The Graphic Canon


Book Description

Description based on: volume 2, c2012, title from t.p.




The Graphic Canon of Children's Literature


Book Description

The original three-volume anthology The Graphic Canon presented the world's classic literature--from ancient times to the late twentieth century--as eye-popping comics, illustrations, and other visual forms. In this follow-up volume, young people's literature through the ages is given new life by the best comics artists and illustrators. Fairy tales, fables, fantastical adventures, young adult novels, swashbuckling yarns, your favorite stories from childhood and your teenage years . . . they're all here, in all their original complexity and strangeness, before they were censored or sanitized.




The Graphic Canon


Book Description

Collects classics from around the world in graphic novel format. A a one-of-a-kind trilogy that brings classic literatures of the world together with legendary graphic artists and illustrators. There are more than 130 illustrators represented and 190 literary works over three volumesmany newly commissioned, some hard to findreinterpreted here for readers and collectors of all ages.




Gravity Falls: Lost Legends


Book Description

A collection of four all-new strange stories from the sleepy town of Gravity Falls in one original graphic novel. Written by Alex Hirsch. Illustrated by Asaf Hanuka, Dana Terrace, Ian Worrel, Jacob Chabot, Jim Campbell, Joe Pitt, Kyle Smeallie, Meredith Gran, Mike Holmes, Priscilla Tang, Serina Hernandez, Stephanie Ramirez, and Valerie Halla.




The Graphic Canon of Crime & Mystery: From Sherlock Holmes to A clockwork orange to Jo Nesbø


Book Description

"From James M. Cain to Stephen King, from Sophocles to the Marquis de Sade to Iceberg Slim, here are stunning and sometimes macabre visualizations of some of the greatest crime and mystery stories of all time. Rick Geary brings his crisp style to Dostoevsky's Crime and Punishment; C. Frakes resurrects the forgotten novella "Talma Gordon," the first mystery written by an African American. Crime finds new life in these graphic renditions of The Arabian Nights, the Bible, James Joyce's Dubliners, Patricia Highsmith, and leading mystery writers of today like Jo Nesbø"--




The Witcher Volume 1


Book Description

Travelling near the edge of the Brokilon forest, monster hunter Geralt meets a widowed fisherman who's dead and murderous wife resides in a eerie mansion known as the House of Glass, which seems to have endless rooms, nothing to fill them with, and horror around every corner.




Witcher Volume 3 Curse of Crows


Book Description

"The Witcher game is based on a novel of Andrzej Sapkowski"--Title page verso.




Caliber


Book Description




The Vignelli Canon


Book Description

An important manual for young designers from Italian modernist Massimo Vignelli The famous Italian designer Massimo Vignelli allows us a glimpse of his understanding of good design in this book, its rules and criteria. He uses numerous examples to convey applications in practice - from product design via signaletics and graphic design to Corporate Design. By doing this he is making an important manual available to young designers that in its clarity both in terms of subject matter and visually is entirely committed to Vignelli's modern design.




Teaching the Graphic Novel


Book Description

Graphic novels are now appearing in a great variety of courses: composition, literature, drama, popular culture, travel, art, translation. The thirty-four essays in this volume explore issues that the new art form has posed for teachers at the university level. Among the subjects addressed are•terminology (graphic narrative vs. sequential art, comics vs. comix)•the three outstanding comics-producing cultures today: the American, the Japanese (manga), and the Franco-Belgian (the bande dessinée)•the differences between the techniques of graphic narrative and prose narrative,and between the reading patterns for each•the connections between the graphic novel and film•the lives of the new genre's practitioners (e.g., Robert Crumb, Harvey Pekar)•women's contributions to the field (e.g., Lynda Barry)•how the graphic novel has been used to probe difficult moments in history (the Holocaust, 9/11), deal with social and racial injustice, and voice political satire•postmodernism in the graphic novel (e.g., in the work of Chris Ware)•how the American superhero developed in the Depression and World War II•comix and the 1960s counterculture•the challenges of teaching graphic novels that contain violence and sexual contentThe volume concludes with a selected bibliography of the graphic novel and sequential art.