The HDRI Handbook 2.0


Book Description

! BONUS DVD ONLY WITH THE PRINT EDITION (NOT AVAILABLE WITH eBOOKS) ! In 2007, The HDRI Handbook was the first book to present this revolutionary new field to a larger audience. These days HDRI is a fully mature technology available to everyone. Real estate and landscape photographers have adopted it as part of their regular workflow, it has become one of the hottest trends for ambitious amateurs and creative professionals alike, and the modern movie industry would be completely dysfunctional without it. Now The HDRI Handbook 2.0 redefines its own gold standard. It has been completely rewritten and is packed with practical hints and tips, background knowledge, reference tools, breathtaking artist portfolios, and inspiring interviews. The book includes dozens of new step-by-step tutorials. Beginners will get a methodically solid introduction and advanced readers will be able to refine their technique to perfection. Topics include:- Understanding the foundation of HDRI- HDR software comparisons and evaluations- Capturing HDR images: today and tomorrow- Tonemapping for creating superior prints- HDR image processing and compositing- Shooting and stitching HDR panoramas- Image-based lighting and CG rendering 2.0 updates include:- New cameras, sensors, and HDR beamsplitter rigs- Open Camera Controller for endless auto-bracketing- Correct RAW pre-processing and ghost removal- Dozens of practical, easy-to-follow tutorials- A structured approach to tonemapping, inspired by Ansel Adams- Set etiquette and tips for capturing HDR panos for visual effects- Seven artist spotlights showing unique perspectives on HDRI- Seven crossword puzzles: a fun way to test yourself ! BONUS DVD ONLY WITH THE PRINT EDITION (NOT AVAILABLE WITH eBOOKS) !




Mastering the Nikon D7000


Book Description

Young explores the features and capabilities of the camera in a way that far surpasses the user's manual. He guides readers through features with step-by-step setting adjustments; color illustrations; and detailed how, when, and why explanations for each option.




Computer Science and Education in Computer Science


Book Description

This book constitutes the refereed post-conference proceedings of the 18th EAI International Conference on Computer Science and Education in Computer Science, CSECS 2022, held in June 2022 in Sofia, Bulgaria. Due to COVID-19 pandemic the conference was held On-Site and virtually. The 15 full papers and 9 short papers were carefully reviewed and selected from 53 submissions. The papers present are grouped into 2 tracks, i.e., computer science implementations and education in computer science. CSECS conference presents research in software engineering and information systems design, cryptography, the theoretical foundation of the algorithms, and implementation of machine learning and big data technologies. Another important topic of the conference is the education in computer science which includes the introduction and evaluation of computing programs, curricula, and online courses, to syllabus, laboratories, teaching, and pedagogy aspects. The technical and education topics evolved multiple existing and emerging technologies, solutions, and services for design and training providing a heterogeneous approach towards delivering Software 4.0 and Education 4.0 to a broad range of citizens and societies.




Fundamentals and Applications of Colour Engineering


Book Description

Expert overview of the world of colour engineering in the 21st century, with new, updated technologies and a MATLAB toolbox Fundamentals and Applications of Colour Engineering provides important coverage on topics that hold the power to extend our knowledge of color reproduction, such as color measurement and appearance and the methods used, with additional discussion of the technologies responsible for reproducing color across a wide range of devices, together with the color management systems that are used to connect devices together and exchange information. Composed of 20 chapters, the editor and his team of expert contributors consider the new ICC.2 architecture, an approach that introduces an evolutionary step in colour engineering, ensuring wider possibilities for technology. The text also considers the emerging applications for advanced color management, such as processing spectral data, handling HDR images, and the capture and reproduction of material appearance. The text is supported by a MATLAB toolbox of relevant functions and data. Fundamentals and Applications of Colour Engineering is a useful reference for anyone involved in the reproduction of colour and a strong supplementary course potential for Masters degrees with a colour science component. Fundamentals and Applications of Colour Engineering includes information on: Instruments and methods of color measurement, colorimetry, and color difference, and colour appearance Colour spaces and color encodings, and characterizing input devices, displays and printers Colour gamut communication and imaging standards, high dynamic range imaging, and HDR Sensor adjustment in color management, open source tools for color engineering, and colour transform evaluation Supporting active learning with the inclusion of a toolbox of relevant functions and data, Fundamentals and Applications of Colour Engineering is an essential resource for students in relevant programs of study, and for professionals within colour engineering and reproduction looking to maximize their skill set and keep their skills updated.




Mastering Photoshop Layers


Book Description

Photoshop's layers are arguably the most powerful aspect of the software's user interface and are the key to successful image editing in Photoshop. Layers allow for both global and local adjustments to images and can be used to create a number of special effects. Best of all, layers allow for nondestructive editing of your original image. New Photoshop users often see layers as too complicated, and they miss out on the program's full potential. This book will remove the confusion factor by providing an in-depth introduction to layers. Clear, step-by-step instructions and illustrations help the reader quickly master the tools that are relevant for photographers. In this book you will learn about: Working with and building multiple layers Blending layers and which Options to use Using layers to enhance and retouch your images Creating and using layer masks Creating luminosity and saturation layer masks Using Smart Objects and Smart Filters Advanced layer techniques Time-saving shortcuts, tips, and tricks




Design and Implementation of Real-Time Multi-Sensor Vision Systems


Book Description

This book discusses the design of multi-camera systems and their application to fields such as the virtual reality, gaming, film industry, medicine, automotive industry, drones, etc. The authors cover the basics of image formation, algorithms for stitching a panoramic image from multiple cameras, and multiple real-time hardware system architectures, in order to have panoramic videos. Several specific applications of multi-camera systems are presented, such as depth estimation, high dynamic range imaging, and medical imaging.




Image Statistics in Visual Computing


Book Description

To achieve the complex task of interpreting what we see, our brains rely on statistical regularities and patterns in visual data. Knowledge of these regularities can also be considerably useful in visual computing disciplines, such as computer vision, computer graphics, and image processing. The field of natural image statistics studies the regularities to exploit their potential and better understand human vision. With numerous color figures throughout, Image Statistics in Visual Computing covers all aspects of natural image statistics, from data collection to analysis to applications in computer graphics, computational photography, image processing, and art. The authors keep the material accessible, providing mathematical definitions where appropriate to help readers understand the transforms that highlight statistical regularities present in images. The book also describes patterns that arise once the images are transformed and gives examples of applications that have successfully used statistical regularities. Numerous references enable readers to easily look up more information about a specific concept or application. A supporting website also offers additional information, including descriptions of various image databases suitable for statistics. Collecting state-of-the-art, interdisciplinary knowledge in one source, this book explores the relation of natural image statistics to human vision and shows how natural image statistics can be applied to visual computing. It encourages readers in both academic and industrial settings to develop novel insights and applications in all disciplines that relate to visual computing.




Handbook of Porous Media


Book Description

"Presents the most important and up-to-date research related to heat transfer in porous media, focusing on practical applications of the latest studies to engineering products and procedures. Includes theoretical models of fluid flow, capillary effects, application of fractal and percolation characterizing porous materials, multiphase flow and heat transfer, turbulent flow and heat transfer, improved measurement and flow visualization techniques, and enhanced design correlations."




Mastering the Nikon


Book Description

Mastering the Nikon D7100 by Darrell Young provides a wealth of experience-based information and insights for owners of the new D7100 camera. Darrell is determined to help the user navigate past the confusion that often comes with complex and powerful professional camera equipment. This book explores the features and capabilities of the camera in a way that far surpasses the user's manual. It guides readers through the camera features with step-by-step setting adjustments; color illustrations; and detailed how, when, and why explanations for each option. Every button, dial, switch, and menu configuration setting is explored in a user-friendly manner, with suggestions for setup according to various shooting styles. Darrell's friendly and informative writing style allows readers to easily follow directions, while feeling as if a friend dropped in to share his knowledge. The learning experience for new D7100 users goes beyond just the camera itself and covers basic photography technique.




Physically Based Rendering of Synthetic Objects in Real Environments


Book Description

This thesis presents methods for photorealistic rendering of virtual objects so that they can be seamlessly composited into images of the real world. To generate predictable and consistent results, we study physically based methods, which simulate how light propagates in a mathematical model of the augmented scene. This computationally challenging problem demands both efficient and accurate simulation of the light transport in the scene, as well as detailed modeling of the geometries, illumination conditions, and material properties. In this thesis, we discuss and formulate the challenges inherent in these steps and present several methods to make the process more efficient. In particular, the material contained in this thesis addresses four closely related areas: HDR imaging, IBL, reflectance modeling, and efficient rendering. The thesis presents a new, statistically motivated algorithm for HDR reconstruction from raw camera data combining demosaicing, denoising, and HDR fusion in a single processing operation. The thesis also presents practical and robust methods for rendering with spatially and temporally varying illumination conditions captured using omnidirectional HDR video. Furthermore, two new parametric BRDF models are proposed for surfaces exhibiting wide angle gloss. Finally, the thesis also presents a physically based light transport algorithm based on Markov Chain Monte Carlo methods that allows approximations to be used in place of exact quantities, while still converging to the exact result. As illustrated in the thesis, the proposed algorithm enables efficient rendering of scenes with glossy transfer and heterogenous participating media.