The Path of the Three Great Quests


Book Description

The Journey of The Path is a pilgrimage to reconnect with The Source. The Three Great Quests are the swinging hammer and sparking anvil of technology. The Chamber of Initiation is the transcendent experience of The Thunderbolt of Enlightenment. As One, they are a movement into a condition, which reincarnates us out of the ashes of yesterday, and transforms us into The Phoenix of Tomorrow.




The Great Quest


Book Description

What is life all about? Is there any meaning to our existence? Os Guinness invites us to examine our lives and join the quest for meaning and a life well lived. Calling for a firm grasp of reason, an honest awareness of conscience, and a living sense of wonder, this volume invites you to come and find yourself on a sure path to meaning.




The Witcher 3: Wild Hunt


Book Description

Comprehensive Walkthrough - This massive strategy guide features everything you need to complete all quests, upgrade to the best gear, and craft the most powerful items. Discover Multiple Endings! Complete Bestiary - Detailed descriptions of every foe that Geralt will face on all of his adventures. Learn the strengths and weaknesses of every enemy to counter their attacks with lethal accuracy and dispatch them with cat-like grace! The Ultimate Guide For Your Journey - Discover every important destination in the game! Learn the location of every Witcher Class Item, Relic, Place of Power, Monster Nest, Hidden Treasure, and more!




Pilgrimages and Spiritual Quests in Japan


Book Description

In a variety of interesting dimensions in both historical and contemporary Japanese culture, this exciting new book examines pilgrimages in Japan, including the meanings of travel, transformation, and the discovery of identity through encounters with the sacred.




Jade Empire


Book Description

Join a battle of mythical proportions. ·Covers all 6 main characters and 12 allies, plus villains and colleagues ·Maps for every area reveal shrines, containers, and key locations ·Advanced training for the Martial, Weapon, Support, Transformation, and Magic fighting styles ·Comprehensive walkthroughs for each chapter, including every quest ·Follow the lofty path of the Open Palm, or tread the dark road of the Closed Fist ·Proven strategies for mastering every mini-game ·Detailed appendices feature complete info for all items and weapons




When Spirits Touch the Red Path


Book Description

Patrick "Speaking Wind" Quirk, a Native American author, lecturer, and publisher, was raised by his grandfather, a shaman, in the mountains of northern New Mexico. He shares his grandfather's wisdom and teaching in this volume.




The Elder Scrolls IV


Book Description

Find Your Path * Detailed maps for every part of the world and every major city, plus special maps for every key section of the main quest. * Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.




Allegorical Quests from Deguileville to Spenser


Book Description

An examination of sixteenth-century quest narratives, focussing on their conscious use of a medieval tradition to hold a mirror up to contemporary culture. Offers the first full study of the allegorical knightly quest tradition from the Middle Ages to the Renaissance. Richly satisfying, as impressive in the detail of its scholarship as in the elegance of its critical formulations. It seamlessly moves between different literary traditions and across conventional period boundaries. In Dr Nievergelt's treatment of this theme, the successive retellings of the tale of the knight's quest come to stand as an emblemof shifting values and norms, both religious and worldly; and of our repeated failures to realise those ideals. Dr Alex Davis, Department of English, University of St Andrews. The literary motif of the "allegorical knightly quest" appears repeatedly in the literature of the late medieval/early modern period, notably in Spenser, but has hitherto been little examined. Here, in his examination of a number of sixteenth-century English allegorical-chivalric quest narratives, focussing on Spenser's Faerie Queene but including important, lesser-known works such as Stephen Bateman's Travayled Pylgrime and William Goodyear's Voyage of the Wandering Knight, the author argues that the tradition begins with the French writer Guillaume de Deguileville. His seminal Pèlerinage de la vie humaine was composed c.1331-1355; it was widely adapted, translated, rewritten and printed overthe next centuries. Dr Nievergelt goes on to demonstrate how this essentially "medieval" literary form could be adapted to articulate reflections on changing patterns of identity, society and religion during the early modern period; and how it becomes a vehicle of self-exploration and self-fashioning during a period of profound cultural crisis. Dr Marco Nievergelt is Lecturer (Maître Assitant) and SNF (Swiss National Science Foundation) Research Fellow in the English Department at the Université de Lausanne




Buddha in the Crown


Book Description

Sri Lanka has one of Asia's most pluralistic religious cultures. From a study of the changing role played by one Buddhist deity in Sinhala religious culture, the author of this study develops a thesis about the mechanism of religious change.




Disciplinary Literacy and Gamified Learning in Elementary Classrooms


Book Description

This textbook provides real world examples of how disciplinary literacy can incorporate gamified learning opportunities in elementary classrooms (grades K-5 or ages 5-11). It also presents concrete examples of how to seamlessly integrate literacy within other subjects in engaging and unique ways. Furthermore, this text offers practical information related to pedagogy, content, and differentiation for each lesson. Preservice teachers, practicing teachers, instructional coaches, and administrators can benefit from this user-friendly text and its companion digital components, allowing for replication of lessons based on national standards, backed by best-practices, and supported by differentiated pedagogy. This unique volume begins with engineering marvels that span across centuries and locations. The eight chapters focus on the following marvels in chronological order: Great Pyramid of Giza, Stonehenge, Leaning Tower of Pisa, Great Wall of China, Machu Picchu, Panama Canal, Golden Gate Bridge, and International Space Station. By focusing on these specific examples of human ingenuity, opportunities are created to delve into the historical and social aspects of each chapter’s focus. There are also occasions to explore the artistic merit and the art created about and around each focus. Additional teaching opportunities lie in understanding the science, engineering, technology, and math embedded in all featured marvels. Each chapter features an adventure roadmap in the form of a narrative quest set against the chapter’s marvel that guides teachers and student players through embedded activities. Activities are designed for lower elementary school (grades K-2 or ages 5-8) and upper elementary school (grades 3-5 or ages 8-11). Instructional support for both novice and career teachers is provided through differentiation strategies, resource materials, and teaching tips.