioneers in Europe, Hibernian regularly faced giants of the European stage, rising majestically to the occasion year after year against Italian, German, Portuguese and English opposition, with illustrious names like Napoli, Sporting Lisbon, Hamburg and Liverpool all leaving Edinburgh cowed by the men in green and white. Throughout this period the team that would become known as 'Turnbull's Tornadoes' lifted the League Cup and pulled off the mother of all derby wins at Tynecastle in January 1973 with a display of outstanding tactical play and mesmeric footballing skill. Denied a position at the pinnacle of Scottish football by Jock Stein's superb Celtic side, Eddie Turnbull's Hibs nevertheless entertained wherever they played and are remembered to this day with huge affection by fans around the country.




Inventing Baseball


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A project of SABR's Nineteenth Century Committee, INVENTING BASEBALL brings to life the greatest games to be played in the game's early years. From the "prisoner of war" game that took place among captive Union soldiers during the Civil War, to the first intercollegiate game (Amherst versus Williams), to the first professional no-hitter, the games in this volume span 1833–1900 and detail the athletic exploits of such players as Cap Anson, Moses "Fleetwood" Walker, Charlie Comiskey, Mike "King" Kelly, and John Montgomery Ward.




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