The Inventor's Complete Handbook


Book Description

With 50 years of experience as an inventor and close to 60 U.S. patents, Dr. James L. Cairns shares his vast know-how to help you come up with, develop and benefit from your ideas. This book takes you through the entire inventing process starting with a sound idea. It directs you through the uses of visualization and the importance of planning for all contingencies before ever investing capital. Cairns also demonstrates how to protect your creation by filing a patent. All the information about this multi-faceted process, from design patents to international patents, is laid out in an easy-to-follow format rigorously proofing by several lawyers.




The Total Inventors Manual (Popular Science)


Book Description

"Transform your idea into a top-selling product"--Front cover.




Kids Inventing!


Book Description

Have you ever seen inventors on TV or in the newspaper and thought, "That could be me!" Well, it certainly could—and this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit. From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You'll see how to keep an inventor's log, present your ideas, and work as part of a team or with a mentor. You'll meet inspiring kids just like you who designed their own award-winning inventions. And you'll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.




The Inventor's Secret: Volume 1


Book Description

When twins Abby and Derick start junior high at the prestigious academy their grandfather founded, Cragbridge Hall, they discover firsthand the dangers of time travel and must find a way to save their parents, who have been sent to the Titanic the night it sank.




Inventions And Patents


Book Description

Today, one of the easiest ways to make money is to create and sell original ideas. Every year, more than 100,000 patents are granted in the U.S., creating a billion-dollar industry for those using intellectual property. With this book, would-be inventors can develop their ideas with low risk and a minimum of investment - without quitting their day jobs! Attorney and patent holder Steve Barbarich takes readers on an exciting journey through the patenting process. From concept to marketable product, there are step-by-step instructions that anyone can follow. This book features important information on: Choosing which ideas to pursue Taking your ideas into the marketplace Prototyping and test marketing Filing the proper forms Protecting your ideas And much more!




The Little Inventors Handbook: A guide to becoming an ingenious inventor


Book Description

A step by step guide to thinking up fantastical, funny or perfectly practical inventions with no limits! This e-book is best viewed on Kindle Fire in landscape view to optimise your experience.




The Book of Inventions


Book Description

This encyclopedia of inventions provides the dates, the details and the stories of how we gained some of the things we now take for granted. Every possible invention is covered from the simple paperclip to the irritating parking meter.




The World Class Inventors Handbook


Book Description

"The World Class Inventors Handbook" is a truly a one of a kind mentoring tool. It is the definitive inventors guide written by an Inventor for inventors. It was specifically crafted for those individuals who believe that they have a valuable idea that they both want to protect & profit from. Get the right advice before you begin your journey!




Ben the Inventor


Book Description

Inventors invent inventions! That's what Ben and his best friend Jack like to say. So when Ben discovers that Jack's family is planning to move to another city, he decides they should put their inventions to work. The boys figure that if no one buys Jack's house, Jack won't have to move away, so all they need is a plan to scare off potential buyers! Inventors are good at coming up with plans. But when Plans A, B and C fail to bring the results the boys had hoped for, Ben discovers that not everything in life stays the same—and that while change can be hard, sometimes it isn't all bad.




The Game Inventor's Handbook


Book Description

Offers advice on selling a new game and discusses self-publishing, marketing, copyrights, and trademarks