In the Peanut Gallery with Mystery Science Theater 3000


Book Description

The award-winning television series Mystery Science Theater 3000 (1988-1999) has been described as "the smartest, funniest show in America," and forever changed the way we watch movies. The series featured a human host and a pair of robotic puppets who, while being subjected to some of the worst films ever made, provided ongoing hilarious and insightful commentary in a style popularly known as "riffing." These essays represent the first full-length scholarly analysis of Mystery Science Theater 3000--MST3K--which blossomed from humble beginnings as a Minnesota public-access television show into a cultural phenomenon on two major cable networks. The book includes interviews with series creator Joel Hodgson and cast members Kevin Murphy and Trace Beaulieu.




Mystery Science Theater 3000


Book Description

The hit Netflix show has come to comics! The riffing hilarity of the Mystery Science Theater 3000 comes to comics when Kinga Forrester pairs her Kingachrome Liquid Medium with her latest invention--the Bubbulat-R! Jonah Heston, Crow T. Robot, and Tom Servo find themselves thrust into the 2-D world of public domain comics, with riffing as their only defense! From its humble beginnings on a tiny mid-west TV station in 1988, through its years as a mainstay on The Comedy Channel/Comedy Central and the SciFi Channel all through the '90s, to its spectacular resurrection on Netflix in 2017, Mystery Science Theater 3000 has had a transformative effect on television, comedy, and the way old, cheesy movies are viewed. Now creator Joel Hodgson has set his sights on the comics medium, and the four-color pamphlets will never be the same!




Mike Nelson's Movie Megacheese


Book Description

You might think that after ten seasons on the Peabody Award-winning TV series Mystery Science Theater 3000, Mike Nelson has seen enough bad movies for one lifetime. As the guys at Cahiers du Cinema say, au contraire! Hollywood's spigot of stupidity shows no sign of slowing, and cheesy films continue to flood our multiplexes and gunk up our home entertainment centers at an alarming rate. This dire situation calls for a specialist. A professional. An expert in wading through motion pictures so vile that they aren't released; they escape. We need Mike Nelson! Hey, settle down there, pal--you got him! In more than sixty laugh-out-loud reviews and essays featuring his unique combination of erudite wit and shameless clowning, this screenscarred veteran takes us deep into the recesses of cinematic cheese. He examines legendary showbiz families like Culkin, Baldwin, and Estevez; uncovers an ancient quatrain in which Nostradamus foretells the coming of David Hasselhoff; makes the case for the Food Network and the Three Stooges; and skewers all kinds of movies, including Lost in Space, Twister, Anaconda, The Postman, Spring Break, My Best Friend's Wedding, The Bridges of Madison County, The Blair Witch Project, and many, many more. Here is a film critic for the rest of us: the outrageous, hilarious Mike Nelson.




Mike Nelson's Death Rat!


Book Description

What if an aging, unsuccessful Minnesota author of history books with names like Old von Steuben Had a Farm: The German-American Settlement of the Midwest decided he could write a book every bit as vapid and ridiculous as the books that sold four hundred times more copies than his own? Well, he would write Death Rat, of course, the thrilling tale of a man who battles prejudice, his inner demons, and a cunning six-foot-long rat. And what if he was told by publishers that, at sixty years of age, though his book was a thrilling read, he just didn’t look the part of a virile writer of gripping adventure books featuring cunning six-foot-long rats? Well, he would cook up a scheme so outrageous, it would incur the wrath of Gus Bromstad, the beloved author of the homespun Dogwood Downs series of books. And it would stir up the bizarre religious fervor of King Leo, the libidinous funk superstar whose CD “LoveDeathTomorrowJelly” was one of the biggest sellers of the decade. And it would throw him into a strange symbiotic relationship with the entire town of Holey, Minnesota, population 38. Such is the fate of one Pontius Feeb, the hapless author of Death Rat. . . and perhaps the fate of all who attempt to write gripping novels featuring cunning six-foot-long rats.




Twenty Five Mystery Science Theater 3000 Films That Changed My Life in No Way Whatsoever


Book Description

In 1990, Frank Conniff joined the staff of Mystery Science Theater 3000. First he was hired as a writer, then he was called upon to play TV's Frank, the bumbling yet lovable Mad Scientist henchman in Deep 13. And then he was given the sacred duty of finding the films that would be riffed on the show. Thus, because of his actions, the world now knows of Manos: The Hands of Fate, Monster A-Go-Go, The Brain That Wouldn't Die, Teenagers From Outer Space, and many other cheesy movies that the world would just as soon not know about. In these essays, TV's Frank focuses on twenty-five of the Mystery Science Theater 3000 films he found and riffed with his fellow MST3K writers and cast mates. It tells the story of how a comedian who was lucky enough to work on beloved Peabody Award winning TV show was transformed into a comedian who was lucky enough to work on a beloved Peabody Award winning TV show. It's a story that will stay with you for the rest of your life, if you happen to die just as you finish reading the book.




Reading Mystery Science Theater 3000


Book Description

First broadcast in the not too distant past on a television station in Minnesota, Mystery Science Theater 3000 soon grew out of its humble beginnings and found a new home on cable television. This simple show about a man and two robots forced to watch bad movies became a cult classic, and episodes of the series continue to be packaged in DVD collections to this day. Before its final run, the show received Emmy nominations and a Peabody award for Television excellence, and in 2007, Time magazine declared MST3K one of “The 100 Best Shows of All-Time.” In Reading Mystery Science Theater 3000: Critical Approaches, Shelley S. Rees presents a collection of essays that examines the complex relationship between narrative and audience constructed by this baffling but beloved television show. Invoking literary theory, cultural criticism, pedagogy, feminist criticism, humor theory, rhetorical analysis, and film and media studies, these essays affirm the show’s narrative and rhetorical intricacy. The first section, “Rhetoric and the Empowered Audience,” addresses MST3K’s function as an exercise in rhetorical resistance. Part Two, “Mystery Science Theater 3000 and Genre,” analyzes MST3K through distinct generic traditions, including humor studies, traditional science fiction tropes, and the B-movie. Finally, the third section addresses postmodern and intertextual readings of the show. By providing an academic treatment of an iconic television phenomenon, these essays argue that Mystery Science Theater 3000 is worthy of serious scholarly attention. Though aimed at a discerning readership of academics, this collection will also appeal to the intellectual nature of the show’s well-educated audience.




Sophie's World


Book Description

A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.




Science And Human Behavior


Book Description

The psychology classic—a detailed study of scientific theories of human nature and the possible ways in which human behavior can be predicted and controlled—from one of the most influential behaviorists of the twentieth century and the author of Walden Two. “This is an important book, exceptionally well written, and logically consistent with the basic premise of the unitary nature of science. Many students of society and culture would take violent issue with most of the things that Skinner has to say, but even those who disagree most will find this a stimulating book.” —Samuel M. Strong, The American Journal of Sociology “This is a remarkable book—remarkable in that it presents a strong, consistent, and all but exhaustive case for a natural science of human behavior…It ought to be…valuable for those whose preferences lie with, as well as those whose preferences stand against, a behavioristic approach to human activity.” —Harry Prosch, Ethics




When Computers Were Human


Book Description

Before Palm Pilots and iPods, PCs and laptops, the term "computer" referred to the people who did scientific calculations by hand. These workers were neither calculating geniuses nor idiot savants but knowledgeable people who, in other circumstances, might have become scientists in their own right. When Computers Were Human represents the first in-depth account of this little-known, 200-year epoch in the history of science and technology. Beginning with the story of his own grandmother, who was trained as a human computer, David Alan Grier provides a poignant introduction to the wider world of women and men who did the hard computational labor of science. His grandmother's casual remark, "I wish I'd used my calculus," hinted at a career deferred and an education forgotten, a secret life unappreciated; like many highly educated women of her generation, she studied to become a human computer because nothing else would offer her a place in the scientific world. The book begins with the return of Halley's comet in 1758 and the effort of three French astronomers to compute its orbit. It ends four cycles later, with a UNIVAC electronic computer projecting the 1986 orbit. In between, Grier tells us about the surveyors of the French Revolution, describes the calculating machines of Charles Babbage, and guides the reader through the Great Depression to marvel at the giant computing room of the Works Progress Administration. When Computers Were Human is the sad but lyrical story of workers who gladly did the hard labor of research calculation in the hope that they might be part of the scientific community. In the end, they were rewarded by a new electronic machine that took the place and the name of those who were, once, the computers.