Shadow of the Conqueror


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Swords & Dark Magic


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An anthology of seventeen original tales of sword and sorcery penned by masters old and new. Elric . . . the Black Company . . . Majipoor. For years, these have been some of the names that have captured the hearts of generations of readers and embodied the sword and sorcery genre. And now some of the most beloved and bestselling fantasy writers working today deliver stunning all-new sword and sorcery stories in an anthology of small stakes but high action, grim humor mixed with gritty violence, fierce monsters and fabulous treasures, and, of course, swordplay. Don’t miss the adventure of the decade! Featuring: Goats of Glory by Steven Erikson Tides Elba: A Tale of the Black Company by Glen Cook Bloodsport by Gene Wolfe The Singing Spear by James Enge A Wizard in Wiscezan by C.J. Cherryh A Rich Full Week by K.J. Parker A Suitable Present for a Sorcerous Puppet by Garth Nix Red Pearls: An Elric Story by Michael Moorcock The Deification of Dal Bamore: A Tale from Echo City by Tim Lebbon Dark Times at the Midnight Market by Robert Silverberg The Undefiled by Greg Keyes Hew the Tintmaster by Michael Shea In the Stacks by Scott Lynch Two Lions, a Witch, and the War-Robe by Tanith Lee The Sea Troll’s Daughter by Caitlín R. Kiernan Thieves of Daring by Bill Willingham The Fool Jobs by Joe Abercrombie “[Strahan and Anders] present seventeen original stories that recall the classic works of Robert E. Howard and Fritz Leiber. . . . Fans of the classics will appreciate the tie-ins to familiar series by Michael Moorcock, Glen Cook, and Robert Silverberg, plus a fully authorized Cugel the Clever cameo by Michael Shea.” —Publishers Weekly




חרבא דמשה


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The Magic of the Sword of Moses


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A practical guide to the famed medieval book of pre-kabbalistic Jewish magic, freshly interpreted and revealed for the first time with instructions on how to use the spells. The Sword of Moses is one of the earliest Jewish magic books, which describes a rite for adjuring angels to assist in controlling and wielding the "Sword of Moses" for magical purposes. The rite involves a short period of purification and then the adjuring of four sets of angels, each higher than the last. These angels in turn give the magician the power to control the Sword through a series of divine names that work as magical spells. The spells, 137 in all, have a wide variety of uses, including healing, harm, love, sex, exorcising demons, divination, and more. This work was first translated by Moses Gaster in 1896, but he removed many of the spells, making the text unusable for magic. The Magic of the Sword of Moses is the first book to show in detail, exactly how a magician can use the Sword—how to do the purification ritual, adjure the angels, and pronounce and use the divine names for each spell.




The First Book of Swords


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Vulcan the god has a hard task to perform for his bored and restless colleagues — forge 12 magic Swords, quenched with human blood, and scatter them across the world. Each Sword possesses a different power. With them the gods will play a new, grand, and glorious Game. Mere humans foolishly striving for dominion, wealth and glory, are invited to risk their puny lives by joining in. (Later, the gods realize with horror that something has gone wrong in the forging, and with the Game. The Swords are much too powerful, controlling chance, enhancing fortune, changing destiny. And lethal even to their divine creators.) Jord the Smith, drafted to help Vulcan in his task, loses his right arm in the process (receiving the Sword Townsaver as pay). He is too weak to claim Mala, his bride-to-be, who joins a traditional fertility rite, where her partner might be the enigmatic Emperor, his face hidden by a leather mask. Nine months later, she gives birth to Mark. Thirteen years pass, then Townsaver wipes out a raiding party on orange-furred warbeasts, sent to Mark’s village. It falls to Mark to carry the blade away to hide or destroy it.




The Misenchanted Sword


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The old wizard wasn't exactly happy with Valder, who'd led his enemy to his hut. Now hut and magical supplies were destroyed. But he'd promised the young scout a magic sword to get him safely back to his own lines -- and a much-enchanted sword Valder would get! The resulting sword gave perfect protection -- sometimes! It could kill any man -- or even half demon. In fact, once drawn, it had to kill before it could be put down or sheathed. Army wizards told Valder that the sword would keep him alive until he'd drawn it 100 times; then it would kill him! It wouldn't prevent his being wounded, maimed or cut to pieces, but it wouldn't let him die. If his new job as Chief Assassin for the army didn't make him use up the spell, he'd be practically immortal. Not bad, it seemed. There had to be a catch somewhere. There was -- and it was a lulu!




Six Sacred Swords


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It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order




Swords and Deviltry


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The award-winning sword and sorcery classic that introduced Fafhrd and the Gray Mouser, from a Grand Master of Science Fiction and Fantasy. First in the influential fan-favorite series, Swords and Deviltry collects four fantastical adventure stories from Fritz Leiber, the author who coined the phrase “sword and sorcery” and helped birth an entire genre. In “Induction,” in the realm of Nehwon, fate brings young prince Fafhrd and apprentice magician the Gray Mouser together to mark the beginning of a loyal and lifelong friendship. Consumed by his wicked mother’s enchantments, Fafhrd finds freedom by pursuing the love of a beautiful actress in the Nebula and Hugo Award–nominated “The Snow Women.” Studying sorcery under a great wizard in a land where it is forbidden, Mouse crosses the thin line between white and black magic to avenge a great wrong in “The Unholy Grail.” And in the Nebula and Hugo Award–winning novella “Ill Met in Lankhmar,” Fafhrd and the Gray Mouser disguise themselves as beggars to infiltrate the Thieves’ Guild—only to pay a horrible price for their greed when they come face-to-face with a monstrous evil.




The Sword of Aradel


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To save his kingdom, a stable boy steps through a portal to the future When the duke dies, the evil wizard Albericus presents his heir with the sword of Aradel, a magical blade whose owner can never be bested in combat. Brian, the stable boy, has no interest in politics until the day that he spills a water trough onto the new duke’s horse and finds the sword of Aradel pointed at his throat. He picks up his quarterstaff, expecting certain death, but the lowly stable boy defeats the duke with ease. The sword of Aradel is a fake! The true sword has been hidden by spell in a far-off future land. A powerful sorceress knights Brian and sends him forward in time to find the blade that will save the kingdom. With Albericus in pursuit, Brian charges through the portal and emerges in a strange new world known as New York City, where a magic sword waits for a noble knight to wield it once again.




The Sword of Angels


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Armed with a magic amulet which bestows eternal life on the wearer, a powerful knight protects the fortress of Grimhold, where the magical people of his world reside. But when his closest friend is pulled into the evil sway of the Devil's Armor, only the Sword of Angels can defeat it.