The Portrait Machine Project


Book Description

In The Portrait Machine Project, Brooklyn-based New Zealand photographer Carlo Van de Roer (born 1975) explores the idea that a camera can reveal otherwise hidden facets of a subject's character, and their relationship with the photographer and viewer. Van de Roer uses a Polaroid aura camera, developed in the 1970s in an attempt to record what a psychic might see. His subjects--friends, family, artists Miranda July, Terence Koh and Aurel Schmidt, author James Frey--are connected by sensors to the camera, which translates biofeedback into information about their characters and how they are viewed. The camera depicts this information as color in the Polaroid and as a printed description and diagram. In this, his first book, Van de Roer prompts us to question what we expect from a portrait, particularly when it's of someone we think we know.




Public Intimacy


Book Description




Machine Learning for Kids


Book Description

A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+




The Artist in the Machine


Book Description

An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.




The Social Machine


Book Description

New ways to design spaces for online interaction—and how they will change society. Computers were first conceived as “thinking machines,” but in the twenty-first century they have become social machines, online places where people meet friends, play games, and collaborate on projects. In this book, Judith Donath argues persuasively that for social media to become truly sociable media, we must design interfaces that reflect how we understand and respond to the social world. People and their actions are still harder to perceive online than face to face: interfaces are clunky, and we have less sense of other people's character and intentions, where they congregate, and what they do. Donath presents new approaches to creating interfaces for social interaction. She addresses such topics as visualizing social landscapes, conversations, and networks; depicting identity with knowledge markers and interaction history; delineating public and private space; and bringing the online world's open sociability into the physical world. Donath asks fundamental questions about how we want to live online and offers thought-provoking designs that explore radically new ways of interacting and communicating.




Too Tired for Sunshine


Book Description

In Too Tired for Sunshine, Tara Wray confronts depression by documenting the beauty, darkness, and absurdity of everyday life. Drawn from daily life and wanderings, the photos explore loneliness and isolation, as seen through a lens of absurdist dark humor. Too Tired for Sunshine puts a fine point on channeling the pain into creative expression. We are both witnessing the process and experiencing the result. Tara Wray takes us on a visual and emotional journey with disarming humor that lets us lean in to the sadness a bit.




Atget


Book Description

This volume presents the essence of the work of the great French photographer Eugène Atget through one hundred carefully selected photographs. Atget devoted more than thirty years of his life to the task of documenting the city of Paris and the surrounding countryside, and in the process created an oeuvre that brilliantly explains the great richness, complexity, and authentic character of his native culture. John Szarkowski, an acknowledged master of the art of looking at photographs, explores the unique sensibilities that made Atget one of the greatest artists of the twentieth century and a vital influence on the development of modern and contemporary photography. The eloquent introductory text and commentaries on Atget’s photographs form an extended essay on the remarkable visual intelligence displayed in these subtle, sometimes enigmatic pictures.




The American Fraternity


Book Description

"The American Fraternity is a photobook that provides an intimate and provocative look at Greek culture on college campuses by combining contemporary photographs with scanned pages from a wax-stained 60 year old ritual manual. This book will shed new light on the peculiarities of the fraternal orders which count seventy-five percent of modern U.S. presidents, senators, justices, and executives among their members. These mysterious campus organizations are filled with arcane oaths and ceremonies and this book attempts to capture within its pages some of this dark power"--Publisher's website, January 23, 2019.




The Photographer's Green Book


Book Description

Part archive and part guidebook, The Photographer's Green Book's inaugural publication, Vol. 1, explores the themes of history, community, and process in photography. It explores these themes through essays, interviews from artists and organizations, and images from diverse lens based artists. The book also features questions and organization listings to help readers further engage with these concepts.




A Girl and Her Room


Book Description

Intimate, unbiased portraits of teenage girls in their bedrooms, investigating notions of identity and the move from child to adult.