The Prince of Tennis, Vol. 10


Book Description

A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! In preparation for the City Tournament, Seishun Academy's team captain Kunimitsu Tezuka decides to hold intra-squad games. It's a routine way for the team players to get some much-needed practice matches, but it's all fun and games until someone's competitive nature surfaces. Ryoma is pitted against Shusuke, and Ryoma wastes no time in putting on the pressure against his teammate. But with his tenacious strategy known as "Higuma Otoshi" (Bear Hunt), Shusuke's got a few tricks of his own....




The Prince of Tennis, Vol. 7


Book Description

A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! As the road to the Nationals narrows, Seishun Academy squares off with St. Rudolph. Through the maneuverings of Hajime, Saint Rudolph's cunning manager, Ryoma gets matched up with Yuta-known to many as "Lefty Killer." With an unorthodox game laced with reverse spins and angles, Yuta's game ignites against the seemingly inexperienced-against-lefties Ryoma. Meanwhile, the Seishun doubles tandem of Eiji and Shuichiro assume the Australian formation to break a tie. Is this a desperate attempt to win, or a well-calculated strategy?




The Prince of Tennis, Vol. 7


Book Description

A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! As the road to the Nationals narrows, Seishun Academy squares off with St. Rudolph. Through the maneuverings of Hajime, Saint Rudolph's cunning manager, Ryoma gets matched up with Yuta-known to many as "Lefty Killer." With an unorthodox game laced with reverse spins and angles, Yuta's game ignites against the seemingly inexperienced-against-lefties Ryoma. Meanwhile, the Seishun doubles tandem of Eiji and Shuichiro assume the Australian formation to break a tie. Is this a desperate attempt to win, or a well-calculated strategy?




The Prince of Tennis, Vol. 16


Book Description

A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! Takashi "Taka" Momoshiro battles the mysterious Kabaji of Hyotei Academy. Taka unleashes a brutal two-handed "Hadokyu" (wave surge shot), which Kabaji dishes right back. Unbeknownst to Taka, Kabaji's special talent is his ability to mimic shots with accuracy and ease. Meanwhile, Sadaharu's honesty and keen eye for detail becomes Seishun's downfall` when he volunteers that his winning smash was actually out. Can Seishun Academy afford another loss?




Whistle!, Vol. 10


Book Description

Everybody has a dream, and for Shô Kazamatsuri, that dream is simple: he wants to be the best soccer player he can possibly be. He's the spirited leader of the Josui Junior High team and everyone looks up to him. In turn, he tries to keep the team together at any cost! Josui makes it to the district finals! When Shô and the others go to scout out their future opponent, the virtually unknown Hiba, they meet team captain Tsubasa Shiina. An informal game breaks out and the key players get to test out each other's mettle. Hiba's defense is strong--stronger than anything Josui's faced before. Does Josui have what it takes to become district champs?




The Prince of Tennis, Vol. 5


Book Description

A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! With only one victory away from advancing to the city tournament, Seishun Academy fields the Prince of Tennis, Ryoma Echizen, to compete against the mysterious and mumbling Shinji of the Fudomine Team. As the punishing battle of skills unfolds, Ryoma develops a muscle paralysis called "Spot," which leaves him with barely enough strength to grip the racket, much less swing it. Refusing to go down without a fight, Ryoma unleashes a "two-sword fighting style" technique that only talented, ambidextrous players are able to execute. Will Ryoma have the strength to pull himself out of the ditch and beat Shinji? And what awaits his ex-pro tennis player father, Nanjiro, when a reporter tracks him down? Find out in the next volume of this intense sports manga!




The Prince of Tennis, Vol. 12


Book Description

A tennis prodigy leads his handsome tennis club to victory at the national tournament. Four-time consecutive U.S. Junior tournament champ Ryoma Echizen comes to Seishun Academy to further his reign as The Prince of Tennis. His skill is matched only by his attitude--irking some but impressing all as he leads his team to the Nationals and beyond! The next round of games are underway, and Seishun's Takeshi Momoshiro ("Momo") encounters Kiyosumi in the No. 3 Singles. Momo's in for a hard day's work, as Kiyosumi proves to be a intimidating opponent from the moment he launches his "Kohou" (Tiger Cannon), or wallop serve. Meanwhile, the Prince of Tennis Ryoma Echizen faces Yamabuki's Jin in the No. 2 Singles. Discover the "reason" why Jin can't possibly lose...




Rurouni Kenshin, Vol. 10


Book Description

The battle to decide the fate of Meiji-era swordsmanship has begun! Action, romance, and historical intrigue help make Nobuhiro Watsuki's Rurouni Kenshin, the tale of a wandering swordsman set against the backdrop of the Meiji Restoration, one of the most popular Shonen Jump titles among fans to date. Himura Kenshin, once an assassin (or hitokiri ) of ferocious power, now fights to protect the honor of those in need. His sakabato broken in battle, Kenshin seeks out the man who forged it--Arai Shakkû--only to be turned away. Seikû, son of the legendary swordsmith, had for a time been continuing his father's work (the forging of katana, meant for killing), but has since given up that calling and spends his time making humble cooking knives. Respecting Seikû's wishes, Kenshin leaves without the desired blade...but not before Shishio's spies learn that Shakkû has forged one last sword. Meanwhile, Shishio arrives in Kyoto with orders for his ten generals or "Ten Swords" to join him and put into motion a plan to take over Japan. Chô, one of Shishio's "swords," learns early of Shakkû's final blade and determines to secure it at any cost. Now, armed only with his broken sakabatô, Kenshin must face Chô in battle...




The Prince of Tennis, Vol. 8


Book Description

As far as winning strategies go, no effective game plan can be carried out without one essential factor--stamina. And when Seishun Academy's Eiji succumbs to exhaustion, their chances of securing the crucial win over St. Rudolph's fades with each drop of their hard-earned sweat. Then, Seishun's setback turns into an even more daunting situation when their team equalizer, Ryoma Echizen, treads unfamiliar ground in his match against the infamous lefty killer Yuta. With Yuta's impressive win-loss record of 16-0 against left-handers, Ryoma's in for one tricky match.... -- VIZ Media




Graphic Novels


Book Description

Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.