The 11 Myths of Media Violence


Book Description

Violence sells. The media industries say they are simply businesses responding to market desires, but when they are criticized for contributing to a culture of violence, they claim First Amendment protection. If anything, media violence is more prevalent today than at any other time in the past. Yet, although scientific researchers have produced a strong body of evidence demonstrating that exposure to media violence harms society, that evidence has never been translated into practical and accessible ideas. This book clearly explains why media violence has not only been allowed but encouraged to escalate. The author challenges many of our assumptions about the relationship between media and violence. He argues that these assumptions are the primary barriers preventing us from confronting the issue of violence in films, TV, and video games. While dispelling misperceptions and evoking emotions, each chapter: identifies a myth, its origin, its acceptance by the public, and its growth in popularity; analyzes the faulty nature of the myth and shows how it deflects attention away from the truth; presents dilemmas that challenge readers to reconsider their assumptions; and includes a list of indispensable references. The book provides an in-depth review of how Congress, journalists, and researchers contribute to the problem and raises important questions that place the reader at the heart of the conflict. Consumer activists, teachers, and families will find it an essential resource and invaluable step toward finding solutions to this critical social issue.




The Myth of Media Violence


Book Description

The Myth of Media Violence: A Critical Introduction assesses the current and historical debates over violence in film, television, and video games; extends the conversation beyond simple condemnation or support; and addresses a diverse range of issues and influences. Looks at the chronology of contemporary media violence, and explores reservations over communications medias throughout history. Examines the forces behind the encouraged anxieties about media violence. Uses examples drawn from a range of media, including disaster and horror movies, science fiction, film tie-in toys, crime shows, MTV, news, sports, and children’s television programming, books and video games. Includes a closing chapter about why media violence exists as it does in our culture, and what we can do about it.




The Myth of Media Violence


Book Description

The Myth of Media Violence: A Critical Introduction assesses the current and historical debates over violence in film, television, and video games; extends the conversation beyond simple condemnation or support; and addresses a diverse range of issues and influences. Looks at the chronology of contemporary media violence, and explores reservations over communications medias throughout history. Examines the forces behind the encouraged anxieties about media violence. Uses examples drawn from a range of media, including disaster and horror movies, science fiction, film tie-in toys, crime shows, MTV, news, sports, and children’s television programming, books and video games. Includes a closing chapter about why media violence exists as it does in our culture, and what we can do about it.




On Media Violence


Book Description

This definitive examination of this important social topic asks questions such as: How much media violence is there? What are the meanings conveyed in the way violence is portrayed? What effect does it have on viewers?Divided into four parts, the book covers: a review of research on media violence; re-conceptions of exisiting theories of media violence; addresses the need to rethink the methodological tools used to assess media violence; and introduces the concept of Lineation Theory, a perspective for thinking about media violence and a new theoretical approach explaining it.




Media Violence and Aggression


Book Description

Counters the claim that media violence leads to widespread social aggression. Dispelling this myth through a multiple-method analysis, this work argues that there are, indeed, media effects that derive from media violence, pornography, and other kinds of visual, cyberspace, and print based messages.




Media Violence and Aggression


Book Description

Counters the claim that media violence leads to widespread social aggression. Dispelling this myth through a multiple-method analysis, this work argues that there are, indeed, media effects that derive from media violence, pornography, and other kinds of visual, cyberspace, and print based messages.




Moral Combat


Book Description

In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands. In what sometimes seems like an increasingly violent world, it's only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is. The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What's more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you're not alone—the national dialogue on games and violence has been hopelessly biased. But that's beginning to change. Scholars are finding that not only are violent games not one of society's great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.




When She was Bad


Book Description

While national crime rates have recently fallen, crimes committed by women have risen 200 percent, yet we continue to transform female violence into victimhood by citing PMS, battered wife syndrome, and postpartum depression as sources of women?s actions. When She Was Bad convincingly overturns these perceptions by telling the stories of such women as Karla Faye Tucker, who was recently executed for having killed two people with a pickax; Dorothea Puente, who murdered several elderly tenants in her boarding house; and Aileen Wuornos, a Florida woman who shot seven men. Patricia Pearson marshals a vast amount of research and statistical support from criminologists, anthropologists, psychiatrists, and sociologists, and includes many revealing interviews with dozens of men and women in the criminal justice system who have firsthand experience with violent women. When She Was Bad is a fearless and superbly written call to reframe our ideas about female violence and, by extension, female power.




The Case for Television Violence


Book Description

"The Case for Television Violence is a dense, dry and devastating dissection that surely counts as one of the most important books about American culture to appear in the last decade." --Andrew O′Hehir, "The Myth of Media Violence," Salon.com, 3/17/05 The Case for Television Violence makes the provocative argument that television violence has been misinterpreted. Rather than undermining the social order, television supports it by providing a safe outlet for aggressive impulses. Media scholar Jib Fowles challenges the conventional wisdom by: 1) demonstrating that the scientific literature does not say what many believe it says; 2) calling attention to the viewing habits and behaviors of the reader and those the reader knows; 3) explaining that the anti-violence critique is most profitably understood as the signature issue in the conflict between high and popular culture and 4) situating the arrival of televised violence within the historical context of the disallowance of traditionally sanctioned targets of aggression. The Case for Television Violence will intrigue scholars and students of Media Studies, Cultural Studies, Politics and Mass Communication.




Media Literacy


Book Description

"Media Literacy is a captivating, engaging, reader-friendly textbook essential for introductory Media Studies courses in communication, sociology, film studies, and English." -SirReadaLot.org In this media-saturated world, it is critical to approach media influences using critical thought and active participation. Media Literacy, Fourth Edition uses an engaging and conversational style to help students gain the skills needed to navigate the rocky terrain of mass messages - which are designed to inform them, to entertain them, and to sell them. This captivating book offers a plan of action for gaining a clearer perspective on the borders between the real world and the simulated media world, helping readers become responsible media consumers.