The Mongoose Pocket Player's Handbook


Book Description

For the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any role-playing system, dominate the first part of the text while the central theme for most games - combat - is given the middle of the book in great detail. The two most common exotic features of most games - magic and psychic phenomena - provide the last section and sum up this simple presentation of the OGL System.




Traveller Pocket Edition


Book Description

Harking back to the days of the Little Black Books, Traveller Pocket Edition is a bite-sized rulebook that nonetheless packs in all the rules of its full-sized counterpart. The perfect player resource for Traveller, the pocket edition is a cheap and economic guide to the game.




The Pocket Conan RPG


Book Description

Following on from the tremendous success of Conan the Role-playing Game, Mongoose releases a pocket-sized version, at a price to match. All the detail of the massive original rulebook is included in an easy to read, easy to carry format.




Complete Guide to Beholders


Book Description

Why does a lawful creature with an Intelligence score of 17 spend its time lurking alone in dungeons? Shouldn't it be out conquering the world? This sourcebook, the seventh in the Complete Guide series, looks at beholders with a critical eye. It expands the ranks of beholder variants, gives their culture depth, and describes the nefarious beholder cults that spring up among humanoid races. A guide for the d20 gaming system.




Peaces


Book Description

“Enchanting . . . the most surprising, confounding, and oddly insightful couple’s trip in recent literary history.” —Entertainment Weekly The prize-winning, bestselling author of Gingerbread; Boy, Snow, Bird; and What Is Not Yours Is Not Yours returns with a vivid and inventive new novel about a couple forever changed by an unusual train voyage. When Otto and Xavier Shin declare their love, an aunt gifts them a trip on a sleeper train to mark their new commitment—and to get them out of her house. Setting off with their pet mongoose, Otto and Xavier arrive at their sleepy local train station, but quickly deduce that The Lucky Day is no ordinary locomotive. Their trip on this former tea-smuggling train has been curated beyond their wildest imaginations, complete with mysterious and welcoming touches, like ingredients for their favorite breakfast. They seem to be the only people on board, until Otto discovers a secretive woman who issues a surprising message. As further clues and questions pile up, and the trip upends everything they thought they knew, Otto and Xavier begin to see connections to their own pasts, connections that now bind them together. A spellbinding tale from a star author, Peaces is about what it means to be seen by another person—whether it’s your lover or a stranger on a train—and what happens when things you thought were firmly in the past turn out to be right beside you.




Conan the Roleplaying Game


Book Description

'Know, o prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars - Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.' The Second Edition of the wildly sucessful Conan roleplaying game revises and clarifies the existing rules, bringing in the best innovations and optional rules from the supplements, and offering new combat and tactical options for games masters and players, as well as crossover rules for the new Age of Conan wargame!




A Guide to Wildlife Sounds


Book Description

Book has remarkable close-up photos of 100 mammals, birds, reptiles, amphibians and insects found east of the Great Plains in North America with information about habitat, appearance, behavior and also a CD recording of commons songs, calls, or other sounds for each.




The Traveller Book


Book Description

Details the rules of a science fiction role-playing game based on the adventures of fictional characters in outer space




TRAVELLER RPG


Book Description




Relics & Rituals


Book Description

Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core rulebooks, campaign sourcebooks, challenging adventures and game accessories. Sword & sorcery is the largest independent publisher of D20 material, with authors such as the father of fantasy himself Gary Gygax, and Monte cook, the co-creator of 3rd Edition and author of the 3rd Edition DMG. Sword & Sorcery Studio's most popular and critically acclaimed core rulebook to date. Relics & Rituals explores a host of campaign source material valuable to players and DM's alike. With seven new prestige classes; hundreds of new spells for bards, clerics, druids, paladins, rangers, sorcerers and wizards; over a hundred new magic items from minor trinkets to major artifacts; new rules and spells for powerful ritual magic; and new rules for magical tattoos, this volume offers you a wealth of excellent campaign material. Gary Gygax himself says '"this work is one you can't pass up."