The Lost Guild Series


Book Description

“A fast-paced adventure series featuring a passionate, heart-winning heroine.” — Booklist The coming-of-age story of Rani Trader, a young woman devoting her life to restoring her lost glasswrights guild. The Glasswrights’ Apprentice: Rani Trader, an apprentice in the stained-glass-maker’s guild, witnesses a murder, and she’s accused of being the killer. On the run, Rani must masquerade through her kingdom’s strict castes, attempting to discover the true assassin. The Glasswrights’ Progress: When Rani is kidnapped from her new home in the royal palace, she must depend on her wits to fight an enemy king in a distant land, a tyrant willing to use innocent children to fight his bloody battles. The Glasswrights’ Journeyman: When Rani’s beloved city is destroyed by fire, the only hope for rebuilding is a royal marriage with a wealthy princess. Rani’s negotiations soon force her to choose between the ominous Spiderguild, the alluring Players, and Rani’s love for her king. The Glasswrights’ Test: Rani Trader has finally been summoned by her exiled guild and invited to test for the rank of master. But she must prove far more than her knowledge of glassmaking, while lives of loved ones hang in the balance. The Glasswrights’ Master: Rani Trader flees her homeland as enemy armies invade. Struggling to control mystical powers rising within her, she negotiates safety for herself, her king, and the royal heir. With armies arraying for the final battle, Rani fights to become the master of her fate—and her lost guild. 121322mfm




The Adventurers Guild


Book Description

In one of the last cities standing after the world fell to monsters, best friends Zed Kagari and Brock Dunderfel have high hopes for the future. Zed desperately wishes to join the ranks of the Mages Guild, where his status as Freestone's only half elf might finally be an asset. Brock, the roguishly handsome son of merchants, is confident he'll be welcomed into the ranks of the Merchants Guild. But just as it seems the boys' dreams have come true, their lives take a startling turn . . . and they find themselves members of the perilous Adventurers Guild. And when the boys uncover a conspiracy that threatens all of Freestone, Zed, Brock, and their new allies-Liza, a fierce noble, and Jett, a brave dwarf-must prove their worth once and for all. "The perfect mix of suspense, Princess Bride humor, and engaging characters...A dazzling adventure sure to become a classic." -- Kirkus, starred review Also available in the series: Twilight of the Elves Night of Dangers




Operation Storm City


Book Description

Mystery fiction. Adventure fiction. Book III of The Guild Trilogy: the adventure continues and the stakes are higher than ever. Becca and Doug are back at their old family home in Lucknow, India, where they discover research papers containing clues to their missing parents' expedition route and to the location of Ur-Can - the fabled Storm City. Soon they are on a perilous journey to the Takla Makan desert, racing against the enemy by steam train, riverboat, and airship across the Himalayas. But the race is on to take control of Ur-Can - ancient source of power and threat to the security of the planet. Can Becca, Doug and the Guild get there in time? And has their quest taught them enough to solve the final mystery of Storm City, or will they find their parents only to lose them again for ever?




The Lost Companions and John Ruskin’s Guild of St George


Book Description

This important work in Ruskin studies provides for the first time an authoritative study of Ruskin’s Guild of St George. It introduces new material that is important in its own right as a significant piece of social history, and as a means to re-examine Ruskin’s Guild idea of self-sufficient, co-operative agrarian communities founded on principles of artisanal (non-mechanised) labour, creativity and environmental sustainability. The remarkable story of William Graham and other Companions lost to Guild history provides a means to fundamentally transform our understanding of Ruskin’s utopianism.




The Guild Library Edition Volume 1


Book Description

Felicia Day, author of You're Never Weird on the Internet (Almost), brings her original webisodic-sensation to comics with the help of The Guild cast (most of 'em!), crew (producer Kim Evey and director Sean Becker), and an amazing group of artists. Set before the web series begins, these stories follow lonely violinist Cyd Sherman trying to navigate a frustrating personal life as she stumbles on an online MMO called "The Game". As she gathers friends in-game, she gains confidence to confront all the problems in her real life. With, ahem, varying results. The Guild is a pioneer among web series, referred to by Rolling Stone as "[one of] the net's best serial shows." Heartwarming and hilarious, this is a comic origin story that brings an award-winning world to life in a unique way that will delight geeks of all ages. Especially gamers.




The Guild Volume 1


Book Description

Chronicling the hilarious on--and offline--lives of a group of Internet role-playing gamers, the Knights of Good, The Guild has become a cult hit, and is the winner of numerous awards from SXSW, YouTube, Yahoo, and the Streamys. Now, Day brings the wit and heart of the show to this graphic-novel prequel. In this origin tale of the Knights of Good, we learn about Cyd's life before joining the guild, how she became Codex, her awful breakup with boyfriend Trevor, and how she began to meet the other players who would eventually become her teammates. * This story line fills in details never before revealed on the web show, making it an essential new chapter for existing fans as well as a perfect jumping-on point for new fans! * See the web series at watchtheguild.com. * Collects the three-issue series and features a sketchbook section and pinups! Written by Felicia Day! Internet phenomenon The Guild comes to comics!




Guild Boss


Book Description

Welcome to Illusion Town on the colony world of Harmony—like Las Vegas on Earth, but way more weird. Living in this new, alien world doesn’t stop the settlers from trying to re-create what they’ve left behind. Case in point—weddings are still the highlight of any social calendar. But it’s the after-party that turns disastrous for Lucy Bell. Kidnapped and drugged as she leaves the party, she manages to escape—only to find herself lost in the mysterious, alien underground maze of glowing green tunnels beneath Illusion Town. She’s been surviving on determination and cold pizza, scavenged for her by a special dust bunny, when help finally shows up. Gabriel Jones is the Ghost Hunter sent to rescue her, but escaping the underground ruins isn’t the end of her troubles—it’s only the beginning. With no rational reason for her abduction, and her sole witness gone on another assignment for the Guild, whispers start circulating that Lucy made it all up. Soon her life unravels until she has nothing left but her pride. The last thing she expects is for Gabriel Jones to come back to town for her. The Lucy that Gabriel finds is not the same woman he rescued, the one who looked at him as if he were her hero. This Lucy is sharp, angry, and more than a little cynical—instead of awe, she treats him with extreme caution. But a killer is still hunting her, and there aren’t a lot of options when it comes to heroes. Despite her wariness, Gabriel is also the one person who believes Lucy—after all, he was there. He’s determined to help clear her reputation, no matter what it takes. And as the new Guild Boss, his word is law, even in the lawlessness of Illusion Town.




Three Mages and a Margarita


Book Description

Meet Tori. She's feisty. She's broke. She has a bit of an issue with running her mouth off. And she just landed a job at the local magic guild. Problem is, she's also 100% human. Oops.




Archangel's Enigma


Book Description

NEVER BEFORE PUBLISHED New York Times bestselling author Nalini Singh returns to her world of dark passion and immortal power—and to one of the most seductive and impenetrable heroes ever to stalk the Guild Hunter landscape… “Oh, Naasir. So weird, so bloodthirsty, so unique and wonderful…I have fallen for him…”—Fiction Vixen Naasir is the most feral of the powerful group of vampires and angels known as the Seven, his loyalty pledged to the Archangel Raphael. When rumors surface of a plot to murder the former Archangel of Persia, now lost in the Sleep of the Ancients, Naasir is dispatched to find him. For only he possesses the tracking skills required—those more common to predatory animals than to man. Enlisted to accompany Naasir, Andromeda, a young angelic scholar with dangerous secrets is fascinated by his nature—at once playful and brilliant, sensual and brutal. As they race to find the Sleeping archangel before it’s too late, Naasir will force her to question all she knows...and tempt her to walk into the magnificent, feral darkness of his world. But first they must survive an enemy vicious enough to shatter the greatest taboo of the angelic race and plunge the world into a screaming nightmare… Praise for the Guild Hunter novels “One of my favorite paranormal worlds.”—Smexy Books “Amazing in every way!”—Gena Showalter, New York Times bestselling author




Forging the Guild


Book Description

Creatures from hell are breaching the human world like never before and it's up to me and the rest of The Guild to figure out why. Which means one thing: the world is screwed.When Headmistress Alleva arrives on campus, my life at Headquarters is thrown upside down. After sightings of werewolves close to Guild boundaries have everyone up in arms, recruits are thrust into apprenticeships with prominent teams to help move along graduation rates and get them into the field as soon as possible.While this sounds good at first, I'm starting to figure out that being a protector isn't what I always thought it would be. At all. Increased attacks, mixed with a creepy research lab that is anything but trustworthy, leaves me desperate for answers.And if that doesn't sound difficult enough, the members of Team Six are making my life miserable and complicated. If the monsters don't destroy me, Atlas, Wade, Declan, and Eli just might finish the job first.Kicking ass? Easy. Navigating my new role within The Academy and deciding who can be trusted? Damn near impossible.