The Prophet of Akhran


Book Description

The Great War of the Gods means nothing to the proud people on the mortal planet - until Akhran the Wandering God decrees the union of two mighty feuding clans. Though the families are fierce Warriors, they are few in number. Even the marriage of Khardan and Zohra is not enough to over power the strength of the invading army or prevent the imprisonment of their peoples. Now, with Khardan and Zohra mysteriously missing - seemingly cowards who hid from certain defeat - the two clans have lost all hope of ever again seeing their beloved open skies. But Prince Khardan and Princess Zohra, aided by the wizard Matthew, have been given another mission . . . a mission that at first seems less useful than counting the many grains of the desert sands, but soon proves to be of far more lasting importance.




The Paladin of the Night


Book Description

After the overwhelming defeat of their tribes, Khardan and Zohra find themselves prisoners of an evil god's disciples - and in danger of losing their honor, their lives and their souls!




Rose of the Prophet Trilogy


Book Description

The will of wanderer -- The paladin of the night -- The prophet of Akhran.




Darksword Adventures


Book Description

/Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw




The Sikhs


Book Description

Five hundred years ago, Guru Nanak founded the Sikh faith in India. The Sikhs defied the caste system; rejected the authority of Hindu priests; forbade magic and idolatry; and promoted the equality of men and women -- beliefs that incurred the wrath of both Hindus and Muslims. In the centuries that followed, three of Nanak's nine successors met violent ends, and his people continued to battle hostile regimes. The conflict has raged into our own time: in 1984 the Golden Temple of Amritsar -- the holy shrine of the Sikhs--was destroyed by the Indian Army. In retaliation, Sikh bodyguards assassinated Prime Minister Indira Gandhi. Now, Patwant Singh gives us the compelling story of the Sikhs -- their origins, traditions and beliefs, and more recent history. He shows how a movement based on tenets of compassion and humaneness transformed itself, of necessity, into a community that values bravery and military prowess as well as spirituality. We learn how Gobind Singh, the tenth and last Guru, welded the Sikhs into a brotherhood, with each man bearing the surname Singh, or "Lion," and abiding by a distinctive code of dress and conduct. He tells of Banda the Brave's daring conquests, which sowed the seeds of a Sikh state, and how the enlightened ruler Ranjit Singh fulfilled this promise by founding a Sikh empire. The author examines how, through the centuries, the Sikh soldier became an exemplar of discipline and courage and explains how Sikhs -- now numbering nearly 20 million worldwide -- have come to be known for their commitment to education, their business acumen, and their enterprising spirit. Finally, Singh concludes that it would be a grave error to alienate an energetic and vital community like the Sikhs if modern India is to realize its full potential. He urges India's leaders to learn from the past and to "honour the social contract with Indians of every background and persuasion."




The Prophet of Akhran


Book Description

As the Great War of the Gods rages, it seems as though the terrible Quar, God of Reality, Greed and law will emerge the victor.




The Hand of Chaos


Book Description

Chaos is everywhere as the Lord of the Nexus orders his servant Haplo and the human child known as Bane to further their master's work on Arianus, the realm of air. But their one time companion Alfred has been cast into the deadly Labyrinth. And somehow the assassin Hugh the Hand has been resurrected to complete his dark mission. More important, the evil force that Haplo and Alfred discovered on Arianus has escaped. As Haplo's doubts about his master grow deeper, he must decide whether to obey the Lord of the Nexus or betray the powerful Patryn...and endeavor to bring peace to the universe.




Serpent Mage


Book Description

After the four worlds Alfred has at last found his people on Chelstra, the realm of sea. But his travels have taught him to be cautious... and Alfred soon realizes his caution is justified, even among his own kind. The one person Alfred can trust is, strangely, Haplo the Patryn. But Haplo's lord has decreed all Sartan to be the enemy, and Haplo dares not go against his lord. Now the companions have arrived in a land where humans, elves, and dwarves have learned to live in peace. Unaware of an even greater threat to all the realms, it is Sartan and Patryn who will disrupt this alliance of the lesser races in their struggle to gain control of all four worlds. Only Alfred and Haplo realize that they have a much older -- and more powerful -- enemy than each other...




Ghost Legion


Book Description

Young Dion Starfire is the ruler of a galaxy that is finally at peace after years of strife and bloodshed. Yet the peace is an uneasy one. Dion has fallen desperately in love with a woman who is not his queen, and suddenly the fragile alliances that rest of his marriage are threatened. Then real violence erupts as an illegitimate son of the dead king, in hiding on a forgotten planet, plots Dion's overthrow. At his command is an army of unseen "ghosts"--alien presences that can roam the galaxy and kill at will. Dion must turn to an old mentor and enemy, Derek Sagan, as the one man who can help him battle the bastard prince and his dark minions. And at Derek's side hovers the powerful, shadowy presence of his lost love, Lady Maigrey. If Dion can only win their aid, he may have one last chance to preserve his throne--and peace for the galaxy.




Dragon Wing


Book Description

Ages ago, sorcerers of unmatched power sundered a world into four realms—sky, stone, fire, and water—then vanished. Over time, magicians learned to work spells only in their own realms and forgot the others. Now only the few who have survived the Labyrinth and crossed the Death Gate know of the presence of all four realms—and even they have yet to unravel the mysteries of their severed world. . . . In Arianus, Realm of Sky, humans, elves, and dwarves battle for control of precious water—traversing a world of airborne islands on currents of elven magic and the backs of mammoth dragons. But soon great magical forces will begin to rend the fabric of this delicate land. An assassin will be hired to kill a royal prince—by the king himself. A dwarf will challenge the beliefs of his people—and lead them in rebellion. And a sinister wizard will enact his plan to rule Arianus—a plan that may be felt far beyond the Realm of Sky and into the Death Gate itself.