The Incredible Dadventure


Book Description

Holly's dad is an explorer, having amazing adventures all over the world, while Holly is stuck at home with her mum, her baby brother and the dog. Now Dad's on a new expedition and he'll miss her tenth birthday. She's not happy - until she finds out that he's planned a special treasure hunt, just for her. She has ten days to complete ten tasks - some silly, some tricky and some downright terrifying. Maybe life at home isn't quite so boring after all. The first story in the 'Dadventure' series, a perfect family story or read-alone for fans of David Baddiel and THE 13-STOREY TREEHOUSE.




The Incredible Dadventure 2: The Mumbelievable Challenge


Book Description

Five days, five tasks, no technology. How will Holly survive in the woods? Holly's second 'dadventure' is a screen-free challenge - Mum has packed her and Dad off to a log cabin in Fir Forest for five days with NO technology. There are other people camping in the woods, though - Zeb and his show-off dad who are camping 'properly' in tents and fishing for their dinner. Holly's dad is treating her like a baby and being more embarrassing than ever, but Zeb and Holly soon hit it off and enjoy exploring the forest together. A few days in Zeb's dad goes missing, and they discover there is a bear on the loose from the local safari park. It's up to Holly and her new friend to work together, save the day and prove themselves to their fathers - all without their phones or any tech gadgets! The second story in the 'Dadventure' series, a perfect family story or read-alone for fans of David Baddiel and THE 13-STOREY TREEHOUSE.




The Incredible Dadventure 3: The Spectacular Holly-Day


Book Description

Dad's taking Holly on one of his travel-writing trips - to Malaysia! Holly can't wait to explore all the new sights, sounds and smells Asia has to offer. But Dad has other things in mind . . . Instead of exploring the jungles, he's busy making the most of the free spa and sticking Holly in the dreaded Adventure Club. If Holly wants a real adventure, she's going to have to find it herself. The third in the 'Dadventure' series, a perfect family story or read-alone for fans of David Baddiel and THE 13-STOREY TREEHOUSE.




Dadventures: Amazing Outdoor Adventures for Daring Dads and Fearless Kids


Book Description

The ultimate family activity guide for busy daring dads in need of a little inspiration to spend quality time with their kids, by double Olympic gold medallist rower, adventurer and father of three, Alex Gregory.




The Day My Butt Went Psycho!


Book Description

A young boy embarks on an epic journey across the land to reclaim his runaway butt in this hilarious beginning to a bestselling trilogy. Zack Freeman is ready to tell his story . . . the story of a brave young boy and his crazy runaway butt. The story of a crack butt-fighting unit called the B-team, a legendary Butt Hunter’s formidable daughter, and some of the ugliest and meanest butts ever to roam the face of the Earth. A story of endurance that takes Zack on an epic journey across the Great Windy Desert, through the Brown Forest, and over the Sea of Butts before descending into the heart of an explosive buttcano to confront the biggest, ugliest, and meanest butt of them all! Praise for The Day My Butt Went Psycho “Griffith’s fun gross-out adventure novel follows Zack Freeman, who awakens to see his rear end leaping out the window to lead a bum rally . . . Young readers will likely get a kick out of it all (there’s even a glossary included).” —Publishers Weekly







Amazing 3-D Games Adventure Set


Book Description

This book/CD-ROM package offers a glimpse behind the scenes of 3-D games like DOOM and Wolfenstein. Game expert Lary Myers takes the reader through the mechanics needed to understand and create 3-D action or adventure games. Includes 3-D game engine with sample games on CD-ROM.




My Hamster is a Genius


Book Description

First in a hilarious six-book series about a highly unusual pet hamster. Nine-year-old Ben Jinks wants a pet, but a talking hamster wasn't on his wish list. When his mum says he has to prove he's responsible in order to get his TV back, he resolves to make the best of it. What he wasn't expecting was a grumpy talking hamster who can do his maths homework! Ben's marks shoot up, but his teacher - the nasty Beardy McCreedy - is suspicious, and bets Ben's dad that Ben can't pass a maths test without cheating. Ben is sure he is doomed, but with Stinky's help - and some disgusting maths props - maybe he can prove his nasty teacher wrong . . . Illustrated throughout with black and white artwork by The Boy Fitz Hammond.




The Pink Steering Wheel Chronicles


Book Description

When Bloomberg journalist Mark Pittman suddenly died, his widow spent four summers driving 31,152 miles searching for answers. In her fearless memoir, The Pink Steering Wheel Chronicles: A Love Story, author Laura Fahrenthold presents a moving portrait of marriage, motherhood and mourning as she captains a 1993 RV sprinkling her husband's ashes with their two young daughters and a stray dog in an epic quest for healing and understanding. Filled with insight and wit from a career in journalism, the story captures the family's adventures and misadventures, her deeply-layered love story, and her hilarious slice-of-life dispatches where the pink steering wheel becomes her spiritual GPS.




This Gaming Life


Book Description

"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.