Book Description
Pablo could spend all day sliding down Dino's long neck. But what happens when the huge dinosaur accidentally sends the cave boy flying? Find out in this wordless graphic novel where the artwork brings the story to life.
Author : Loïc Dauvillier
Publisher : Picture Window Books
Page : 41 pages
File Size : 27,81 MB
Release : 2020
Category : Juvenile Fiction
ISBN : 1515861392
Pablo could spend all day sliding down Dino's long neck. But what happens when the huge dinosaur accidentally sends the cave boy flying? Find out in this wordless graphic novel where the artwork brings the story to life.
Author : Barbara Voorhies
Publisher :
Page : 400 pages
File Size : 26,53 MB
Release : 2017-06-15
Category :
ISBN : 9781607815594
Author : Janet Lawler
Publisher : Pelican Publishing
Page : 0 pages
File Size : 13,86 MB
Release : 2016
Category : Athletes
ISBN : 9781455621385
"They happen every thousand years. The dinosaur athletes are eager to compete in the sporting events that show off their speed or strength. From triceratops wrestling to stegosaur volleyball, the Prehistoric Games will have young readers cheering ever everywhere!"--
Author : Graham Rose
Publisher : Bloomsbury Publishing
Page : 290 pages
File Size : 27,6 MB
Release : 2019-12-12
Category : Games & Activities
ISBN : 1472834801
Paleomythic is a roleplaying game of grim survival and mythical adventures in the land of Ancient Mu, a harsh prehistoric world full of mysterious ruins and temples to explore, huge and terrible creatures that roam and spread fear across the land, and nefarious mystics and sorcerers who plot dark schemes from the shadows. It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war. Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it's a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.
Author : Irving L. Finkel
Publisher : British Museum Press
Page : 0 pages
File Size : 45,73 MB
Release : 2005
Category : Games & Activities
ISBN : 9780714131122
Discover the ancient origins of five board games from Rome, Egypt, Mesopotamia and India. Includes fold-out game boards, complete rules for each game, press-out counters and scoring spinners. Suggested level: junior, primary, intermediate.
Author : Robert Nicholls
Publisher : Tanglewuld Press
Page : 12 pages
File Size : 27,3 MB
Release : 2006-01-01
Category : Juvenile Nonfiction
ISBN : 9781857076097
Four games about the creatures prowling the earth, sea, and skies in prehistoric times. Includes an attached 14-page reading book the different prehistoric ages and the dinosaurs, an integrated spinner, press-out counters, and spinner. Educational, fun, and perfect for traveling.
Author : Oliver Roeder
Publisher : W. W. Norton & Company
Page : 326 pages
File Size : 12,8 MB
Release : 2022-01-25
Category : History
ISBN : 1324003782
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author : Baptiste Amsallem
Publisher :
Page : 41 pages
File Size : 20,38 MB
Release : 2020
Category : Juvenile Fiction
ISBN : 1515861414
Pablo could spend all day sliding down Dino's long neck. But what happens when the huge dinosaur accidentally sends the cave boy flying? Find out in this wordless graphic novel where the artwork brings the story to life.
Author : Steve White
Publisher : Bloomsbury Publishing
Page : 240 pages
File Size : 33,39 MB
Release : 2015-10-20
Category : Fiction
ISBN : 1472812840
Congratulations - your application for a Mesozoic hunting licence has been successful! Before you travel back in time and charge headlong into a pack of prehistoric big game, we strongly advise that you read the following guidebook. It will provide you with information crucial to success – and survival! You will learn the basic facts of the geography, climate and environmental conditions of the three periods that make up the exciting Mesozoic era. The book then covers the huge variety of dinosaurs that stalk these times, giving tips on identification, tracking, and the best weapons to bring them down! Let the hunt begin!
Author : Angus A. A. Mol
Publisher :
Page : 0 pages
File Size : 44,25 MB
Release : 2017
Category : Archaeology
ISBN : 9789088904363
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.