The Iron Key: Poems


Book Description

Imagine a house that's furnished with anything you could needùevery person you've loved, living or dead, every story you've told, mythic or mundane. The Iron Key unlocks the door to this house. Names, dates, addresses, receipts, books, paintingsùthese elegantly composed poems are cluttered with the accumulated treasures of a lifetime. But a painful acknowledgment of loss fuels this dream of abundance, and to embrace deprivation is to feel the promise of everything still to come: the poem to be written, the friend to be mourned, the child to be loved. Throughout The Iron Key the city of Venice stands for this promise, at once fragile and magnificent, but the poems themselves take place in upstate New York or suburban New Jersey, in the dead of winter and in a country perpetually at war. Again and again, out of unpropitious circumstances, The Iron Key brings us to the oldest threshold, the door that opens onto the future. We cannot know that beauty will survive there, but the poems themselves are proof that we will continue to be overwhelmed by the beautiful. --Book Jacket.




Beginning 3D Game Development with Unity


Book Description

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.







Science Mission 8


Book Description

Series of books for class 3 to 8 provide complete coverage of the NCERT syllabus prescribed by Central Board of Secondary Education(CBSE).The main goal that this series aspires to accomplish is to help students understand difficult scientific concepts in a simple manner and in an easy language.







Journal


Book Description




The Railway


Book Description

Never before has a comprehensive history been written of the track used by railways of all gauges, tramways, and cliff railways, in Great Britain. And yet it was the development of track, every bit as much as the development of the locomotive, that has allowed our railways to provide an extraordinarily wide range of services. Without the track of today, with its laser-guided maintenance machines, the TGV and the Eurostar could not cruise smoothly at 272 feet per second, nor could 2,000-ton freight trains carry a wide range of materials, or suburban railways, over and under the ground, serve our great cities in a way that roads never could. ??Andrew Dow's account of the development of track, involving deep research in the papers of professional institutions as well as rare books, company records and personal accounts, paints a vivid picture of development from primitive beginnings to modernity. ??The book contains nearly 200 specially-commissioned drawings as well as many photographs of track in its very many forms since the appearance of the steam locomotive in 1804. Included are chapters on electrified railways, and on the development of mechanised maintenance, which revolutionised the world of the platelayer.




Journal


Book Description




Queer Stories for Boys and Girls


Book Description

In Edward Eggleston's 'Queer Stories for Boys and Girls', the reader is introduced to a collection of imaginative and entertaining tales that are sure to captivate young audiences. Eggleston's writing style is engaging and accessible, making this book a perfect choice for children who enjoy stories filled with wonder and whimsy. The stories within this book also offer valuable life lessons and moral teachings, presented in a clever and thought-provoking manner. Set within a historical context, Eggleston's work provides insight into the literary landscape of the time, offering a glimpse into the popular children's literature genre of the late 19th century. Edward Eggleston was a well-known American writer and historian, known for his contributions to children's literature and his keen interest in American history. His vast knowledge and background in literature and history undoubtedly influenced the creation of 'Queer Stories for Boys and Girls', adding depth and richness to the narratives presented within the book. I highly recommend 'Queer Stories for Boys and Girls' to readers looking for a charming and educational collection of stories that will both entertain and enlighten. Eggleston's work is a true gem in the realm of children's literature, offering a delightful blend of imagination and insight that is sure to leave a lasting impression on readers of all ages.




Patents for Inventions


Book Description