The Introduction of Software Tools
Author : Herbert Hecht
Publisher :
Page : 52 pages
File Size : 45,13 MB
Release : 1982
Category : Computer programming
ISBN :
Author : Herbert Hecht
Publisher :
Page : 52 pages
File Size : 45,13 MB
Release : 1982
Category : Computer programming
ISBN :
Author : Edward Crookshanks
Publisher : Apress
Page : 201 pages
File Size : 15,37 MB
Release : 2014-11-12
Category : Computers
ISBN : 1484207289
This book provides an overview of tools and techniques used in enterprise software development, many of which are not taught in academic programs or learned on the job. This is an ideal resource containing lots of practical information and code examples that you need to master as a member of an enterprise development team. This book aggregates many of these "on the job" tools and techniques into a concise format and presents them as both discussion topics and with code examples. The reader will not only get an overview of these tools and techniques, but also several discussions concerning operational aspects of enterprise software development and how it differs from smaller development efforts. For example, in the chapter on Design Patterns and Architecture, the author describes the basics of design patterns but only highlights those that are more important in enterprise applications due to separation of duties, enterprise security, etc. The architecture discussion revolves has a similar emphasis – different teams may manage different aspects of the application’s components with little or no access to the developer. This aspect of restricted access is also mentioned in the section on logging. Theory of logging and discussions of what to log are briefly mentioned, the configuration of the logging tools is demonstrated along with a discussion of why it’s very important in an enterprise environment.
Author : Jared Richardson
Publisher : Pragmatic Bookshelf
Page : 258 pages
File Size : 30,76 MB
Release : 2005-06-01
Category : Computers
ISBN : 1680504789
Ship It! is a collection of tips that show the tools andtechniques a successful project team has to use, and how to use themwell. You'll get quick, easy-to-follow advice on modernpractices: which to use, and when they should be applied. This bookavoids current fashion trends and marketing hype; instead, readersfind page after page of solid advice, all tried and tested in thereal world. Aimed at beginning to intermediate programmers, Ship It! will show you: Which tools help, and which don't How to keep a project moving Approaches to scheduling that work How to build developers as well as product What's normal on a project, and what's not How to manage managers, end-users and sponsors Danger signs and how to fix them Few of the ideas presented here are controversial or extreme; most experiencedprogrammers will agree that this stuff works. Yet 50 to 70 percent of allproject teams in the U.S. aren't able to use even these simple, well-acceptedpractices effectively. This book will help you get started. Ship It! begins by introducing the common technicalinfrastructure that every project needs to get the job done. Readerscan choose from a variety of recommended technologies according totheir skills and budgets. The next sections outline the necessarysteps to get software out the door reliably, using well-accepted,easy-to-adopt, best-of-breed practices that really work. Finally, and most importantly, Ship It! presents commonproblems that teams face, then offers real-world advice on how tosolve them.
Author : Claes Wohlin
Publisher : Springer Science & Business Media
Page : 249 pages
File Size : 49,23 MB
Release : 2012-06-16
Category : Computers
ISBN : 3642290442
Like other sciences and engineering disciplines, software engineering requires a cycle of model building, experimentation, and learning. Experiments are valuable tools for all software engineers who are involved in evaluating and choosing between different methods, techniques, languages and tools. The purpose of Experimentation in Software Engineering is to introduce students, teachers, researchers, and practitioners to empirical studies in software engineering, using controlled experiments. The introduction to experimentation is provided through a process perspective, and the focus is on the steps that we have to go through to perform an experiment. The book is divided into three parts. The first part provides a background of theories and methods used in experimentation. Part II then devotes one chapter to each of the five experiment steps: scoping, planning, execution, analysis, and result presentation. Part III completes the presentation with two examples. Assignments and statistical material are provided in appendixes. Overall the book provides indispensable information regarding empirical studies in particular for experiments, but also for case studies, systematic literature reviews, and surveys. It is a revision of the authors’ book, which was published in 2000. In addition, substantial new material, e.g. concerning systematic literature reviews and case study research, is introduced. The book is self-contained and it is suitable as a course book in undergraduate or graduate studies where the need for empirical studies in software engineering is stressed. Exercises and assignments are included to combine the more theoretical material with practical aspects. Researchers will also benefit from the book, learning more about how to conduct empirical studies, and likewise practitioners may use it as a “cookbook” when evaluating new methods or techniques before implementing them in their organization.
Author : Brian P. Hogan
Publisher : Pragmatic Bookshelf
Page : 432 pages
File Size : 10,83 MB
Release : 2019-06-03
Category : Computers
ISBN : 168050701X
The command-line interface is making a comeback. That's because developers know that all the best features of your operating system are hidden behind a user interface designed to help average people use the computer. But you're not the average user, and the CLI is the most efficient way to get work done fast. Turn tedious chores into quick tasks: read and write files, manage complex directory hierarchies, perform network diagnostics, download files, work with APIs, and combine individual programs to create your own workflows. Put down that mouse, open the CLI, and take control of your software development environment. No matter what language or platform you're using, you can use the CLI to create projects, run servers, and manage files. You can even create new tools that fit right in with grep, sed, awk, and xargs. You'll work with the Bash shell and the most common command-line utilities available on macOS, Windows 10, and many flavors of Linux. Create files without opening a text editor. Manage complex directory strutures and move around your entire file system without touching the mouse. Diagnose network issues and interact with APIs. Chain several commands together to transform data, and create your own scripts to automate repetitive tasks. Make things even faster by customizing your environment, creating shortcuts, and integrating other tools into your environment. Hands-on activities and exercises will cement your newfound knowledge and give you the confidence to use the CLI to its fullest potential. And if you're worried you'll wreck your system, this book walks you through creating an Ubuntu virtual machine so you can practice worry-free. Dive into the CLI and join the thousands of other devs who use it every day. What You Need: You'll need macOS, Windows 10, or a Linux distribution like Ubuntu, Fedora, CentOS, or Debian using the Bash shell.
Author : Watts S. Humphrey
Publisher : Addison-Wesley Professional
Page : 504 pages
File Size : 12,20 MB
Release : 2000
Category : Business & Economics
ISBN : 9780201477191
TSPi overview; The logic of the team software process; The TSPi process; The team roles; Using the TSPi; Teamwork.
Author : Michael Kosta Loukides
Publisher : "O'Reilly Media, Inc."
Page : 268 pages
File Size : 27,33 MB
Release : 1997
Category : Computers
ISBN : 9781565921122
Here is a complete package for programmers who are new to UNIX or who would like to make better use of the system. The book provides an introduction to all the tools needed for a C programmer. The CD contains sources and binaries for the most popular GNU tools, including their C/C++ compiler.
Author : IEEE Computer Society
Publisher :
Page : 348 pages
File Size : 39,34 MB
Release : 2014
Category : Computer software
ISBN : 9780769551661
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Author : Murali Chemuturi
Publisher : J. Ross Publishing
Page : 409 pages
File Size : 17,46 MB
Release : 2010-07-15
Category : Business & Economics
ISBN : 1604270349
Project management software.
Author : Mike Gunderloy
Publisher : John Wiley & Sons
Page : 322 pages
File Size : 22,52 MB
Release : 2006-02-20
Category : Computers
ISBN : 0782151256
"Two thumbs up" —Gregory V. Wilson, Dr. Dobbs Journal (October 2004) No one can disparage the ability to write good code. At its highest levels, it is an art. But no one can confuse writing good code with developing good software. The difference—in terms of challenges, skills, and compensation—is immense. Coder to Developer helps you excel at the many non-coding tasks entailed, from start to finish, in just about any successful development project. What's more, it equips you with the mindset and self-assurance required to pull it all together, so that you see every piece of your work as part of a coherent process. Inside, you'll find plenty of technical guidance on such topics as: Choosing and using a source code control system Code generation tools--when and why Preventing bugs with unit testing Tracking, fixing, and learning from bugs Application activity logging Streamlining and systematizing the build process Traditional installations and alternative approaches To pull all of this together, the author has provided the source code for Download Tracker, a tool for organizing your collection of downloaded code, that's used for examples throughout this book. The code is provided in various states of completion, reflecting every stage of development, so that you can dig deep into the actual process of building software. But you'll also develop "softer" skills, in areas such as team management, open source collaboration, user and developer documentation, and intellectual property protection. If you want to become someone who can deliver not just good code but also a good product, this book is the place to start. If you must build successful software projects, it's essential reading.